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Author Topic: Bipeds - Work in Process thread [WIP] (6666 messages, Page 189 of 191)
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R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Dec 9, 2015 03:54 PM    Msg. 6581 of 6666       
The head in general needs a decent amount of refinement but otherwise you're at a good place i would say. I would maybe adjust the collar bone a bit and make it a bit more pronounced, but other than that its just details on the head.
Edited by R93_Sniper on Dec 9, 2015 at 03:59 PM


beaucephal
Joined: Sep 2, 2014

CMT SPv3 audio dude


Posted: Dec 9, 2015 05:11 PM    Msg. 6582 of 6666       
Quote: --- Original message by: R93_Sniper

The head in general needs a decent amount of refinement but otherwise you're at a good place i would say. I would maybe adjust the collar bone a bit and make it a bit more pronounced, but other than that its just details on the head.
Edited by R93_Sniper on Dec 9, 2015 at 03:59 PM


Yeah, the eyes are driving me up the wall haha. Every time I think I've sunk the sockets back far enough, for whatever reason it's never enough. I guess once I crack that he can stop looking like an alien :P


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 9, 2015 05:15 PM    Msg. 6583 of 6666       
Quote: --- Original message by: beaucephal

Quote: --- Original message by: DaLode
#yesExtraHomo


FTFFY :P
Edited by beaucephal on Dec 9, 2015 at 01:38 PM

FTFFFY ;P


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 13, 2015 06:20 AM    Msg. 6584 of 6666       
I've undertaken some Extra Vehicular Activity recently. I didn't enjoy it as much as I thought I might would.





I think over all it is too round.....

Can somebody help me understand the role that the tongue piece has to play?

Edited by Super Flanker on Dec 13, 2015 at 06:20 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 13, 2015 10:43 AM    Msg. 6585 of 6666       
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

None that I can think of. It wasn't there in Halo 3, and I always thought Reach's would've looked better without it.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 13, 2015 11:13 AM    Msg. 6586 of 6666       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

None that I can think of. It wasn't there in Halo 3, and I always thought Reach's would've looked better without it.
perhaps a sort of latch?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 13, 2015 01:05 PM    Msg. 6587 of 6666       
Quote: --- Original message by: CaptainAltheros
Why steal and lie.

When you can rip and take credit?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 15, 2015 02:38 PM    Msg. 6588 of 6666       
Quote: --- Original message by: CaptainAltheros
Why steal and lie.


Because we learn through imitation, or are you the only exception?

I never claimed to have created this completely from scratch but seeing as I have had to drop this due to external requests I hall recite my intention for this ex-project.


- Make it sub d and cool.

Edited by Super Flanker on Dec 15, 2015 at 02:42 PM
Edited by Super Flanker on Dec 22, 2015 at 03:04 PM


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Dec 22, 2015 08:02 PM    Msg. 6589 of 6666       
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

To help you take your helmet off in zero-g environments, i.e a space station.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 23, 2015 04:59 AM    Msg. 6590 of 6666       
Quote: --- Original message by: SupaTrolol
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

To help you take your helmet off in zero-g environments, i.e a space station.


So a sort of latch piece then?


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Dec 24, 2015 05:35 AM    Msg. 6591 of 6666       
Quote: --- Original message by: Super FlankerSo a sort of latch piece then?


Looks like Laszlo Sorvad wasn't the only guy that made a latchkey discovery






I'll just see myself out


not giraffe
Joined: Jul 17, 2014

dead meme


Posted: Dec 27, 2015 03:33 AM    Msg. 6592 of 6666       


Spade
Joined: Dec 28, 2015


Posted: Dec 28, 2015 06:27 PM    Msg. 6593 of 6666       
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=eTTLNBGvENo
looking good. Your the one made testrun?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 29, 2015 01:42 PM    Msg. 6594 of 6666       
Quote: --- Original message by: rangerDanger
Weeabo


not giraffe
Joined: Jul 17, 2014

dead meme


Posted: Jan 9, 2016 06:19 PM    Msg. 6595 of 6666       


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Jan 10, 2016 08:00 PM    Msg. 6596 of 6666       
Quote: --- Original message by: beaucephal
http://i571.photobucket.com/albums/ss155/Beaucephal/zbrushpose_9-12-15_zpsqcmsvzr0.jpg

Brushing-up (hah, get it? p.s. pls kill me) on my Zbrush practice. This dude still needs a lot of love - in particular the eyes and ears, but I'm definitely pretty proud of the progress I've made in a few weeks.


use shift to smooth the eyes and retopology the model (made a hd and game model) then uvwrap the low poly one and render to texture with the hd model


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jan 10, 2016 08:16 PM    Msg. 6597 of 6666       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 06:18 AM    Msg. 6598 of 6666       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=pN07dTtWnMY

https://www.youtube.com/watch?v=6OlMIgELg0s


CE3 2016 disco light confirmed.


