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Author Topic: Extinction2 WIP official thread (1553 messages, Page 6 of 45)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 21, 2008 08:54 PM    Msg. 176 of 1553       
Yes. Almost done.

Scarab animations.
Fixing the drive through (Literally) Hangar bug.
Perfecting my secret room.
Giving the phantom another weapon.
Really working on equipment.

Is there anywhere I can find great covenant weapons?

All I have is the basic ones and the beam rifle and brute shot.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 21, 2008 09:02 PM    Msg. 177 of 1553       
I am just worried that it will have to little in the map...

That gameplay will be snail speed due to lack of vehicles and weapons...well, maybe not weapons ;)

(compared to the original)

Also, i am adding a H2-wraith.
Edited by Officer egg on Jul 21, 2008 at 09:02 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Jul 21, 2008 09:56 PM    Msg. 178 of 1553       
Quote: --- Original message by: Officer egg
Scarab animations


Customizing HaloCE Models
http://www.informit.com/content/images/0672328046/samplechapter/0672328046_ch03.pdf
Has info about animations.
Use that, and the vehicle anims tut found in the tutorials section. Also get the Halo Anims Importer
http://ghost.halomaps.org/bluestreak/animation/
and Halo Animations Exporter:
http://hce.halomaps.org/index.cfm?fid=2943
Edited by bobbysoon on Jul 21, 2008 at 09:56 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 21, 2008 11:05 PM    Msg. 179 of 1553       
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: Officer egg
Scarab animations


Customizing HaloCE Models
http://www.informit.com/content/images/0672328046/samplechapter/0672328046_ch03.pdf
Has info about animations.
Use that, and the vehicle anims tut found in the tutorials section. Also get the Halo Anims Importer
http://ghost.halomaps.org/bluestreak/animation/
and Halo Animations Exporter:
http://hce.halomaps.org/index.cfm?fid=2943
Edited by bobbysoon on Jul 21, 2008 at 09:56 PM

:D

Thanks bobby!

Also, the wraith and the banshee are now the H2-wraith and the H2-banshee.

EDIT:

Okay, random error when i opened sapien.

07.21.08 22:08:37 sapien pc 01.00.00.0609 ----------------------------------------------
07.21.08 22:08:37 reference function: _write_to_error_file
07.21.08 22:08:37 reference address: 401b13
07.21.08 22:08:37 Couldn't read map file './sapienbeta.map'
07.21.08 22:08:38 CreateDevice succeeded with refresh rate = 0
07.21.08 22:08:38 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
07.21.08 22:08:38 Increasing sound decompression buffer size to 1048576 bytes
07.21.08 22:08:49 local player 0, weapon (0x0), deleted unexpectedly
07.21.08 22:08:49 EAX: 0x0000000C
07.21.08 22:08:49 EBX: 0x00000001
07.21.08 22:08:49 ECX: 0x000000DD
07.21.08 22:08:49 EDX: 0x00000040
07.21.08 22:08:49 EDI: 0x0012BD70
07.21.08 22:08:49 ESI: 0x00000000
07.21.08 22:08:49 EBP: 0x0012BC48
07.21.08 22:08:49 ESP: 0x0012BC38
07.21.08 22:08:49 EIP: 0x771E0F34, C3 8D A4 24 ?????
07.21.08 22:08:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid powered_mass_point_block index in [#0,#3)

I ask of you...wtf?
Edited by Officer egg on Jul 21, 2008 at 11:57 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 12:33 AM    Msg. 180 of 1553       
Quote: --- Original message by: NT Productions
How about a Carbine.

This AR.
http://hce.halomaps.org/index.cfm?fid=3570] <a href="http://hce.halomaps.org/index.cfm?fid=3570" target="_blank">http://hce.halomaps.org/index.cfm?fid=3570</a>

I like it. It reminds me of H3.

And the Backpack weapon tags...

http://hce.halomaps.org/index.cfm?fid=2802

Looks nice.

Downloading now. Anyway, do you know about that error?


