
Delicon20
Joined: Oct 3, 2008
loves bacon
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Posted: Feb 2, 2012 10:28 PM

Msg. 4831 of 6304
*currently drooling uncontrollably*
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 3, 2012 12:01 PM

Msg. 4832 of 6304
I still see evidence of "fake bump". As I see black lines... and it just looks like plastic and silly...
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 3, 2012 12:16 PM

Msg. 4833 of 6304
Logical view: It's worse than before. Too shiny and stupid.
My view now: It looks awesome! I love the style you're taking. :)
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abkarch
Joined: Mar 20, 2010
wut
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Posted: Feb 3, 2012 03:33 PM

Msg. 4834 of 6304
I liek them. alot.
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Slap Happy
Joined: Feb 2, 2009
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Posted: Feb 3, 2012 09:09 PM

Msg. 4835 of 6304
Quote: --- Original message by: anonymous_2009 I still see evidence of "fake bump". As I see black lines... and it just looks like plastic and silly... Quote: --- Original message by: anonymous_2009 I still see evidence of "fake bump". As I see black lines... and it just looks like plastic and silly... Noted: Anon doesn't like black lines, or evidence of fakebump. *recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : ) I started with overly dark, and I have gradually dodged to shape the metal and outlines, so yeah, I want it dirty in the cracks. I do want to eventually get to the end result similar to "The Lost Spartan" (HC3?) which has the appearance of hard (and chipped) resin over metal, like hard candy. The thing I don't like about the lost spartan, is that it has too much color/illumination dodge and light direction effects. I want more of the appearance to be like a hard candy - almost like it's anodized paint over a shaped aircraft aluminum alloy. I don't want the rubber to look like an inner-tube, nor do I want it chalky, nor do I like the shoulders at the moment (too high-lighted, too biased) but do like the abdomen, I want it to appear like a bit of baby oil was spread over a dirty/rust dusted rubber so it has a bit of shine, but not so much reflection as the appearance of shine, hence the bias-slash fake bump is more of an illumination than bump, its bright white bias against an off-white matte. The dark lines you see, are not from the illumination/normal bitmap, it is from the darkened diffuse, and for now is intentional, so it could be inaccurately said that I am doing it in-spite of what others like. I'm not doing it just to piss you off or ignore your feedback, I am doing it because I am an ooze of individuality, the essence of custom, which means some of my stuff is crap. This to me has the MOST "plastic" look armor, but I love the rubber: http://images.wikia.com/halo/images/f/f1/Halo3MC.jpg look at right hip, abdomen and knee, it has a rust/dirty look, now take some baby oil, put on my armor, light some incense, put on some Marvin Gaye, call Mrs. Chief and schwing all night long (or at least 3 minutes)! Does anyone have a good mirror/visor pattern tiff (for the diffuse and multi) of the visor? (not a hud visor) if I move it a tiny bit, I am screwed, off center, too tall, too wide, I do want to make it custom, and I do not care to stick to halo tradition for mark v vs mark vi helmet/visor pattern (I have re-drawn that thing 90 friggin times, then the bias gets stretched/fubarred) Yes, I want the entire thing to ooze with shine slight transparency of color, like a jolly rancher that fell out of your mouth and into the dirt *3 second rule!* (Candy looks like plastic too, so I am close on the metal) right now I am working on the visor/mirror bias.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Feb 4, 2012 06:31 AM

Msg. 4836 of 6304
Well actually, now that I think about it, I doubt that we'll still be using metals in the future, however many years Halo is set after this year. Plastics are easier to mold into shapes, and if we ever manage to make a Super-Plastic, it would be ideal for spartan armour, as long as it's stronger than metal.
So, plastic-looking armour's kinda realistic, in a sense.
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: Feb 4, 2012 07:26 AM

Msg. 4837 of 6304
The spartans looks very great now. And for the visor, try to open your spartans diffuse, and draw on the visor for make it realistic but it's difficult . I tryed to make this a long time ago on the h1 cyborg, and it look good, but if you do that you need to remake the diffuse and the multi lol
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Feb 4, 2012 02:52 PM

Msg. 4838 of 6304
Quote: Noted: Anon doesn't like black lines, or evidence of fakebump.
*recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : )
Your reply is pathetic and makes no point. "dirt" in the cracks does not mean black lines...
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: Feb 4, 2012 03:09 PM

