A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Maps - Work In Process thread [WiP]

Page 1 of 3 Go to page: · [1] · 2 · 3 · Next
Author Topic: Maps - Work In Process thread [WiP] (98 messages, Page 1 of 3)
Moderators: Dennis

Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jun 12, 2008 09:53 PM    Msg. 1 of 98       
I am going to try something new and have three separate Works in process threads. The old one will stay open but these are for specific types of works.

This thread is to display and comment on the various Maps Works in Process.

Please stay on topic and remember the posting rules:

6. DO NOT act as a moderator. Do not post messages in response to their infraction. That is the moderator's job. If someone breaks a rule let the moderator handle it.

7. When posting images within the forum make sure the image size is less than 1024X768 pixels. If the image is larger the image may be deleted. (Try to keep the images reasonable in file size)

8. Do not post one word messages or messages like "what he said" or "yea" or any message that does not contribute to the topic at hand. If you cannot contribute to the discussion remain silent.

-Dennis


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 12, 2008 11:33 PM    Msg. 2 of 98       

Old render is old.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Jun 12, 2008 11:45 PM    Msg. 3 of 98       
Sorry dennis I put my WIP in another section ill move it over here.
Quote:




[\qoute]
Edited by Higuy on Jun 12, 2008 at 11:47 PM


Falcon
Joined: Dec 17, 2007

Trolls don't annoy me; they just amuse me.


Posted: Jun 13, 2008 01:01 AM    Msg. 4 of 98       
cheatsman, no offense but is it going to be more complex than that? If not thats fine, im just wondering.

Higuy, like the map :P would u consider h3 weapons?
Edited by Falcon on Jun 13, 2008 at 01:02 AM


Falcon
Joined: Dec 17, 2007

Trolls don't annoy me; they just amuse me.


Posted: Jun 13, 2008 01:09 AM    Msg. 5 of 98       
Quote: --- Original message by: ILLEGALLcheatsMAN
it'll have abase and an oil rig, and the driving itself goes underwater, goes through an office building (not modeled yet) and has 2 good jumps, whats not to like?


it gotz no monayz. lol jk Sounds good. Any different types of vehicles?



EDIT: just a suggestion. It might be cool to have the cars explode when you press control. It would have to have a big enough explosion to hit anything a car length away
Edited by Falcon on Jun 13, 2008 at 01:22 AM


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Jun 13, 2008 08:04 AM    Msg. 6 of 98       

As you can see there is absoulutely nothing changed from the last time I posted a screenshot.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Jun 13, 2008 10:33 AM    Msg. 7 of 98       
Spartan, any chance you could get some better pics up? This shot your showing off really doesn't show off the map very well, it's just a field...


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 13, 2008 11:04 AM    Msg. 8 of 98       
unless that is what the map is...


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Jun 13, 2008 11:36 AM    Msg. 9 of 98       
Quote: --- Original message by: ILLEGALLcheatsMAN
It is a racing map, not a prop map for the lion king.


I lol'd

Also, Cheats, what is that map based off of? Reminds me of Mario Kart...


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jun 13, 2008 12:32 PM    Msg. 10 of 98       
Cliffs need a lot of work cheatsman. In some parts your using a lot of faces but in other parts your not using enough. add some x and y variation and use soft selection to get a natural look. use the cut tool to shape your terrain the way you want it.


The Spartan
Joined: Feb 22, 2007

Aerial Dave


Posted: Jun 13, 2008 03:09 PM    Msg. 11 of 98       
Quote: --- Original message by: YakZSmelk
Spartan, any chance you could get some better pics up? This shot your showing off really doesn't show off the map very well, it's just a field...


I will ounce I start working on it more, I've already shown pretty much everything in earlier threads, the next time I make a thread I'll post all other updates in it.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 13, 2008 03:33 PM    Msg. 12 of 98       
I like the shaggy tree.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 17, 2008 10:41 AM    Msg. 13 of 98       
I like the textures.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 17, 2008 10:25 PM    Msg. 14 of 98       
I wish I could show my map, but damn Gmax won't open. :P


Falcon
Joined: Dec 17, 2007

Trolls don't annoy me; they just amuse me.


