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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »My test map isn't building correctly in tool

Author Topic: My test map isn't building correctly in tool (1 messages, Page 1 of 1)
Moderators: Dennis

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Joined: Nov 21, 2017

>Insert quote here<


Posted: Today @ 12:18 AM    Msg. 1 of 1       
ok so i spent like an hour making the test map. I built my map in tool and it doesnt show up in the game. (I ran everything in admin btw) tool said that some custom weapons and hud didnt build properly. I think this affects how my test map doesnt show up in game. heres the output
>
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file levels\test\tutorial\elite
Couldn't read map file './toolbeta.map'
crosshair item 0 for weapons\battle_rifle\battlerifle references an invalid sequence
crosshair item 0 for weapons\dual_smg\dual_smg references an invalid sequence
crosshair item 0 for weapons\gravity_rifle\gravityrifle references an invalid sequence
crosshair item 0 for weapons\spraycan\can references an invalid sequence
crosshair item 0 for weapons\spraycan\can references an invalid sequence
the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\test\tutorial\tutorial' is 0.26M
tag headers and names are 0.21M
streaming model vertex and index buffers...done
streaming tags...........................done
writing vertex and index buffers...done 9.63M
writing tags...done (2740 tags for 6.68M)
total tag size is 6.94M (16.06M free)
compressing 27.29M...done
successfully built cache file.
Cache pack file bitmaps hits: 828 for 39.53M
Cache pack file bitmaps adds/misses: 114 for 6.14M
Cache pack file sounds hits: 676 for 12.94M
Cache pack file sounds adds/misses: 246 for 4.69M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M
<

also whenever i try to open halo as a regular user, a pop up says "prepare to drop; failed to find stock bitmaps, sounds, and or loc data files" Dont know whats wrong. None of my tags are corrupt(I just have vanilla ce tags) and I dont have any corrupt maps. All of my resource maps have the same amount of storage before this was happening.

 

 
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