HDoan
Joined: Feb 19, 2007

"'Tis only happens to them Asians" - ODX 2008


Posted: Jul 22, 2008 12:36 AM    Msg. 181 of 1553       
Obviously Jackle doesn't credit because those arn't his animations =/


Commando N
Joined: Jul 16, 2008

Stupid Hacking AIs


Posted: Jul 22, 2008 09:08 AM    Msg. 182 of 1553       
if ur doin close combat weapons as well as ranged there was a grav hammer on the great batte of asis v2 but it dident hav any external animations only fp animations.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Jul 22, 2008 09:20 AM    Msg. 183 of 1553       
Quote: --- Original message by: HDoan
Obviously Jackle doesn't credit because those arn't his animations =/


Nor the skin. I sucked at skins back then, more than now. :(


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 11:18 AM    Msg. 184 of 1553       
someone messed with a physics tag. Thats it. Get new physics tags.


bobbysoon
Joined: Feb 1, 2007


Posted: Jul 22, 2008 11:19 AM    Msg. 185 of 1553       
Quote: --- Original message by: Officer egg
07.21.08 22:08:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid powered_mass_point_block index in [#0,#3)

A vehicle has a physics tag that has a masspoint that uses a non-existant powered masspoint.
Check the physics tags of both the h2 vehicles' you just added
Guerilla will crash when you look at the masspoint(s) that has(have) this bad powered masspoint index, so:
1) add some powered masspoints 1st (name these "BAD" so they're easy to find), then
2) fix the masspoints which use them, and finally
3) delete the no longer needed extra powered masspoints you added ("BAD")


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 11:28 AM    Msg. 186 of 1553       
wow that is a completely useless link. everybody can get there in 2 clicks.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 11:48 AM    Msg. 187 of 1553       
Quote: --- Original message by: HALO da cool
.......... not nice.


Your point is?


On topic: How far has the BSP editing come?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 22, 2008 12:48 PM    Msg. 188 of 1553       
Quote: --- Original message by: Officer egg
Quote: --- Original message by: NT Productions
How about a Carbine.

This AR.
<a href="http://hce.halomaps.org/index.cfm?fid=3570" target="_blank"><a href="http://hce.halomaps.org/index.cfm?fid=3570" target="_blank">http://hce.halomaps.org/index.cfm?fid=3570</a>] http://hce.halomaps.org/index.cfm?fid=3570</a>

I like it. It reminds me of H3.

And the Backpack weapon tags...

http://hce.halomaps.org/index.cfm?fid=2802

Looks nice.

Downloading now. Anyway, do you know about that error?


u cant use the weapon backpacks, cuz it only has permutations for the original stock weapons set.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 01:05 PM    Msg. 189 of 1553       
Quote: --- Original message by: bobbysoon
Quote: --- Original message by: Officer egg
07.21.08 22:08:49 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid powered_mass_point_block index in [#0,#3)

A vehicle has a physics tag that has a masspoint that uses a non-existant powered masspoint.
Check the physics tags of both the h2 vehicles' you just added
Guerilla will crash when you look at the masspoint(s) that has(have) this bad powered masspoint index, so:
1) add some powered masspoints 1st (name these "BAD" so they're easy to find), then
2) fix the masspoints which use them, and finally
3) delete the no longer needed extra powered masspoints you added ("BAD")

Ah.

That makes sense.

Thanks to the other guy pointing out physics as well.

Anyway, I'll get on that, and the BSP...well, i am not quite familiar with the tools of 3ds max.
I'll expiriment on stuff....lol.

So no BSP work yet, but I have some things in mind.





^ He is still cool even though my image did not show up
Edited by Officer egg on Jul 22, 2008 at 01:13 PM


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: Jul 22, 2008 06:55 PM    Msg. 190 of 1553       
Quote: --- Original message by: HALO da cool
i already said he will

Sorry, we didn't know Officer Egg had 2 accounts...

