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Author Topic: Bipeds - Work in Process thread [WIP] (6703 messages, Page 190 of 192)
Moderators: Dennis

Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 9, 2015 05:15 PM    Msg. 6616 of 6703       
Quote: --- Original message by: beaucephal

Quote: --- Original message by: DaLode
#yesExtraHomo


FTFFY :P
Edited by beaucephal on Dec 9, 2015 at 01:38 PM

FTFFFY ;P


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 13, 2015 06:20 AM    Msg. 6617 of 6703       
I've undertaken some Extra Vehicular Activity recently. I didn't enjoy it as much as I thought I might would.





I think over all it is too round.....

Can somebody help me understand the role that the tongue piece has to play?

Edited by Super Flanker on Dec 13, 2015 at 06:20 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Dec 13, 2015 10:43 AM    Msg. 6618 of 6703       
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

None that I can think of. It wasn't there in Halo 3, and I always thought Reach's would've looked better without it.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 13, 2015 11:13 AM    Msg. 6619 of 6703       
Quote: --- Original message by: Echo77
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

None that I can think of. It wasn't there in Halo 3, and I always thought Reach's would've looked better without it.
perhaps a sort of latch?


CaptainAltheros
-banned for conduct-
Joined: Jun 22, 2014

@Altehros


Posted: Dec 13, 2015 12:59 PM    Msg. 6620 of 6703       
Why steal and lie.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 13, 2015 01:05 PM    Msg. 6621 of 6703       
Quote: --- Original message by: CaptainAltheros
Why steal and lie.

When you can rip and take credit?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 15, 2015 02:38 PM    Msg. 6622 of 6703       
Quote: --- Original message by: CaptainAltheros
Why steal and lie.


Because we learn through imitation, or are you the only exception?

I never claimed to have created this completely from scratch but seeing as I have had to drop this due to external requests I hall recite my intention for this ex-project.


- Make it sub d and cool.

Edited by Super Flanker on Dec 15, 2015 at 02:42 PM
Edited by Super Flanker on Dec 22, 2015 at 03:04 PM


t3h m00kz
-banned for profanity-
Joined: Jul 11, 2012

I know what you did


Posted: Dec 22, 2015 02:36 PM    Msg. 6623 of 6703       
Quote: --- Original message by: beaucephal
http://i571.photobucket.com/albums/ss155/Beaucephal/zbrushpose_9-12-15_zpsqcmsvzr0.jpg

Brushing-up (hah, get it? p.s. pls kill me) on my Zbrush practice. This dude still needs a lot of love - in particular the eyes and ears, but I'm definitely pretty proud of the progress I've made in a few weeks.


Mouth ought to be smidge wider. the tips of the mouth crease vertically line up with the center of the eyes. I almost feel like the nose and mouth are too high on the face. Either that or the jaw is too low. I'm not sure, I don't have an eye for these things.

I can say with certainty the neck needs to be reworked entirely. You seem to have two separate instances of what look like collar bones, and the upper ones do not exist.

The deltoids seem incorrect as well. See this: https://youtu.be/HRDWqLamjsI?t=1m54s

Edited by t3h m00kz on Dec 22, 2015 at 02:36 PM


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Dec 22, 2015 08:02 PM    Msg. 6624 of 6703       
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

To help you take your helmet off in zero-g environments, i.e a space station.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Dec 23, 2015 04:59 AM    Msg. 6625 of 6703       
Quote: --- Original message by: SupaTrolol
Quote: --- Original message by: Super Flanker
Can somebody help me understand the role that the tongue piece has to play?
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM

To help you take your helmet off in zero-g environments, i.e a space station.


So a sort of latch piece then?


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Dec 24, 2015 05:35 AM    Msg. 6626 of 6703       
Quote: --- Original message by: Super FlankerSo a sort of latch piece then?


Looks like Laszlo Sorvad wasn't the only guy that made a latchkey discovery






I'll just see myself out


not giraffe
Joined: Jul 17, 2014

dead meme


Posted: Dec 27, 2015 03:33 AM    Msg. 6627 of 6703       


Spade
Joined: Dec 28, 2015


Posted: Dec 28, 2015 06:27 PM    Msg. 6628 of 6703       
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=eTTLNBGvENo
looking good. Your the one made testrun?


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Dec 29, 2015 01:42 PM    Msg. 6629 of 6703       
Quote: --- Original message by: rangerDanger
Weeabo


not giraffe
Joined: Jul 17, 2014

dead meme


Posted: Jan 9, 2016 06:19 PM    Msg. 6630 of 6703       


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Jan 10, 2016 08:00 PM    Msg. 6631 of 6703       
Quote: --- Original message by: beaucephal
http://i571.photobucket.com/albums/ss155/Beaucephal/zbrushpose_9-12-15_zpsqcmsvzr0.jpg

Brushing-up (hah, get it? p.s. pls kill me) on my Zbrush practice. This dude still needs a lot of love - in particular the eyes and ears, but I'm definitely pretty proud of the progress I've made in a few weeks.


use shift to smooth the eyes and retopology the model (made a hd and game model) then uvwrap the low poly one and render to texture with the hd model


MatthewDratt
Joined: Sep 11, 2010

YOU WOULDN'T STEAL A TAG


Posted: Jan 10, 2016 08:16 PM    Msg. 6632 of 6703       


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 06:18 AM    Msg. 6633 of 6703       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: raffgie
https://www.youtube.com/watch?v=pN07dTtWnMY

https://www.youtube.com/watch?v=6OlMIgELg0s


CE3 2016 disco light confirmed.


