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Author Topic: it's a thing. Halo CE 60 FPS (60 messages, Page 1 of 2)
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Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 15, 2017 08:12 PM    Msg. 1 of 60       
finger to my haters ya'll.


https://www.youtube.com/watch?v=1-YnSoHbPwk&feature=youtu.be

Make sure you set it to view at 1080p 60 FPS. Still some work to do, but nothing that can't be done. This may not be useable for SPV3, but other future SP projects may be able to take advantage of it. It likely will work best with open sauce.... will keep you updated as I develop this further.
Edited by Masters1337 on Mar 15, 2017 at 10:11 PM
Edited by Masters1337 on Mar 15, 2017 at 11:55 PM


Kinnet
Joined: Dec 27, 2013

Xfire: kinnet_zero69


Posted: Mar 15, 2017 10:08 PM    Msg. 2 of 60       
You used the whole halominator exclusive tagset and didn't even gave him credits? HOW DARE YOU!!!


Storm
Joined: Dec 19, 2011

Omega Is Dope


Posted: Mar 15, 2017 10:24 PM    Msg. 3 of 60       
This is an interesting concept. Good work throwing it together and demonstrating it can work for the system! I'm just concerned that you might have to modify your entire tagset purely to create a custom SP.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Mar 15, 2017 10:34 PM    Msg. 4 of 60       
This is very cool.

On a side note, those aren't the final textures for the sparrowhawk or whatever they're called, are they?
They look like they could use some work to escape the SPV2 style and into the SPV3 style.


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Mar 15, 2017 11:06 PM    Msg. 5 of 60       
How is CE in ultra wide? Does it enhance the experience?
Edited by EtchyaSketch on Mar 15, 2017 at 11:07 PM


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Mar 15, 2017 11:33 PM    Msg. 6 of 60       
Here is a proof of concept 60fps thing I did which in my opinion shows the 60fps possibility way better.

https://www.youtube.com/watch?v=j9yCZyiEMWQ

Just so people can see that 60fps isn't just double speed madness.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 16, 2017 12:39 AM    Msg. 7 of 60       
Quote: --- Original message by: Storm
This is an interesting concept. Good work throwing it together and demonstrating it can work for the system! I'm just concerned that you might have to modify your entire tagset purely to create a custom SP.


The great thing about this method is that the only thing you need to edit in your tags is your weapon tags, some things in the globals, and some minor changes in the scripts, which once a template is set up is easily applyable to any map. The biggest problem, and this is pretty much unavoidable with this method, is you do need to duplicate the frames of the fp animations. The increased bloat means this may not work for SPV3, but once your FP weapon is done a map can be made 60 FPS in a matter of minutes (theoretically) and switched back to a 30 FPs map again, in a matter of minutes.

Quote: --- Original message by: SBB_Michelle
Here is a proof of concept 60fps thing I did which in my opinion shows the 60fps possibility way better.

https://www.youtube.com/watch?v=j9yCZyiEMWQ

Just so people can see that 60fps isn't just double speed madness.


While your method does look better and is a more real 60 FPS, it does bloat the map, and doubling the frames of every animation could lead to multiple points of failure. Nevermind the incredibly tedious work which I image would take weeks to complete. It does look noticeably better though.

Quote: --- Original message by: Spartan314
This is very cool.

On a side note, those aren't the final textures for the sparrowhawk or whatever they're called, are they?
They look like they could use some work to escape the SPV2 style and into the SPV3 style.


Quote: --- Original message by: EtchyaSketch

How is CE in ultra wide? Does it enhance the experience?
Edited by EtchyaSketch on Mar 15, 2017 at 11:07 PM

It plays like you'd expect it to... more stuff on each side. I don't think it makes a huge difference overall..

To be decided. It's yet to really go through a full overhaul pass.
Edited by Masters1337 on Mar 16, 2017 at 12:40 AM
Edited by Masters1337 on Mar 16, 2017 at 12:40 AM
Edited by Masters1337 on Mar 16, 2017 at 12:43 AM


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Mar 16, 2017 02:06 AM    Msg. 8 of 60       
I hate to be that guy but what exactly am I supposed to be looking at? It looks the same but just sped up.
Edited by General_101 on Mar 16, 2017 at 02:06 AM


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Mar 16, 2017 02:14 AM    Msg. 9 of 60       
Quote: --- Original message by: General_101

I hate to be that guy but what exactly am I supposed to be looking at? It looks the same but just sped up.
Edited by General_101 on Mar 16, 2017 at 02:06 AM


Literally the reason I posted my version, because mine isn't that.


General_101
Joined: Dec 23, 2013

Apparently all I post is spam.