Anyway, what changes are you planning to make on the BSP? And roughly how many vehicles (not types but amount) will there be on each side?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 07:31 PM    Msg. 191 of 1553       
Quote: --- Original message by: HALO da cool
wat u mean "2 accounts"???


lolz, noob.

Quote: --- Original message by: HALO da cool
i already said he will


you are a total noob. Nobody cares what you think or what you say.


AlwinRoth
Joined: Jan 4, 2008


Posted: Jul 22, 2008 07:32 PM    Msg. 192 of 1553       
Hey guys i thought it would be cool to have a sig as well!

so im doin it too now ^_^






LOLOLOL


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 08:09 PM    Msg. 193 of 1553       
Stop arguing. Please.

The BSP?

Hmmm....I think it would be good to add a cliff behind the Halcyon.

That way you can't see the edge of the map and it all looks fine and dandy. :)

Maybe cut off the space behind the covie base, put a cliff...I has an idea. Make the whole covie base a cliff...? Hmm...not quite...oh, I'm thinking again...lol!

Vehicles? Right now...

Human side:
4 jets.
1 Pelican.
1 Longsword fighter.
Two passenger hogs.
Two missile hogs.
Two Gauss hogs.
Three scorpion MBTs.

Covenant side:
4 Brute ghosts.
4 Spectres.
2 Wraiths.
2 Banshees.
1 Seraph.
1 Phantom.
4 Gun towers.

Sound balanced?

If not, please alert me. I want everything to be perfect.

Bobby, about the physics, what exactly do I do? I don't follow.

I added three new points to the mass points thing, and I couldn't name them...I am just confused...
Edited by Officer egg on Jul 22, 2008 at 08:16 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 08:19 PM    Msg. 194 of 1553       
Quote: --- Original message by: HALO da cool
WAT ABOUT SCARAB?!

It will be added in due time.

I need to make that new animation people requested.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 08:36 PM    Msg. 195 of 1553       
Meh, i don't think there will be lifepods.

Sorry, just it wouldn't make for good gameplay.


Nugga117
Joined: Nov 14, 2005


Posted: Jul 22, 2008 08:42 PM    Msg. 196 of 1553       
Quote: --- Original message by: jazz
longsword in covie style so put in the map

I concur.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 08:53 PM    Msg. 197 of 1553       
Quote: --- Original message by: Officer egg
Stop arguing. Please.

The BSP?

Hmmm....I think it would be good to add a cliff behind the Halcyon.

That way you can't see the edge of the map and it all looks fine and dandy. :)

Maybe cut off the space behind the covie base, put a cliff...I has an idea. Make the whole covie base a cliff...? Hmm...not quite...oh, I'm thinking again...lol!

Vehicles? Right now...

Human side:
4 jets.
1 Pelican.
1 Longsword fighter.
Two passenger hogs.
Two missile hogs.
Two Gauss hogs.
Three scorpion MBTs.

Covenant side:
4 Brute ghosts.
4 Spectres.
2 Wraiths.
2 Banshees.
1 Seraph.
1 Phantom.
4 Gun towers.

Sound balanced?

If not, please alert me. I want everything to be perfect.

Bobby, about the physics, what exactly do I do? I don't follow.

I added three new points to the mass points thing, and I couldn't name them...I am just confused...
Edited by Officer egg on Jul 22, 2008 at 08:16 PM


take out some gun towers, and put in another pelican, and add a seraph. The humans have too few vehicles, so unless their base has a good tactical advantage add some more. Maybe a type of human gun tower.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:07 PM    Msg. 198 of 1553       
You can't expect me to be here all the time.

I never play halo anymore, I'm too focused on this mod.

I want a break. No, I don't think a lifepod would be well, and what do you mean covenant longsword?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:23 PM    Msg. 199 of 1553       
Quote: --- Original message by: NT Productions
It sounds pretty balanced Egg. Keep it up. ;D

Quote: I HAVE A FREIND HERE


No one really cares who your here with. You still don't need to act like a 2 year old.


To Egg:

How many weapons are on the map? And... Are they placed spread apart so it is weapon balanced?

Still working on equipment.