vampire_girl
Joined: Apr 16, 2009

No


Posted: Jan 11, 2016 07:16 AM    Msg. 6599 of 6666       
Quote: --- Original message by: rangerDanger
Weeabo


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 11, 2016 11:50 AM    Msg. 6600 of 6666       
Remember guys and girls, no quoting pyramids.
Weeabo


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 11:52 AM    Msg. 6601 of 6666       
Quote: --- Original message by: DaLode
Remember guys and girls, no quoting pyramids.
Weeabo


There are not girls on halomaps just weeabo's.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 11:56 AM    Msg. 6602 of 6666       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: DaLode
Remember guys and girls, no quoting pyramids.
Weeabo


There are not girls on halomaps just skidrow.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 02:19 PM    Msg. 6603 of 6666       
Freaking google autocorrect.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 02:28 PM    Msg. 6604 of 6666       
Quote: --- Original message by: Cortana
Quote: --- Original message by: Super Flanker

I've undertaken some Extra Vehicular Activity recently. I didn't enjoy it as much as I thought I might would.

http://img11.hostingpics.net/pics/126964evatest2.png
http://img11.hostingpics.net/pics/877448evatest1.png
https://s-media-cache-ak0.pinimg.com/736x/1f/22/9b/1f229b20a646740dc5c9b7c6dc8c744d.jpg

I think over all it is too round.....

Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM
good modeling.


Your flattery bemuses me.

We have nothing in common so please keep away from me lest you truly wish to mend your toxic ways.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 02:18 AM    Msg. 6605 of 6666       
Started on a Tron/Destiny themed armor set. Got some of the helmet fleshed out, critique appreciated:


Edited by SupaTrolol on Jan 30, 2016 at 02:18 AM


A Juicy Frank
Joined: Oct 28, 2013


Posted: Jan 30, 2016 02:34 AM    Msg. 6606 of 6666       
Titan sets? In game?



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 30, 2016 01:21 PM    Msg. 6607 of 6666       
Quote: --- Original message by: SupaTrolol

Started on a Tron/Destiny themed armor set. Got some of the helmet fleshed out, critique appreciated:

http://i.imgur.com/aslrvkW.png http://i.imgur.com/0cbnCby.png http://i.imgur.com/nK55cj3.png
Edited by SupaTrolol on Jan 30, 2016 at 02:18 AM


Please post your wires I really wish I could make something like this!


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 02:59 PM    Msg. 6608 of 6666       
Quote: --- Original message by: Super Flanker
Please post your wires I really wish I could make something like this!


Just FYI I'm about to re-do the visor but here you go


Edited by SupaTrolol on Jan 30, 2016 at 03:00 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 30, 2016 04:52 PM    Msg. 6609 of 6666       
Man that topo excites me.

Do you have any tips or pointers you could give a start up 3d enthusiast?

Im actually surprised this stuff hasn't been featured in 3dworld or something.

Edited by Super Flanker on Jan 30, 2016 at 04:57 PM


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 07:11 PM    Msg. 6610 of 6666       
Quote: --- Original message by: Super Flanker

Man that topo excites me.

Do you have any tips or pointers you could give a start up 3d enthusiast?

Im actually surprised this stuff hasn't been featured in 3dworld or something.



Hah, thanks. It's really not that impressive, nor is it my main 3D artform. Just try your best to keep everything quads. A triangle here and there is fine, but try to avoid them if you're making a high-poly mesh.

If you're doing a mash-up like this, grab any and all references. Even if they don't exactly represent what you're going for, you can pull design elements from them and make your model better overall. For example, this is a fusion of Tron : Legacy's "Rinzler" and Destiny's Titan.



bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 31, 2016 05:56 AM    Msg. 6611 of 6666       
you should try to go for spline and patch modeling for the visor or very curvy shapes, it looks very good and is easy to manipulate once you get the hang of it


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 1, 2016 06:11 AM    Msg. 6612 of 6666       
Quote: --- Original message by: bourrin33
you should try to go for spline and patch modeling for the visor or very curvy shapes, it looks very good and is easy to manipulate once you get the hang of it


Mudbox would be a worthy alternative.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 1, 2016 09:13 AM    Msg. 6613 of 6666       
I prefer the technical control as in 3DSmax for large shapes. To me zbrush or mudbox are mostly texturing and refining tools


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Feb 1, 2016 03:06 PM    Msg. 6614 of 6666       
Quote: --- Original message by: bourrin33
I prefer the technical control as in 3DSmax for large shapes. To me zbrush or mudbox are mostly texturing and refining tools


use both...


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 1, 2016 06:51 PM    Msg. 6615 of 6666       
Quote: --- Original message by: bourrin33
I prefer the technical control as in 3DSmax for large shapes. To me zbrush or mudbox are mostly texturing and refining tools


Zbrush and mudbox are much more forgiving with regards to curved organics. They are also much more stable when relaying extreme viewport information which is sorta what you want when you are developing obscenely high detailed meshes.

But to each their own.

 
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