Msg. 4839 of 6304
Quote: --- Original message by: anonymous_2009Quote: Noted: Anon doesn't like black lines, or evidence of fakebump.
*recolors lines to bright orange, and fuscia, gives shaders to Sphinxbio, arriba!* : )
Your reply is pathetic and makes no point. "dirt" in the cracks does not mean black lines... ???Yeah, I dont like those shaders at all IMO. Maybe the visor is good tho
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 4, 2012 10:28 PM

Msg. 4840 of 6304
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Spartan314
Joined: Aug 21, 2010
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Posted: Feb 4, 2012 11:01 PM

Msg. 4841 of 6304
MIKU!!!
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 4, 2012 11:16 PM

Msg. 4842 of 6304
Lol, already done this, takes forever to fix animations though...
Btw, what model importer script did you use? The 3ds max one or one for another program?
EDIT: is that the dreamy theater version? Edited by XlzQwerty1 on Feb 4, 2012 at 11:25 PM
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Slap Happy
Joined: Feb 2, 2009
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Posted: Feb 5, 2012 04:46 AM

Msg. 4843 of 6304
  updated visor
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Kozakuu
Joined: Oct 30, 2011
Totally biased.
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Posted: Feb 5, 2012 04:59 AM

Msg. 4844 of 6304
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Advancebo
Joined: Jan 14, 2008
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Posted: Feb 5, 2012 01:12 PM

Msg. 4845 of 6304
Quote: --- Original message by: XlzQwerty1
Lol, already done this, takes forever to fix animations though...
Btw, what model importer script did you use? The 3ds max one or one for another program?
EDIT: is that the dreamy theater version? Edited by XlzQwerty1 on Feb 4, 2012 at 11:25 PM Imported into Blender using a plugin, then reexported for 3ds Max. Yea its the DT version. Its a re rig, since there were too many bones. Working on the hair and skirt and other stuff you dont see there.
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 5, 2012 01:22 PM

Msg. 4846 of 6304
Ah, is it from MMD? I've gotten a much better MMD animation importer from Cinema4D into 3ds max (thanks to maniac).
Can you link me to your model if it is from MMD? Edited by XlzQwerty1 on Feb 5, 2012 at 01:24 PM
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 6, 2012 08:15 AM

Msg. 4847 of 6304
What animation is that?
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Feb 6, 2012 03:34 PM

Msg. 4848 of 6304
anime <3
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 6, 2012 05:29 PM

Msg. 4849 of 6304
Oh I see, nice! :)
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Feb 11, 2012 06:15 PM

Msg. 4850 of 6304
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 11, 2012 06:40 PM

Msg. 4851 of 6304
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Feb 11, 2012 06:46 PM

Msg. 4852 of 6304
Fate/Stay Night She's name Saber.
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goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Feb 11, 2012 06:59 PM

Msg. 4853 of 6304
I think some of you Half-Life fans may love me for porting these. ;) Just so you guys know, i'm not planning to add their attacks and stuff. I'm going to make them simple ambient animals. Wish me luck, i'm gonna need it. :P Edited by goldkilla88 on Feb 11, 2012 at 07:08 PM
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 11, 2012 07:36 PM

Msg. 4854 of 6304
Bleh, use the hl2 ones.
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goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Feb 11, 2012 07:59 PM

Msg. 4855 of 6304
Quote: --- Original message by: XlzQwerty1 Bleh, use the hl2 ones. HL2 ones? They aren't in Half Life 2. From what I know at least :\
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Feb 11, 2012 09:23 PM

Msg. 4856 of 6304
Quote: --- Original message by: goldkilla88 I'm going to make them simple ambient animals. I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts? Of course, little zombie toad guys would work too.
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ally
Joined: Jun 23, 2010
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Posted: Feb 11, 2012 09:31 PM

Msg. 4857 of 6304
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Cheddars
Joined: Oct 30, 2010
TheRuinedHalo109: i will destroy if i get layed
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Posted: Feb 11, 2012 09:37 PM

Msg. 4858 of 6304
Quote: --- Original message by: goldkilla88I think some of you Half-Life fans may love me for porting these. ;) http://i.imgur.com/l8QkH.jpg http://i.imgur.com/BsNFA.jpg Just so you guys know, i'm not planning to add their attacks and stuff. I'm going to make them simple ambient animals. Wish me luck, i'm gonna need it. :P Edited by goldkilla88 on Feb 11, 2012 at 07:08 PM lol yeah i agree with Xlzqwerty1. the top one looks like an anus.
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goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Feb 11, 2012 09:47 PM

