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Author Topic: Bipeds - Work in Process thread [WIP] (6703 messages, Page 189 of 192)
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Skidrow925
Joined: Mar 19, 2010

Arrested Pvt. -1st Class


Posted: Oct 21, 2015 07:09 PM    Msg. 6581 of 6703       
Quote: --- Original message by: potterhalo

hi, i am potterhalo, i did the maps halo style odst, a50 style reach, repression firefight, and others. i have a problem, i tryed to made to halo 3 odst police, but the cmd get me exception. please anyone help me

file:///C:/Users/Sebasti%C3%A1n/Pictures/trash.png
Edited by potterhalo on Oct 21, 2015 at 07:06 PM
yall got learn uploading fotos brah


EtchyaSketch
Joined: Apr 11, 2014

S P I N


Posted: Oct 22, 2015 12:21 AM    Msg. 6582 of 6703       
Quote: --- Original message by: potterhalo

hi, i am potterhalo, i did the maps halo style odst, a50 style reach, repression firefight, and others. i have a problem, i tryed to made to halo 3 odst police, but the cmd get me exception. please anyone help me

file:///C:/Users/Sebasti%C3%A1n/Pictures/trash.png
Edited by potterhalo on Oct 21, 2015 at 07:06 PM

Look I know you aren't a troll because I think I've played one of your maps, but good god putting a local file address is just the next level of comedy that I wasn't expecting tonight.
Thank you very much for making my day.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Oct 22, 2015 12:29 AM    Msg. 6583 of 6703       
That post is some Tales from Tech Support material right there


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Oct 22, 2015 04:34 AM    Msg. 6584 of 6703       
You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Oct 22, 2015 05:06 AM    Msg. 6585 of 6703       
What? I'm saying that even with BBCode, you literally cannot use your computer's directory as a URL link to an image stored on your hard drive...judging by your interesting response I don't think we're on the same page, heck, I don't think we're even on the same planet! BBCode being your 'mother tongue' (how can one have a markup language as a mother tongue lol) has nothing to do with knowing how linking images off your hard drive does zilch.

I don't understand how I failed to contribute, nor do I understand your unnecessary attempted insult O.o

EDIT: I'll give you credit for your join date though - that's pretty cool haha
Edited by Bottletopman on Oct 22, 2015 at 05:14 AM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 22, 2015 08:50 AM    Msg. 6586 of 6703       
Quote: --- Original message by: tarikja
Quote: --- Original message by: Bottletopman
You do realise you can't actually link images directly off your hard drive unless your computer is a server or something lol

Not all of us are from countries that have BBCode as mother tongue.
For those people, this would not be obvious at all. Indeed, said people would probably Google the information. I have spared them the trouble.

So while your sarcastic gratitude must have given you some satisfaction, in a weird way, ultimately you failed in contributing in a meaningful way.

But what could one really expect, from a man who is not known for his Forge penis creations.

You you you
I see what you did there


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Oct 22, 2015 11:45 AM    Msg. 6587 of 6703       
Prepare for the greatest hunt in gaming history!


Edited by Halonimator on Oct 22, 2015 at 11:47 AM


potterhalo
Joined: Oct 17, 2015


Posted: Oct 22, 2015 09:51 PM    Msg. 6588 of 6703       
when i try to convert my model, the CMD say me:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo
\characters\h3o\police
Couldn't read map file './toolbeta.map'
### cop.jms
EAX: 0x00000000
EBX: 0x0150CD01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F120
ESI: 0x00000000
EBP: 0x0018EFF8
ESP: 0x0018EFEC
EIP: 0x7712D28C, C2 08 00 90 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count


Skidrow925
Joined: Mar 19, 2010

Arrested Pvt. -1st Class


Posted: Oct 22, 2015 09:58 PM    Msg. 6589 of 6703       
Quote: --- Original message by: potterhalo
when i try to convert my model, the CMD say me:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo
\characters\h3o\police
Couldn't read map file './toolbeta.map'
### cop.jms
EAX: 0x00000000
EBX: 0x0150CD01
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018F120
ESI: 0x00000000
EBP: 0x0018EFF8
ESP: 0x0018EFEC
EIP: 0x7712D28C, C2 08 00 90 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count


means you didn't assign a material before you exported the jms. make sure you make a multimaterial with sub-objects.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 23, 2015 09:57 AM    Msg. 6590 of 6703       
Quote: --- Original message by: Halonimator

Prepare for the greatest RIPS in gaming history!
http://i59.tinypic.com/359ms86.jpg

Edited by Halonimator on Oct 22, 2015 at 11:47 AM


FTFY


potterhalo
Joined: Oct 17, 2015


Posted: Oct 23, 2015 08:02 PM    Msg. 6591 of 6703       
well, i compiled my police model, but there isnt not collicion, and animations. whe i put in sapien, the biped didn t to create.


