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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »my new map called "HGK Tennsion" for now

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Author Topic: my new map called "HGK Tennsion" for now (90 messages, Page 1 of 3)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 01:27 AM    Msg. 1 of 90       
if none of u now wat HGK is it is a klan and I help make maps for'em.
register here to help and make HGK auseome. It stands for Happy Grunts Klan.


This is what my klan and I have been working on.
it still has some minour issues but it should be done by lets say next week mabey. next week will be the third week ive worked on it
codename: "HGK Tennsion"

hehe took me a while but i did it


little part.....


thats the middle....


thats the blue flag...

please dont flame me about anything im just wanna see wat u guys think.nothin good to say dont say anything
Edited by Higuy on Nov 16, 2007 at 04:42 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 01:48 AM    Msg. 2 of 90       
thanks man im working on the assult rifle to have h3 bitmaps


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 7, 2007 02:42 AM    Msg. 3 of 90       
Thats better than I thought it would look. Good Job.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 02:53 AM    Msg. 4 of 90       
thanks man theres a ma2b assult rifle in it too
like custom one too and origional
Edited by Higuy on Nov 7, 2007 at 02:54 AM


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Nov 7, 2007 02:55 AM    Msg. 5 of 90       
It looks nice :)

I'd like to see a map-layout though.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 03:02 AM    Msg. 6 of 90       
how abou the other base



yes me died. loljust saying u have to crouch to get in and out of that base back there
Edited by Higuy on Nov 7, 2007 at 03:15 AM


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Nov 7, 2007 04:15 AM    Msg. 7 of 90       
yay! map looks awesome.... sucks how my halo CE stopped working.... hey can I see a screenie with the h3 assault rifle texture when you get the chance....


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 7, 2007 06:46 AM    Msg. 8 of 90       
This is much better then Kiwi expected, good job!


Nugga117
Joined: Nov 14, 2005


Posted: Nov 7, 2007 07:08 AM    Msg. 9 of 90       
Level geometry looks meh.
But I like your object placement. The shrub, vine, and weapon placement all looks cool.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 7, 2007 07:12 AM    Msg. 10 of 90       
i like that mc skin too bad it wont look like that when i get the map


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 07:24 AM    Msg. 11 of 90       
y wont it?


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 7, 2007 07:33 AM    Msg. 12 of 90       
gfx card is stock and the computer is a few years old too the armor will probably look solid balck and the colored panels will be grey lol coldsnap is a pain white armor on white snow


squeaky
Joined: May 31, 2007


Posted: Nov 7, 2007 12:10 PM    Msg. 13 of 90       
wow nice map higuy! OH beta coming soon... very soon.

higuy said its sidewinder shaped like a c cut in half (quarter circle LOL) or at least thats my interpretation...


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 7, 2007 01:36 PM    Msg. 14 of 90       
fix the UVW mapping on the cliffs in the second picture.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 7, 2007 06:21 PM    Msg. 15 of 90       
yes I do.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 7, 2007 06:30 PM    Msg. 16 of 90       
Get rid of those ARs, they are fugly.


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 7, 2007 06:50 PM    Msg. 17 of 90       
meh if he actually made the model custom instead of remodelling itd be awesome all remodels dont look to good because 1)original textures most of the time
2) you still ahve the same vertices and what not so you cant make it look better with detail


squeaky
Joined: May 31, 2007


Posted: Nov 7, 2007 07:03 PM    Msg. 18 of 90       
al u got to do is make new polys... delete a face then make more than before inside that space and u have more detail... repeat with all the rest of the map..

and u gotta raise that bit of terrain in the base... unless u want noobs campint on the map walls...


trinitywolf933
Joined: Jul 20, 2007

what you lookin at?....fugly


Posted: Nov 7, 2007 08:40 PM    Msg. 19 of 90       
yeah the cliffs could use a little detail but i still think its awesome


squeaky
Joined: May 31, 2007


Posted: Nov 7, 2007 10:04 PM    Msg. 20 of 90       
great idea... oh and please fix that wall, anyone can walk up it and camp... make it more than 45 degrees (mc's max climbing angle) if u can make it past the hogs climbing angle... its even better

or you can make an invisible wall blocking the player


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 12:19 AM    Msg. 21 of 90       
Quote: --- Original message by: Kiwi
Get rid of those ARs, they are fugly.


i deiced to do that to kiwi
^^squeaky, mabey that wall is like that for a reason :P but ya i can blockem off thaats what ill do
Edited by Higuy on Nov 8, 2007 at 12:21 AM

Edited by Higuy on Nov 8, 2007 at 12:43 AM


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Nov 8, 2007 12:30 AM    Msg. 22 of 90       
Quote: --- Original message by: Kiwi
Get rid of those ARs, they are fugly.


qft.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 12:40 AM    Msg. 23 of 90       
Quote: --- Original message by: n00b1n8R
Quote: --- Original message by: Kiwi
Get rid of those ARs, they are fugly.


qft.


ummm ok... but umm here ya go you asked for it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 12:57 AM    Msg. 24 of 90       
im getting 3dsmax, i used gmax(i want to kill it), and i dont now how to plane model

EDIT: BUT CMON! BLUE BASE HAS A BASE BY iamannyoinglol
its not scenery either
Edited by Higuy on Nov 8, 2007 at 12:59 AM

finished my h3 ar. BTW if your planning on ripping this map, itll be protected

Edited by Higuy on Nov 8, 2007 at 01:37 AM


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Nov 8, 2007 01:47 AM    Msg. 25 of 90       
yay..... my skin looks cool.... if only I knew how to get my skins into CE... anyways.... what does every1 else think?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 02:39 AM    Msg. 26 of 90       
o crap i cant get the AR bitmaps to work ingame


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Nov 8, 2007 03:20 AM    Msg. 27 of 90       
I like it but lose the marathon logo. Its really noticable.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 03:31 AM    Msg. 28 of 90       
i didnt make the bitmap, my friend did.

woot second page
Edited by Higuy on Nov 8, 2007 at 03:31 AM


Hickle Stine
Joined: Oct 8, 2007


Posted: Nov 8, 2007 04:07 AM    Msg. 29 of 90       
It looks like a 2nd or 3rd map, made by someone who is still familiarising with the HEK and their modeling program (i havn't used gmax though so i wouldnt know).

Having said that, its looks like a pretty darn good job, esp the flag, but add some more polygons for added niceness, and maybe make your own ground texture?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 04:09 AM    Msg. 30 of 90       
i dont like modeling and im fine with gurilla and sapien and scripting


*sniff*
I like it.
Edited by Higuy on Nov 8, 2007 at 04:17 AM


Hickle Stine
Joined: Oct 8, 2007


Posted: Nov 8, 2007 04:15 AM    Msg. 31 of 90       
fair enough. But its a good map concept, just needs some detail in the bsp


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 8, 2007 04:19 AM    Msg. 32 of 90       
are next map will be done in 3dsmax were it is more flexiable and easyier to use.


Hickle Stine
Joined: Oct 8, 2007


Posted: Nov 8, 2007 04:35 AM    Msg. 33 of 90       
If its your first map, its really good. Just don't let people see it from the air! :)


n00b1n8R
Joined: Jun 14, 2006

Major League Trolling


Posted: Nov 8, 2007 05:15 AM    Msg. 34 of 90       
might I suggest if your going to use custom bipeds to use some more interesting ones? (something by jahrain is allways good ;) )

also backpack weapons ftw.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Nov 8, 2007 06:53 AM    Msg. 35 of 90       
Make the Marathon logo on the AR blend in more.

 
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