I downloaded a s***load of tags. lol

How does a TOW missile sound?
Edited by Officer egg on Jul 22, 2008 at 09:24 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:25 PM    Msg. 200 of 1553       
Quote: --- Original message by: HALO da cool
STFHU BSIDES UR THE ONE TAT ONLY A MOTHA COULD LOVE! BURN!

Please stop.

Don't get this thread locked.

Stay on-topic.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:30 PM    Msg. 201 of 1553       
Quote: --- Original message by: jazz
*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm?page=topic&topicID=2979

see PM for reason

...

What did I just say? Please stop.

Okay, I'll look at the arctic wasteland deal. Anyway, maybe I should add another seraph...

Meh. Maybe not. It is still just as weak though...

QUESTION:

How can I edit how much damage a vehicle can take before you die?
Edited by Dennis on Jul 23, 2008 at 01:14 AM


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jul 22, 2008 09:33 PM    Msg. 202 of 1553       
Quote: --- Original message by: Officer egg
QUESTION:

How can I edit how much damage a vehicle can take before you die?


Edit the .model_collision_geometry tag. Near the top.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jul 22, 2008 09:37 PM    Msg. 203 of 1553       
Quote: --- Original message by: jazz
EGG NOT ARTIC WASTLAND BUT FROZEN WASTELAND DAM PLZ CHECK THIS ONE


CAN. YOU... PLEASE LEARN SOME GRAMMAR? It is getting annoying of all your posts that sound like they came from a 9 year old.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jul 22, 2008 09:46 PM    Msg. 204 of 1553       
Quote: --- Original message by: HALO da cool
Quote: --- Original message by: DarkZealot
Quote: --- Original message by: jazz
EGG NOT ARTIC WASTLAND BUT FROZEN WASTELAND DAM PLZ CHECK THIS ONE


CAN. YOU... PLEASE LEARN SOME GRAMMAR? It is getting annoying of all your posts that sound like they came from a 9 year old.



watch ur mouth boy!!!! iwe'll take u and anyone else on!


Let's do it tomorrow then. I will host, you will join. 10:00 Eastern time.


DarkZealot
Joined: Jan 1, 2008

Time management: 40% Xbox, 30% PC, 30% Skating


Posted: Jul 22, 2008 09:50 PM    Msg. 205 of 1553       
Yeah, I want to see some Scarab anims now. D:

And to jazz and Halo da cool, time changed to 1:00 PM tomorrow.


AlwinRoth
Joined: Jan 4, 2008


Posted: Jul 22, 2008 09:50 PM    Msg. 206 of 1553       
dude... you guys need to go back to school, your spelling sucks ass...
my dog could do better...


now on topic please... if you want to argue go do it on Pm's or something...


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 22, 2008 09:50 PM    Msg. 207 of 1553       
Im joining the game!

I think Egg has taken a break from the mod, as said above. Hopefully this topic will go into a sleep, cool down, and not receive its own special cozy lock.

EDIT: Dangit. I cant be on at 1:00. Meh.
Edited by Headhunter09 on Jul 22, 2008 at 09:51 PM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:53 PM    Msg. 208 of 1553       
I dunno how to make an animation.

I can't find no tutorial.

Also, model collision geometry...thanks!


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 09:57 PM    Msg. 209 of 1553       
In the model-collision geometry, what is parent and what is child?


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Jul 22, 2008 11:00 PM    Msg. 210 of 1553       
Quote: --- Original message by: lazy784
TO EGG:
add this missile(if u can....)
http://en.wikipedia.org/wiki/MX_missile


also.....the best i could find of a vehicle tut was a tut for a third person view:

http://hce.halomaps.org/index.cfm?fid=3002

found one for first person

http://hce.halomaps.org/index.cfm?fid=1285

TP and FP applies to vehicles?

UPDATE:

Newest beta being uploaded to filefront as we speak.

I need to know EXACTLY what I must do. K?

Leave no problems unspoken.


Edited by Officer egg on Jul 22, 2008 at 11:07 PM

 
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