Kinnet
Joined: Dec 27, 2013

Xfire: kinnet_zero69


Posted: Oct 23, 2015 08:10 PM    Msg. 6592 of 6703       
<3 ur display picture


potterhalo
Joined: Oct 17, 2015


Posted: Oct 24, 2015 12:12 AM    Msg. 6593 of 6703       
I have almost


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 24, 2015 12:31 AM    Msg. 6594 of 6703       
Check the node checksums in Kornman


potterhalo
Joined: Oct 17, 2015


Posted: Oct 24, 2015 06:16 PM    Msg. 6595 of 6703       
i finish


ThatGuyWhoLikesCats
Joined: Aug 3, 2015

"If God is love, then you can call me Cupid"


Posted: Oct 26, 2015 04:01 AM    Msg. 6596 of 6703       
Quote: --- Original message by: BigBadBootyDaddy
Quote: --- Original message by: Kinnet
<3 ur display picture

Brown trash thinks being a weeabo is cool.
http://www.onlineworldofwrestling.com/pictures/s/scottsteiner/27.jpg
You see that Frosty? That's a vein. Something you don't have you fat basturd

I can't even see the image


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 26, 2015 08:19 AM    Msg. 6597 of 6703       
Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: BigBadBootyDaddy
Quote: --- Original message by: Kinnet
<3 ur display picture

Brown trash thinks being a weeabo is cool.
http://www.onlineworldofwrestling.com/pictures/s/scottsteiner/27.jpg
You see that Frosty? That's a vein. Something you don't have you fat basturd

I can't even see the image


Probably because you can't lift.


potterhalo
Joined: Oct 17, 2015


Posted: Oct 26, 2015 09:17 PM    Msg. 6598 of 6703       
help me, when i trying to convert the elite model the CMD now get me this exception:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool model potterhalo
\characters\hr\elites
Couldn't read map file './toolbeta.map'
### menor.jms
### WARNING found #224 degenerate triangles.
### WARNING found #784 coincident triangles.
EAX: 0x00000000
EBX: 0x05485601
ECX: 0x00000000
EDX: 0x00000000
EDI: 0x0018EB28
ESI: 0x00000000
EBP: 0x0018EA00
ESP: 0x0018E9F4
EIP: 0x77BED28C, C2 08 00 90 ?????
EXCEPTION halt in \halopc\haloce\source\tag_files\tag_files.c,#1373: tag_file_co
unt<MAXIMUM_TAG_FILES_PER_INDEX


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Oct 27, 2015 03:00 AM    Msg. 6599 of 6703       
You are out of tagspace, move some folders out of your CE tags directory, and then compile
Edited by MEGASEAN2812 on Oct 27, 2015 at 03:00 AM


Banshee64
Joined: Dec 4, 2012

oify


Posted: Oct 27, 2015 07:39 PM    Msg. 6600 of 6703       
not even 24 hours and you're already ripping from Halo 5



Gross


MEGA_VKNG
Joined: Dec 23, 2013

Now retired from CE, enjoy DW! https://goo.gl/1Bup


Posted: Oct 27, 2015 09:27 PM    Msg. 6601 of 6703       
3D viewer tho, also wrong thread

:^)
Edited by MEGASEAN2812 on Oct 27, 2015 at 09:27 PM


Skidrow925
Joined: Mar 19, 2010

Arrested Pvt. -1st Class


Posted: Oct 27, 2015 11:29 PM    Msg. 6602 of 6703       
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: BigBadBootyDaddy
Quote: --- Original message by: Kinnet
<3 ur display picture

Brown trash thinks being a weeabo is cool.
http://www.onlineworldofwrestling.com/pictures/s/scottsteiner/27.jpg
You see that Frosty? That's a vein. Something you don't have you fat basturd

I can't even see the image


Probably because you can't lift.


my phone can load it, but not my computer. what's that tell you?

