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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Bipeds - Work in Process thread [WIP]

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Author Topic: Bipeds - Work in Process thread [WIP] (6304 messages, Page 171 of 181)
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Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 18, 2013 08:32 PM          Msg. 5951 of 6304
Augmentation process did not go as planned.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jan 19, 2013 10:26 AM          Msg. 5952 of 6304
shoulders suck :[


master noob
Joined: Aug 10, 2012

Like Kennedy, I too am a jelly donut.


Posted: Jan 19, 2013 10:56 AM          Msg. 5953 of 6304
use massive ODST shoulder pads to hide the rigging >.>


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jan 19, 2013 11:17 AM          Msg. 5954 of 6304
Quote: --- Original message by: waffles
shoulders suck :[

not my fault eh... I've been trying to make them look better :

Quote: --- Original message by: master noob
use massive ODST shoulder pads to hide the rigging

good idea.

And I made the hands bending :


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?- -Art Director for HPMT-


Posted: Jan 19, 2013 11:20 AM          Msg. 5955 of 6304
but what about the torso? the armpit area would still be messed up


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 19, 2013 03:04 PM          Msg. 5956 of 6304
Well,you gotta pick or the other.
Messed up shoulders or armpits?


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Jan 19, 2013 03:54 PM          Msg. 5957 of 6304
Why does the biped not have shadows?


altis94
Joined: Oct 5, 2012

It's better to be broken than to break


Posted: Jan 19, 2013 04:16 PM          Msg. 5958 of 6304
Quote: --- Original message by: XlzQwerty1
Why does the biped not have shadows?

i had same question.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jan 19, 2013 04:35 PM          Msg. 5959 of 6304
Sometimes if the bounding sphere is offset (middle is under bsp) it can cause shadows to not render. Otherwise I've had times where no matter what i do i could'nt get shadows to appear.

debug_objects 1 and look at the bounding sphere.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 19, 2013 05:03 PM          Msg. 5960 of 6304
I never noticed it,for some reason.
Edited by Dumb AI on Jan 19, 2013 at 05:04 PM


master noob
Joined: Aug 10, 2012

Like Kennedy, I too am a jelly donut.


Posted: Jan 19, 2013 07:30 PM          Msg. 5961 of 6304
I dunno.

gonna redo the gauntlets and still gotta get around to making a new helmet. if anyone wants the gauntlet mesh before I delete it forever, send a PM. shoulder armor is still WIP.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 19, 2013 08:06 PM          Msg. 5962 of 6304
The helmet goes along with the armor pretty nicely.


ELVEVERX
Joined: Oct 5, 2012

R.I.P installation 04 i guess halo has a halo now


Posted: Jan 19, 2013 10:23 PM          Msg. 5963 of 6304
Quote: --- Original message by: master noob
I dunno.
http://i.imgur.com/1nCcKwg.jpg
gonna redo the gauntlets and still gotta get around to making a new helmet. if anyone wants the gauntlet mesh before I delete it forever, send a PM. shoulder armor is still WIP.


Wow looks really good cannot wait until it is ingame.
Edited by ELVEVERX on Jan 19, 2013 at 10:24 PM


SilentJacket
Joined: Jun 9, 2012

-Did I miss something?- -Art Director for HPMT-


Posted: Jan 19, 2013 10:26 PM          Msg. 5964 of 6304
can we get an ETA for a complete biped?

gotta say, H4 armor looks pretty sweet


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 20, 2013 11:34 PM          Msg. 5965 of 6304
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


You can't even see the cubemap, why did you have to add that bit of stupid criticism?


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 20, 2013 11:46 PM          Msg. 5966 of 6304
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


You can't even see the cubemap, why did you have to add that bit of stupid criticism?

Psst...Bobblehob...
It's a trap...


Bobblehob
Joined: Aug 29, 2010


Posted: Jan 20, 2013 11:50 PM          Msg. 5967 of 6304
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


You can't even see the cubemap, why did you have to add that bit of stupid criticism?

Psst...Bobblehob...
It's a trap...


Says the guy who has been arguing with him in 3 other threads xP


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 21, 2013 12:21 AM          Msg. 5968 of 6304
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: Bobblehob
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


You can't even see the cubemap, why did you have to add that bit of stupid criticism?

Psst...Bobblehob...
It's a trap...


Says the guy who has been arguing with him in 3 other threads xP

That's how I know it's a trap.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jan 22, 2013 01:52 AM          Msg. 5969 of 6304
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jan 22, 2013 03:10 AM          Msg. 5970 of 6304
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


what are you talking about? do you even know. its a lowpoly mesh...


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jan 22, 2013 05:44 AM          Msg. 5971 of 6304
Yeah something more like this though.

Lol
LMAO.
High poly model WITHOUT, turbosmooth?!
lol
lrn to concept hi-poleeeeeee plox


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jan 22, 2013 09:17 AM          Msg. 5972 of 6304
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


what are you talking about? do you even know. its a lowpoly mesh...


It would be too High-poly for stock CE, that is what I was trying to say. It is lowpoly ofcourse, but it would be still too high for CE.