Posted: Jun 18, 2008 11:43 AM    Msg. 15 of 98       
spartan can you make the pics a little bit brighter?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 18, 2008 04:00 PM    Msg. 16 of 98       
Quote: --- Original message by: Falcon
spartan can you make the pics a little bit brighter?


why should he? its a night map


NapalM
Joined: Jul 8, 2007

keke


Posted: Jun 18, 2008 04:28 PM    Msg. 17 of 98       
I have this idea for a map which I feel would be half decent.
In the middle, there is a desert type of terrainy thinggy. coming off of it is 2 ramps, leading to 2 different platforms where the teams will spawn. underneath this whole thing there will be lava.
I got the idea when I found this really neat texture on turbosquid, and the model of the map would be very doom/ut-ish.
Just for lawls I should throw in a hidden bfg 9000 :O


Geo
Joined: Mar 2, 2007


Posted: Jun 18, 2008 04:44 PM    Msg. 18 of 98       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Falcon
spartan can you make the pics a little bit brighter?


why should he? its a night map


So you can actually see what the map is...


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jun 18, 2008 07:31 PM    Msg. 19 of 98       
Looking good Rooster. Waaaait, this map seems familiar in some way....


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Jun 23, 2008 10:24 PM    Msg. 20 of 98       
yes... i do too lol


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 24, 2008 12:57 AM    Msg. 21 of 98       
those enviorments look very boxy :|


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jun 24, 2008 12:58 AM    Msg. 22 of 98       
Holy crap, that map is awesome.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jun 24, 2008 01:02 AM    Msg. 23 of 98       
Ill circle the area later.


zsdg06
Joined: Mar 17, 2007

Steam - zsdg07 | Xfire - zsdg06


Posted: Jun 24, 2008 06:20 AM    Msg. 24 of 98       
all the maps look good :) spartan and cheats I like best :P (every1 else, doesn't mean your maps are bad)


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 24, 2008 11:02 AM    Msg. 25 of 98       
Quote: --- Original message by: SPARTAN04
I'm res-erecting this thread.

While I was placing scenery in my map...

I noticed something, quite funny.
Edited by SPARTAN04 on Jun 23, 2008 at 09:35 PM


OH I C WHAT U DID THAR
Edited by Scorpio on Jun 24, 2008 at 11:04 AM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Jun 24, 2008 11:14 AM    Msg. 26 of 98       
enough with the genitals man.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 24, 2008 07:36 PM    Msg. 27 of 98       
Like biomes, but the erection rock with the small boulder at the bottom looks wrong. I suggest cover up the ball :P


DEEhunter
Joined: Dec 16, 2006


Posted: Jun 24, 2008 11:44 PM    Msg. 28 of 98       
Sounds like the lightmaps must be crazy.


supersniper
Joined: Jul 28, 2007

fear the sniper


Posted: Jun 25, 2008 09:36 AM    Msg. 29 of 98       
Are there going to be different types of weapons/vehicles in each area according to the weather or time of day?


Malevolence
Joined: Mar 17, 2007

Blaaaargh! Gamertag: Sweet Tooth VII


Posted: Jun 25, 2008 12:47 PM    Msg. 30 of 98       
Quote: --- Original message by: __napalm__
I have this idea for a map which I feel would be half decent.
In the middle, there is a desert type of terrainy thinggy. coming off of it is 2 ramps, leading to 2 different platforms where the teams will spawn. underneath this whole thing there will be lava.
I got the idea when I found this really neat texture on turbosquid, and the model of the map would be very doom/ut-ish.
Just for lawls I should throw in a hidden bfg 9000 :O

bfg... You're funny. xD


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 25, 2008 03:00 PM    Msg. 31 of 98       
Biomes looks amazing. Should have a Silent Cartographer-type underground area and a greenhouse area that is sort of swamp and is covered. I like the tree in the day time area. It makes it feel... artificially natural in a forerunner way.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Jun 25, 2008 11:20 PM    Msg. 32 of 98       
More cover.


Nugga117
Joined: Nov 14, 2005


Posted: Jun 26, 2008 01:52 AM    Msg. 33 of 98       


Nugga117
Joined: Nov 14, 2005


Posted: Jun 26, 2008 02:03 AM    Msg. 34 of 98       
Quote: --- Original message by: Lunatic
GOLDEN EYE!

WRONGGGGGGGGGGGG!
But it uses the same game engine.


HaloSlayer
Joined: May 21, 2007

Used to be my H3 Emblem


Posted: Jun 26, 2008 02:08 AM    Msg. 35 of 98       
Quote: --- Original message by: Nugga117


oh! oh!

I know what its from! but damn and blast I cant think what the name is!

 
Page 1 of 3 Go to page: · [1] · 2 · 3 · Next

 
Previous Older Thread    Next newer Thread







Time: Sat December 7, 2019 8:51 AM 328 ms.
A Halo Maps Website