Quote: --- Original message by: Banshee64
not even 24 hours and you're already ripping from Halo 5



Gross

not even closing your green tags



gross


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Oct 30, 2015 10:41 AM    Msg. 6603 of 6703       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: SS Flanker
Quote: --- Original message by: ThatGuyWhoLikesCats
Quote: --- Original message by: BigBadBootyDaddy
Quote: --- Original message by: Kinnet
<3 ur display picture

Brown trash thinks being a weeabo is cool.
http://www.onlineworldofwrestling.com/pictures/s/scottsteiner/27.jpg
You see that Frosty? That's a vein. Something you don't have you fat basturd

I can't even see the image


Probably because you can't lift.


my phone can load it, but not my computer. what's that tell you?

Quote: --- Original message by: Banshee64
not even 24 hours and you're already ripping from Halo 5



Gross

not even closing your green tags



gross


Thought gross was a link..damn you skidrow and your blocked url's!


sshers4
Joined: Apr 28, 2013


Posted: Nov 11, 2015 06:39 PM    Msg. 6604 of 6703       
Why this having problems?



VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: Nov 12, 2015 12:56 AM    Msg. 6605 of 6703       
Hmmm...I think you might have exceeded the vertex weight list for the JMS Exporter. Too many weighted vertices, I suppose.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 22, 2015 12:29 AM    Msg. 6606 of 6703       
I'm doing some rigging for a bunch of characters.
The only issue I have is posing the fingers.


I don't mind re-rigging the entire biped so any suggestions on how to make it proper would be nice.
E: Unrelated but 'tis a hint at my summer project.
https://farm6.staticflickr.com/5654/22829936889_6b5ba2b0f7_o.jpg
Edited by Spartan314 on Nov 22, 2015 at 12:31 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 22, 2015 06:12 AM    Msg. 6607 of 6703       
Quote: --- Original message by: Spartan314

I'm doing some rigging for a bunch of characters.
The only issue I have is posing the fingers.
https://farm6.staticflickr.com/5752/22829936069_2e400fc220_o.jpg

I don't mind re-rigging the entire biped so any suggestions on how to make it proper would be nice.
E: Unrelated but 'tis a hint at my summer project.
https://farm6.staticflickr.com/5654/22829936889_6b5ba2b0f7_o.jpg
Edited by Spartan314 on Nov 22, 2015 at 12:31 AM


Thought you left?

I'd personally would just move the markers related to the weapon gbx model in max.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Nov 22, 2015 06:59 AM    Msg. 6608 of 6703       
I did.
But I got bored and ambitious.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Nov 22, 2015 07:54 AM    Msg. 6609 of 6703       
Quote: --- Original message by: Spartan314
I did.
But I got bored and ambitious.


Proving the point that no one can never actually leave halomaps.


not giraffe
Joined: Jul 17, 2014

i am pecking kidding you


Posted: Nov 25, 2015 08:58 PM    Msg. 6610 of 6703       
I decided to make the shaders before rigging it to spartan bones.

https://www.youtube.com/watch?v=SaEinAyYFu0


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 9, 2015 09:57 AM    Msg. 6611 of 6703       


Brushing-up (hah, get it? p.s. pls kill me) on my Zbrush practice. This dude still needs a lot of love - in particular the eyes and ears, but I'm definitely pretty proud of the progress I've made in a few weeks.


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Dec 9, 2015 12:37 PM    Msg. 6612 of 6703       
Quote: --- Original message by: beaucephal
http://i571.photobucket.com/albums/ss155/Beaucephal/zbrushpose_9-12-15_zpsqcmsvzr0.jpg

This dude still needs a lot of love #noHomo

FTFY


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 9, 2015 01:37 PM    Msg. 6613 of 6703       
Quote: --- Original message by: DaLode
#yesHomo


FTFFY :P
Edited by beaucephal on Dec 9, 2015 at 01:38 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 9, 2015 03:54 PM    Msg. 6614 of 6703       
The head in general needs a decent amount of refinement but otherwise you're at a good place i would say. I would maybe adjust the collar bone a bit and make it a bit more pronounced, but other than that its just details on the head.
Edited by R93_Sniper on Dec 9, 2015 at 03:59 PM


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 9, 2015 05:11 PM    Msg. 6615 of 6703       
Quote: --- Original message by: R93_Sniper

The head in general needs a decent amount of refinement but otherwise you're at a good place i would say. I would maybe adjust the collar bone a bit and make it a bit more pronounced, but other than that its just details on the head.
Edited by R93_Sniper on Dec 9, 2015 at 03:59 PM


Yeah, the eyes are driving me up the wall haha. Every time I think I've sunk the sockets back far enough, for whatever reason it's never enough. I guess once I crack that he can stop looking like an alien :P

 
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