Msg. 4859 of 6304
Your talking about a model that was made in 1998 that had very, very restricted poly limits. Ten times worse then Halo CE's max poly count. Anyway, whats there to agree about? I just checked and there's no models for these things in HL2. Quote: --- Original message by: Echo77Quote: --- Original message by: goldkilla88 I'm going to make them simple ambient animals. I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts? Of course, little zombie toad guys would work too. You mean the Chum-toads or the Headcrabs? SeantheLawn already ported Headcrabs but they are enemies and attack you. Chum-toads would be pretty easy to port, so I think I could probably do that after my attempt on these. Edited by goldkilla88 on Feb 11, 2012 at 09:51 PM
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Feb 11, 2012 10:26 PM

Msg. 4860 of 6304
Quote: --- Original message by: goldkilla88Your talking about a model that was made in 1998 that had very, very restricted poly limits. Ten times worse then Halo CE's max poly count. Anyway, whats there to agree about? I just checked and there's no models for these things in HL2. Quote: --- Original message by: Echo77Quote: --- Original message by: goldkilla88 I'm going to make them simple ambient animals. I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts? Of course, little zombie toad guys would work too. You mean the Chum-toads or the Headcrabs? SeantheLawn already ported Headcrabs but they are enemies and attack you. Chum-toads would be pretty easy to port, so I think I could probably do that after my attempt on these. Edited by goldkilla88 on Feb 11, 2012 at 09:51 PM Being ignorant of Half-Life and its assets, these two beings struck me as "little zombie toad guys". I was unaware of Chum-toads, but I had seen the Headcrabs a while back.
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goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Feb 11, 2012 11:03 PM

Msg. 4861 of 6304
I'll probably port Chum-toads for fun anyway :3
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Wesker
Joined: Jun 8, 2011
Your Future Hinges upon This Fight!!!
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Posted: Feb 11, 2012 11:10 PM

Msg. 4862 of 6304
I don't think the visor should have 2 shades of color stick with one, really...do what you want but I would prefer 1 shade of color(reflective shine is okay, unless its a whole entire different design but in this case its still a graphics revamped spartan so stay close with the original basic scheme layout Edited by Wesker on Feb 11, 2012 at 11:16 PM
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XlzQwerty1
Joined: Aug 6, 2009
MORISUMMER!
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Posted: Feb 11, 2012 11:18 PM

Msg. 4863 of 6304
Quote: --- Original message by: goldkilla88 I'll probably port Chum-toads for fun anyway :3 I had black mesa alpha which had some bullsquid and houndeye models for source engine if i recall. I think you know what Black Mesa Source project is, so no need to point that out.
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goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Feb 11, 2012 11:31 PM

Msg. 4864 of 6304
Quote: --- Original message by: XlzQwerty1Quote: --- Original message by: goldkilla88 I'll probably port Chum-toads for fun anyway :3 I had black mesa alpha which had some bullsquid and houndeye models for source engine if i recall. I think you know what Black Mesa Source project is, so no need to point that out. I know, I love Black Mesa Source. I can't get any builds that are just old and leaked BSPs. Edited by goldkilla88 on Feb 12, 2012 at 09:12 AM
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Cheddars
Joined: Oct 30, 2010
TheRuinedHalo109: i will destroy if i get layed
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Posted: Feb 11, 2012 11:52 PM

Msg. 4865 of 6304
Quote: --- Original message by: goldkilla88Your talking about a model that was made in 1998 that had very, very restricted poly limits. Ten times worse then Halo CE's max poly count. Anyway, whats there to agree about? I just checked and there's no models for these things in HL2. Quote: --- Original message by: Echo77Quote: --- Original message by: goldkilla88 I'm going to make them simple ambient animals. I like this idea. CE needs more ambient animals. Whadda we have right now, quadwings and butterflies? Where are my blind wolves? Where are my thorn beasts? Of course, little zombie toad guys would work too. You mean the Chum-toads or the Headcrabs? SeantheLawn already ported Headcrabs but they are enemies and attack you. Chum-toads would be pretty easy to port, so I think I could probably do that after my attempt on these. Edited by goldkilla88 on Feb 11, 2012 at 09:51 PM i know about the poly limit. it just looks gross. port it if yo want and idk btw but its just imo.
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