vampire_girl
Joined: Apr 16, 2009

No


Posted: Jan 11, 2016 07:16 AM    Msg. 6634 of 6703       
Quote: --- Original message by: rangerDanger
Weeabo


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jan 11, 2016 11:50 AM    Msg. 6635 of 6703       
Remember guys and girls, no quoting pyramids.
Weeabo


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 11:52 AM    Msg. 6636 of 6703       
Quote: --- Original message by: DaLode
Remember guys and girls, no quoting pyramids.
Weeabo


There are not girls on halomaps just weeabo's.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jan 11, 2016 11:56 AM    Msg. 6637 of 6703       
Quote: --- Original message by: Super Flanker
Quote: --- Original message by: DaLode
Remember guys and girls, no quoting pyramids.
Weeabo


There are not girls on halomaps just skidrow.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 02:19 PM    Msg. 6638 of 6703       
Freaking google autocorrect.


Cortana
-banned for conduct-
Joined: Dec 29, 2015

Boom headshot!!


Posted: Jan 11, 2016 02:24 PM    Msg. 6639 of 6703       
Quote: --- Original message by: Super Flanker

I've undertaken some Extra Vehicular Activity recently. I didn't enjoy it as much as I thought I might would.

http://img11.hostingpics.net/pics/126964evatest2.png
http://img11.hostingpics.net/pics/877448evatest1.png
https://s-media-cache-ak0.pinimg.com/736x/1f/22/9b/1f229b20a646740dc5c9b7c6dc8c744d.jpg

I think over all it is too round.....

Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM
good modeling.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 11, 2016 02:28 PM    Msg. 6640 of 6703       
Quote: --- Original message by: Cortana
Quote: --- Original message by: Super Flanker

I've undertaken some Extra Vehicular Activity recently. I didn't enjoy it as much as I thought I might would.

http://img11.hostingpics.net/pics/126964evatest2.png
http://img11.hostingpics.net/pics/877448evatest1.png
https://s-media-cache-ak0.pinimg.com/736x/1f/22/9b/1f229b20a646740dc5c9b7c6dc8c744d.jpg

I think over all it is too round.....

Can somebody help me understand the role that the tongue piece has to play?
http://img11.hostingpics.net/pics/520543images.jpg
Edited by Super Flanker on Dec 13, 2015 at 06:20 AM
good modeling.


Your flattery bemuses me.

We have nothing in common so please keep away from me lest you truly wish to mend your toxic ways.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 02:18 AM    Msg. 6641 of 6703       
Started on a Tron/Destiny themed armor set. Got some of the helmet fleshed out, critique appreciated:


Edited by SupaTrolol on Jan 30, 2016 at 02:18 AM


A Juicy Frank
Joined: Oct 28, 2013


Posted: Jan 30, 2016 02:34 AM    Msg. 6642 of 6703       
Titan sets? In game?



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 30, 2016 01:21 PM    Msg. 6643 of 6703       
Quote: --- Original message by: SupaTrolol

Started on a Tron/Destiny themed armor set. Got some of the helmet fleshed out, critique appreciated:

http://i.imgur.com/aslrvkW.png http://i.imgur.com/0cbnCby.png http://i.imgur.com/nK55cj3.png
Edited by SupaTrolol on Jan 30, 2016 at 02:18 AM


Please post your wires I really wish I could make something like this!


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 02:59 PM    Msg. 6644 of 6703       
Quote: --- Original message by: Super Flanker
Please post your wires I really wish I could make something like this!


Just FYI I'm about to re-do the visor but here you go


Edited by SupaTrolol on Jan 30, 2016 at 03:00 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jan 30, 2016 04:52 PM    Msg. 6645 of 6703       
Man that topo excites me.

Do you have any tips or pointers you could give a start up 3d enthusiast?

Im actually surprised this stuff hasn't been featured in 3dworld or something.

Edited by Super Flanker on Jan 30, 2016 at 04:57 PM


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jan 30, 2016 07:11 PM    Msg. 6646 of 6703       
Quote: --- Original message by: Super Flanker

Man that topo excites me.

Do you have any tips or pointers you could give a start up 3d enthusiast?

Im actually surprised this stuff hasn't been featured in 3dworld or something.



Hah, thanks. It's really not that impressive, nor is it my main 3D artform. Just try your best to keep everything quads. A triangle here and there is fine, but try to avoid them if you're making a high-poly mesh.

If you're doing a mash-up like this, grab any and all references. Even if they don't exactly represent what you're going for, you can pull design elements from them and make your model better overall. For example, this is a fusion of Tron : Legacy's "Rinzler" and Destiny's Titan.



bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Jan 31, 2016 05:56 AM    Msg. 6647 of 6703       
you should try to go for spline and patch modeling for the visor or very curvy shapes, it looks very good and is easy to manipulate once you get the hang of it


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 1, 2016 06:11 AM    Msg. 6648 of 6703       
Quote: --- Original message by: bourrin33
you should try to go for spline and patch modeling for the visor or very curvy shapes, it looks very good and is easy to manipulate once you get the hang of it


Mudbox would be a worthy alternative.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Feb 1, 2016 09:13 AM    Msg. 6649 of 6703       
I prefer the technical control as in 3DSmax for large shapes. To me zbrush or mudbox are mostly texturing and refining tools


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Feb 1, 2016 03:06 PM    Msg. 6650 of 6703       
Quote: --- Original message by: bourrin33
I prefer the technical control as in 3DSmax for large shapes. To me zbrush or mudbox are mostly texturing and refining tools


use both...

 
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