DarkStarXIII
Joined: Jan 22, 2013


Posted: Jan 22, 2013 11:20 AM          Msg. 5973 of 6304
Master noob, try using the handplates from the headhunters' spartans. From the motion comic in halo legends. Or use a variation of the halo 2 handplates

Like the hand plates on this
https://waypointprod.blob.core.windows.net/blogfilestore/legacycontent/halowaypointschedule/6.26.11/hh3_c_preview_508x212.jpg
Edited by DarkStarXIII on Jan 22, 2013 at 11:23 AM
Edited by DarkStarXIII on Jan 22, 2013 at 11:24 AM


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jan 22, 2013 11:31 AM          Msg. 5974 of 6304
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: OHunterO
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: grey knight
can we get a video on how you model?

gotta say, that visor cubemap is really ugly.


It's probably high-poly modelling without the use of Turbosmooth or Meshsmooth, I believe his way would be the best for low poly models in combination with OS.


what are you talking about? do you even know. its a lowpoly mesh...


It would be too High-poly for stock CE, that is what I was trying to say. It is lowpoly ofcourse, but it would be still too high for CE.


Doesn't look it to me... he hasn't put a triangle count...


UnevenElefant5
Joined: May 3, 2008

Fluttershy is best pony


Posted: Jan 22, 2013 01:29 PM          Msg. 5975 of 6304
It looks fine. Halo can handle a lot more polies than people give it credit for.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jan 22, 2013 01:47 PM          Msg. 5976 of 6304
Yeah it was just a speculation, I know that Halo can handle it. But can it optimize it correctly to minimize performance loss?


Skidrow925
Joined: Mar 19, 2010

The One and Only. Right?


Posted: Jan 22, 2013 04:27 PM          Msg. 5977 of 6304
I think dat model up there looks pretty good. The visor bitmap thing could use work (From what I see) and the back looks a tad wonky. Might be the lighting. Does it have a tri count?


Vergil
Joined: Jun 13, 2011

How do I get the water?


Posted: Jan 22, 2013 06:13 PM          Msg. 5978 of 6304


Could someone rig this with bones fit for FP animations? If you don't want to IK rig it that's fine, I can do that.

Mediafire link: http://www.mediafire.com/?zbcuc9461bn8ck4
Edited by Vergil on Jan 22, 2013 at 06:15 PM


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Jan 23, 2013 09:27 PM          Msg. 5979 of 6304
Quote: --- Original message by: Johnlex2
Credits
Team Mapper Mundial
( TMM - Smok3, Yezugan, Unicoak47, Creator843, Leonox, Rafael, Weder, Iris GOnzales, Esteban, Dks Scorpion, Madara, Alan Ayala, Lonewolft [Alejandro Padilla] )

and :
Isaac Perez
Cheedars
H3Freak09
Slipknot
Masterz1336
Dennis
Spartan134
Jesse
Dsalimander
Dumb AI
Spartan094
CaptainVidya
Zteam (CtrlAltDestr0y, Chokimvictim22, Shadow Spartan)
DaniloC
CMT (Custom Mapping Team)

And All People

No Do not insult or criticize, just enjoy

Enjoy


Link : http://www.mediafire.com/?02rr5q35ab67w00
Uploaded 22/01/2013 a las 03:35 pm (Colombia-Bogotà D.C)


Hey look! More rips and fag people taking credit for them!


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jan 24, 2013 10:07 AM          Msg. 5980 of 6304

Working on the flood MP biped, because no one can use/rip it :D


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Jan 24, 2013 10:26 AM          Msg. 5981 of 6304
Altheros can!

The armor is oddly symmetrical...


Vergil
Joined: Jun 13, 2011

How do I get the water?


Posted: Jan 24, 2013 06:06 PM          Msg. 5982 of 6304
made a (third try) pre-xbox halo spartan and now i'm texturin' it.



Spartan314
Joined: Aug 21, 2010


Posted: Jan 25, 2013 02:44 AM          Msg. 5983 of 6304
9761 tris for an ODST biped.

Yay or nay?

I can't get it much lower without making the biped seem mutilated.


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jan 25, 2013 05:47 AM          Msg. 5984 of 6304
Quote: --- Original message by: Spartan314
9761 tris for an ODST biped.

Yay or nay?

I can't get it much lower without making the biped seem mutilated.

Make LODs using the multi res modifier... 9.7k is a lot if you have multiple bipeds on screen...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 26, 2013 12:47 AM          Msg. 5985 of 6304
Quote: --- Original message by: Spartan314
9761 tris for an ODST biped.

Yay or nay?

I can't get it much lower without making the biped seem mutilated.

Ultimately it depends on how many bipeds with that model you have loaded at once. You can almost always find ways to bring down the poly count from ~10,000. HOWEVER, the low poly bake would be the solution here and you'd have to utilize OpenSauce to allow that. Really it just comes down to how many bipeds of that model you have loaded at once. With modern PCs, it's been normally considered okay to have ~10,000 polies on a model. I will say though, the more you have loaded at once, the more the system will snap at you. Unless, of course, you're using Open Sauce.

 
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