Posted: Mar 16, 2017 02:26 AM    Msg. 10 of 60       
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: General_101

I hate to be that guy but what exactly am I supposed to be looking at? It looks the same but just sped up.
Edited by General_101 on Mar 16, 2017 at 02:06 AM


Literally the reason I posted my version, because mine isn't that.

Yep, the first thing I noticed when I clicked your link.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 16, 2017 02:42 AM    Msg. 11 of 60       
Quote: --- Original message by: General_101
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: General_101

I hate to be that guy but what exactly am I supposed to be looking at? It looks the same but just sped up.
Edited by General_101 on Mar 16, 2017 at 02:06 AM


Literally the reason I posted my version, because mine isn't that.

Yep, the first thing I noticed when I clicked your link.


It is and it's not. You are getting everything going at 60 fps, just the way it is rendering the animation isn't as good as micheles method which is preferable, just expensive and more difficult to impliment.


killzone64
Joined: Jun 9, 2010

Back at it


Posted: Mar 16, 2017 01:36 PM    Msg. 12 of 60       
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 16, 2017 02:38 PM    Msg. 13 of 60       
This is awesome it's a shame though my peasant eyes are only rated for 24fps.


:(


ScarFOx
Joined: Sep 26, 2015

I'm a Ghost I was never here.... -Scott 2018


Posted: Mar 16, 2017 02:43 PM    Msg. 14 of 60       
Too sped up I think I'm good with my locked 30 and 60fps


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 16, 2017 02:56 PM    Msg. 15 of 60       
I just vsync, yeah it's stuttery but w/e if you've never ever tastes caviar not much reason to include it in your life now amirite?


Alex
Joined: Apr 22, 2016


Posted: Mar 16, 2017 06:34 PM    Msg. 16 of 60       
Not cinematic enough 2/10 - Ubisoft


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 17, 2017 09:56 PM    Msg. 17 of 60       
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 18, 2017 03:04 AM    Msg. 18 of 60       
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 18, 2017 06:38 AM    Msg. 19 of 60       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.



There exists something quite similar basically a bulk converter maxscript upon script spot the issue would be that you have to first import all animations and save them into their individual respective max scenes first in order to make it compatible.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Mar 18, 2017 02:32 PM    Msg. 20 of 60       
i could do that too! just type game_speed 2


im a genius lol


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 18, 2017 03:11 PM    Msg. 21 of 60       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.



There exists something quite similar basically a bulk converter maxscript upon script spot the issue would be that you have to first import all animations and save them into their individual respective max scenes first in order to make it compatible.

I actually have the majority of my character animations saved in max files so this would be useful for me. It slows down the animations by 2x?


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 18, 2017 04:13 PM    Msg. 22 of 60       
Quote: --- Original message by: rcghalohell
i could do that too! just type game_speed 2


im a genius lol


Apparently not, since there is more going on here than that.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 18, 2017 06:13 PM    Msg. 23 of 60       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.



There exists something quite similar basically a bulk converter maxscript upon script spot the issue would be that you have to first import all animations and save them into their individual respective max scenes first in order to make it compatible.

I actually have the majority of my character animations saved in max files so this would be useful for me. It slows down the animations by 2x?


I don't remember the exact specifics but I used it once although I made my animations shorter since I was fiddling with an idle anim at the time but yeah the same principal would apply just in reverse.

Can't for the life of me remember the name or user who made it. What's more frustrating is the extend/reduce feature was more of a bi-product and not really the main point of the script so tracking it down might be more harder.

This isn't it but it may help to try out.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Mar 18, 2017 07:20 PM    Msg. 24 of 60       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.



There exists something quite similar basically a bulk converter maxscript upon script spot the issue would be that you have to first import all animations and save them into their individual respective max scenes first in order to make it compatible.

I actually have the majority of my character animations saved in max files so this would be useful for me. It slows down the animations by 2x?


I don't remember the exact specifics but I used it once although I made my animations shorter since I was fiddling with an idle anim at the time but yeah the same principal would apply just in reverse.

Can't for the life of me remember the name or user who made it. What's more frustrating is the extend/reduce feature was more of a bi-product and not really the main point of the script so tracking it down might be more harder.

This isn't it but it may help to try out.


Hmm I suppose I can test it but looks like it's only gonna change frame rates and not the actual timeline.


