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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »I'm bored, any ideas on what I should practice doing?

Author Topic: I'm bored, any ideas on what I should practice doing? (7 messages, Page 1 of 1)
Moderators: Dennis

Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Yesterday @ 07:25 AM    Msg. 1 of 7       
So I've made a box map. I've made tag collections. I've fixed bugs. Made a half ass unfinished firefight map. Made a quarter of a script. Made an unfinished menu. Failed to complete a custom marine biped. Made a few texture edits. Played EVERY single player/firefight mod in existence.

I'm bored. Any fun tasks I should undertake? Preferably one that I can actually finish that is noob friendly. I've got the basics down for the most part anyway. I'm just bored and looking for advice.

Ideas?


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Yesterday @ 07:53 AM    Msg. 2 of 7       
Have you ever tried making custom animations
First person ones are a great place to start


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Yesterday @ 10:04 PM    Msg. 3 of 7       
Jesus... 3DS MAX wise, I can only make scenery and basic box maps. Honestly, I think 3DS MAX projects are out of my league for now.

I couldn't get an edited marine and BSP out of 3DS MAX, so having to animate an object? Wouldn't that be an absolute disaster?

I mean it sounds like fun and I always thought of making 1st person animations for all the bipeds so we could truly play as any character. Now saying this I just realised that we already have elite, flood and marine arms...

I appreciate the suggestions though.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Yesterday @ 10:41 PM    Msg. 4 of 7       
If you're completely green to Halo CE starting off with editing a biped model would be pretty advanced imo
Even just importing a box model to replace the AR would be good to see how the guerilla structures are set up.
Watching tutorials on youtube are how I got into the whole FP weapon thing


Nickster5000
Joined: Dec 11, 2010


Posted: Today @ 12:45 AM    Msg. 5 of 7       
>what should I practice / learn?

someone gives him a good suggestion

>oh no, no! that's out of my league

Then why ask for ideas? Focus on what interests you.


The Gravemind
Joined: Jul 26, 2016

I Am The Monument To All Your Sins


Posted: Today @ 01:08 AM    Msg. 6 of 7       
I recommend doing animations last cause it ain't easy especially those freaking overlays or maybe I just suck at it.


oh and congrats on your first map I am terrified to try and make one.
Edited by The Gravemind on Nov 18, 2018 at 01:11 AM


Halo CE Noob Modder117
Joined: Aug 9, 2018

Some tutorials would be nice...


Posted: Today @ 04:14 AM    Msg. 7 of 7       
Spartan- I'm green with 3DS MAX in all honesty. Just a piece of scenery and a box map is all I've ever done.
Nickster- You're making me feel like a dick now. Maybe anything but 3DS MAX... For now...
Gravemind- Nothing special it was just a box, literally.

Basically with 3DS MAX I did a map, a few scenery objects and that's it. When I try to do bipeds (I assume it will also happen with the rigging of animations) the model gets degraded in Halo for some reason (honestly it looks like it rips from Halo a little off than what it should look like) and other weird things happen. When it comes to maps, I'm too burnt out with that. I thought I'd start small with a simple BSP edit but failed epically. I just wanted a little 3DS MAX hiatus for now as for the last 2 years I've been focusing on that. Otherwise, UI, scripts, minor texture work and sapien stuff is what I've been thinking about doing in the mean time.

Problem is, as I've cried about before, not only are the tutorials difficult to find (or if you're lucky cover what you want to know) I'm left with more questions and issues afterwards rather than results. With the scripting for example I cannot find out how to do conditions example: Get music to stop playing at a certain trigger point, objective or killing off an encounter. OR spawning an encounter AFTER killing another encounter.

The scripts I know as of right now:
Fade in
Chapter title
Objective pop up text (left side of screen text that pops up telling you to do something)
Spawn/Destroy vehicles, encounters etc.
Spawn encounters in seats (THIS is buggy half the time some AI don't spawn in seats I set)
Trigger music
Trigger volumes
Start another mission (I experimented and did a trigger volume to kill the player, restart the mission and load into another campaign mission)

Edited by Halo CE Noob Modder117 on Nov 18, 2018 at 04:20 AM

 

 
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