A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sync AI???

Author Topic: Sync AI??? (12 messages, Page 1 of 1)
Moderators: Dennis

Z_4SS4SS1N
Joined: Jan 17, 2008

"Flies spread disease, so keep yours closed"


Posted: May 6, 2008 05:21 PM    Msg. 1 of 12       
Is there any way to sync AI in Multiplayer, or atleast make it seem that way?


Somone77
Joined: Aug 25, 2007

-Passive Helper- http://somone77.net


Posted: May 6, 2008 06:40 PM    Msg. 2 of 12       
no, never ever weve never ever never, period.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: May 6, 2008 06:53 PM    Msg. 3 of 12       
Quote: --- Original message by: Z_4SS4SS1N
Is there any way to sync AI in Multiplayer, or atleast make it seem that way?
NO it is not possible.


Z_4SS4SS1N
Joined: Jan 17, 2008

"Flies spread disease, so keep yours closed"


Posted: May 6, 2008 08:45 PM    Msg. 4 of 12       
awww, that kinda takes the fun out of having AI.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 6, 2008 10:12 PM    Msg. 5 of 12       
What does he mean by syncing AI?


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: May 6, 2008 10:29 PM    Msg. 6 of 12       
He means is there a way for AI to show to all players when placed in a MP map. Which there isn't a way to do it.


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: May 6, 2008 10:45 PM    Msg. 7 of 12       
Its not AI showing, its AI showing in the same place, doing the same actions, at the same times.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 6, 2008 10:52 PM    Msg. 8 of 12       
Which is why coop doesn't work in Sp converted to Multiplayer levels, right?


Caboose117
Joined: Jul 23, 2006

Seriously guys?


Posted: May 6, 2008 10:59 PM    Msg. 9 of 12       
Yea, the netcode doesn't allow for that. Why would it, online Co-op wasn't incorporated into halo until H3 anyway.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 6, 2008 11:27 PM    Msg. 10 of 12       
By making a single player map into a multiplayer map, more than one user could join, but that is not the case, or it isn't as easy as it sounds for HaloCE, right?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 7, 2008 12:05 AM    Msg. 11 of 12       
awhile ago a old halo mapper(most new ppl dont rember...) was talking about an idea of having co op in halo1 but still use 16 ppl in multiplayer. The idea was that 4 ppl would be chief, a marine, jhonson , and keyes. the other 12 ppl would be the enimes that would spawn as grunts elites etc. Then when they killed an enemy the player would spawn farther up the level as a new enemy. So this would be like a advanced sp level.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: May 7, 2008 12:35 AM    Msg. 12 of 12       
Quote: --- Original message by: Higuy
awhile ago a old halo mapper(most new ppl dont rember...) was talking about an idea of having co op in halo1 but still use 16 ppl in multiplayer. The idea was that 4 ppl would be chief, a marine, jhonson , and keyes. the other 12 ppl would be the enimes that would spawn as grunts elites etc. Then when they killed an enemy the player would spawn farther up the level as a new enemy. So this would be like a advanced sp level.


Problem with that. You cannot set up specific players to spawn as specific bipeds. You can choose your color, but not your body style. Otherwise, I would've made a map that had red team all as Spartans and blue team all as Elites... Only Halo 2/3 supported different bipeds.

 

 
Previous Older Thread    Next newer Thread







Time: Tue April 7, 2020 12:52 PM 172 ms.
A Halo Maps Website