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 18, 2017 09:05 PM    Msg. 25 of 60       
Quote: --- Original message by: Ki11erFTW
Quote: --- Original message by: not m00kz
Quote: --- Original message by: killzone64
yep if your going to use michelles method it would be best used for a completely fresh tagset as redoing the old one would be a very time consuming and annoying process.


import an animation, convert to 60, re-export. depending on the software, "convert to 60" could be tedious

I haven't touched much modern 3D animation software, but I'd imagine nowadays there would be an option to increase the framerate while retaining the timing of the keys. i don't recall max having that though, and i dont think bluestreak is compatible with modern stuff

The animations can be converted in max with easily with a couple of clicks. Problem is (like you said) there is so many animations that it would get quite tedious. It'd be much easier if someone knew how to write a script or program that converted all of them at once.


one could theoretically automate the process, to run through the entire /tags/ folder and create a duplicate animation tag with an appended filename. assuming max script supports the concepts I'm laying down here (i'm awful at coding fyi):


//variables
string tagsDirectory = new string;
string newTagDirectory = new string;
string tagToWriteTo = new string;
string currentAnimation = new string;
string currentTag = new string;

//code

tagsDirectory = halo custom edition/tags/

foreach (animation tag) in tagsDirectory
{
currentTag = animation tag;
tagDirectory = directory Of current animation tag;
tagToWriteTo = currentTag + (animation tag + "_60");
create duplicate tag file at (tagDirectory + tagToWriteTo)

run the bluestreak importer

foreach(animation in bluestreak)
{
currentAnimation = (animation in bluestreak)
import the animation;
convert frame rate to 60;
export the animation with BlueStreak to (currentAnimation) in (tagToWriteTo);
}


or something

Edited by not m00kz on Mar 18, 2017 at 09:08 PM
Edited by not m00kz on Mar 18, 2017 at 09:10 PM


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 19, 2017 08:02 PM    Msg. 26 of 60       
Quote: --- Original message by: Masters1337

finger to my haters ya'll.


https://www.youtube.com/watch?v=1-YnSoHbPwk&feature=youtu.be

Make sure you set it to view at 1080p 60 FPS. Still some work to do, but nothing that can't be done. This may not be useable for SPV3, but other future SP projects may be able to take advantage of it. It likely will work best with open sauce.... will keep you updated as I develop this further.
Edited by Masters1337 on Mar 15, 2017 at 10:11 PM
Edited by Masters1337 on Mar 15, 2017 at 11:55 PM



Stop using my content you tard. Also, fix your sh#tty animations.


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Mar 19, 2017 08:06 PM    Msg. 27 of 60       
I think Halonimator needs an intervention.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Mar 20, 2017 01:31 AM    Msg. 28 of 60       
At this point I wonder if he is just a troll and not really an idiot.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 20, 2017 05:13 AM    Msg. 29 of 60       
Quote: --- Original message by: SBB_Michelle
I think Halonimator needs an intervention.


/\

Inb4:



The Master
Joined: Aug 8, 2014

~En Lepanto la victoria y la muerte en Trafalgar~


Posted: Mar 20, 2017 06:49 AM    Msg. 30 of 60       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: SBB_Michelle
I think Halonimator needs an intervention.


/\

Inb4:

http://www.veteranmuseum.org/sites/default/files/Uncle%20Sam%20%26%20Pancho%20Villa.jpg


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 20, 2017 12:52 PM    Msg. 31 of 60       
Quote: --- Original message by: Masters1337
At this point I wonder if he is just a troll and not really an idiot.


At least i dont defend racist KUNTS like you do! Bioware deserves hates the same way 343i.


Super Flanker
Joined: Oct 5, 2012

Synthetic furnishings, rails and no safety.


Posted: Mar 20, 2017 01:00 PM    Msg. 32 of 60       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Masters1337
At this point I wonder if he is just a troll and not really an idiot.


At least i dont defend racist KUNTS like you do! Bioware deserves hates the same way 343i.


That guy "king curry thunder" who you are referencing confessed he was just trying to get views and attention or whatnot, not defending his actions or him himself I honestly don't care just trying to add context to your usual retarded contributions.

Also pls delete your acc I can't wait long enough for inb4: banned for hate speech.


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Mar 20, 2017 04:28 PM    Msg. 33 of 60       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Masters1337
At this point I wonder if he is just a troll and not really an idiot.


At least i dont defend racist KUNTS like you do! Bioware deserves hates the same way 343i.


Uninstall halo

Uninstall windows

Uninstaller your life


SBB_Michelle
Joined: Nov 4, 2015

Dumb, sometimes..


Posted: Mar 22, 2017 12:06 AM    Msg. 34 of 60       
I guess I should post this here.

https://www.youtube.com/watch?v=j_ual-1wt2c

Kudos to Moses for existing, being cool, smart and doing a converter for animation tags that makes them double the length and interpolates them.


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Mar 22, 2017 12:59 AM    Msg. 35 of 60       
Quote: --- Original message by: SBB_Michelle
I think Halonimator needs an intervention.


That implies we care about him. Not worth the effort :o

Quote: --- Original message by: SBB_Michelle
Kudos to Moses for existing, being cool, smart and doing a converter for animation tags that makes them double the length and interpolates them.


Indeed our lord and savior in many ways.

 
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