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Author Topic: i need to know the limits for map creation (3 messages, Page 1 of 1)
Moderators: Dennis

casual mods
Joined: May 2, 2013

jonwwells16@gmail.com


Posted: Today @ 04:42 AM          Msg. 1 of 3
maximum .map size in mb?
is there a limit on tags/lines of script?


Hell_Jumper_056
Joined: Jan 7, 2010

Death From Above!


Posted: Today @ 06:47 PM          Msg. 2 of 3
There is technically no limit on scripts and map files, but obviously the smaller and shorter the better your game will play on everyone's computer. If I made a game that my computer could just barely play, it would most likely not work on someone else's computer. So its good practice to keep that in mind as well as the polygon count on the models themselves.

'The Black Arts of Halo Mods' says "a general limit of 10,000 polygons is recommended (in one map file). This limit allows decent performance on most computers. In Halo terms, performance is measured in frames per second (FPS).

I think there's a dev command that will show FPS but I don't remember what it might be.


casual mods
Joined: May 2, 2013

jonwwells16@gmail.com


Posted: Today @ 07:21 PM          Msg. 3 of 3
Quote: --- Original message by: Hell_Jumper_056
There is technically no limit on scripts and map files


awesome, i plan on creating alot of content and script to stuff into a map.

 

 
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