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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4328 messages, Page 8 of 124)
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Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Dec 20, 2008 07:03 PM    Msg. 246 of 4328       
How do you know how many polys that is, wesman?


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 20, 2008 09:39 PM    Msg. 247 of 4328       
Quote: --- Original message by: Enzo03
How do you know how many polys that is, wesman?

Its 2 polys.


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 21, 2008 07:33 AM    Msg. 248 of 4328       
its 14500 polys. but when thinking that the master chief size is less then a pixel on this ship, every poly would be big as cold snap.

dee said this.
Edited by black doom on Dec 21, 2008 at 07:34 AM


stormking14
Joined: Jul 16, 2007


Posted: Dec 21, 2008 11:28 AM    Msg. 249 of 4328       
DEE Hunter that UNSS Zepher doesn't happen to be this this does it?
http://modelsbank.3dm3.com/cat28.htm
http://modelsbank.3dm3.com/model382.htm


sergeant_kenny
Joined: Oct 9, 2008

Dweller Craft


Posted: Dec 21, 2008 12:33 PM    Msg. 250 of 4328       
that dropship looks like a orca bomber that went too far


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 21, 2008 02:41 PM    Msg. 251 of 4328       
Quote: --- Original message by: stormking14
DEE Hunter that UNSS Zepher doesn't happen to be this this does it?
http://modelsbank.3dm3.com/cat28.htm
http://modelsbank.3dm3.com/model382.htm

I'm talking to haxalot88 now about that.


Enzo03
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Screenshot Guru
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Joined: Aug 3, 2007

I'd rather go without than take what you'd bring.


Posted: Dec 21, 2008 02:43 PM    Msg. 252 of 4328       
Doesn't look anything like an Orca bomber... then again, I can't play C&C 3, so I don't know.
Looks more like a Tiberian sun Orca Transport than any Orca Bomber I have seen. -.- /overlyserious

But back to the poly count...
Only 14.5k? Well then that stuffs all lag questions, but it could be x10'd and then portalled like mad and run just as good on a POS computer like mine.


DEEhunter
Joined: Dec 16, 2006


Posted: Dec 21, 2008 03:19 PM    Msg. 253 of 4328       
Quote: --- Original message by: Enzo03
Doesn't look anything like an Orca bomber... then again, I can't play C&C 3, so I don't know.
Looks more like a Tiberian sun Orca Transport than any Orca Bomber I have seen. -.- /overlyserious

But back to the poly count...
Only 14.5k? Well then that stuffs all lag questions, but it could be x10'd and then portalled like mad and run just as good on a POS computer like mine.

Who said it was 14.5k?
This thing is 183k.
Edited by DEEhunter on Dec 21, 2008 at 03:19 PM


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Dec 21, 2008 03:25 PM    Msg. 254 of 4328       
oshi


Advancebo
Joined: Jan 14, 2008


Posted: Dec 22, 2008 01:24 AM    Msg. 255 of 4328       
Wraith Shaders:


Standard Wraith


Anti Air Wraith


Anti Vehicle/Personnel Wraith


*Anti Vehicle/Personnel Wraith cannons are subject to change
*Not my models
*My shaders, Mythril's Cannon Mod

Edited by Advancebo on Dec 22, 2008 at 01:33 AM
Edited by Advancebo on Dec 22, 2008 at 01:47 AM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 22, 2008 04:17 PM    Msg. 256 of 4328       
What happened to the guns I made for it? =(

The textures don't look really good, they look like someone added a neon glow layer and texture fill to it. It's a start, but it can be much better.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 22, 2008 04:36 PM    Msg. 257 of 4328       
Quote: --- Original message by: ThePlague
What happened to the guns I made for it? =(

The textures don't look really good, they look like someone added a neon glow layer and texture fill to it. It's a start, but it can be much better.


I was to lazy to UV it :P, the cannon you see is an enlarged minigun from the Wraith.
Its basic color channel changes, the effects you see is from the shaders, I am still experimenting with different cubemaps to see what works
Edited by Advancebo on Dec 22, 2008 at 04:37 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 22, 2008 04:41 PM    Msg. 258 of 4328       
Quote: --- Original message by: Advancebo
I was to lazy to UV it :P, the cannon you see is an enlarged minigun from the Wraith.
Its basic color channel changes, the effects you see is from the shaders, I am still experimenting with different cubemaps to see what works
Edited by Advancebo on Dec 22, 2008 at 04:37 PM
My model was like 100 pollies, it'll take two seconds to unwrap, you're just lazy =P


Advancebo
Joined: Jan 14, 2008


Posted: Dec 22, 2008 04:57 PM    Msg. 259 of 4328       
Quote: --- Original message by: ThePlague
Quote: --- Original message by: Advancebo
I was to lazy to UV it :P, the cannon you see is an enlarged minigun from the Wraith.
Its basic color channel changes, the effects you see is from the shaders, I am still experimenting with different cubemaps to see what works
Edited by Advancebo on Dec 22, 2008 at 04:37 PM
My model was like 100 pollies, it'll take two seconds to unwrap, you're just lazy =P


I just do not know how :P


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Dec 22, 2008 07:36 PM    Msg. 260 of 4328       
Above pic is win.

also, when testing the AA wraith (operates nice btw.) when i got out of it, I had an exception.

You need to make the cannons actually link with the gun hatch, and remove the normal cannon. also try to make the cannons come out when you get inside.


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 23, 2008 12:13 AM    Msg. 261 of 4328       
Exception error was because of a wrong label I think.

And I never animated it before I sent to Bo, just a fire animation.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Dec 23, 2008 12:19 AM    Msg. 262 of 4328       
When it exceptions after you exit a vehicle, that means that the collision model doesn't work, or there isn't one.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 23, 2008 12:24 AM    Msg. 263 of 4328       
Quote: --- Original message by: ThePlague
When it exceptions after you exit a vehicle, that means that the collision model doesn't work, or there isn't one.


^
this


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 23, 2008 12:29 AM    Msg. 264 of 4328       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: ThePlague
When it exceptions after you exit a vehicle, that means that the collision model doesn't work, or there isn't one.


^
this

Oh, right.
My bad.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 23, 2008 04:02 AM    Msg. 265 of 4328       
I want to remind you that the AA wraith had two racks of 3 cannons that fired Fuel Rods, two per trigger squeze.

Has anyone here actually DRIVEN the AA wraith?


Advancebo
Joined: Jan 14, 2008


Posted: Dec 23, 2008 09:46 AM    Msg. 266 of 4328       
Quote: --- Original message by: FoxtrotZero
I want to remind you that the AA wraith had two racks of 3 cannons that fired Fuel Rods, two per trigger squeze.


Its a custom AA Wraith...


black doom
Joined: Oct 4, 2008

we will never stop, we can win the "impossible"


Posted: Dec 23, 2008 12:19 PM    Msg. 267 of 4328       
the exeption is probaly becuse an exit animation is missing, or theres a problem with the warith powering down animation.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 23, 2008 01:16 PM    Msg. 268 of 4328       
Quote: --- Original message by: black doom
the exeption is probaly becuse an exit animation is missing, or theres a problem with the warith powering down animation.


Theres an exception because the vehicle does not have collision.

A vehicle only needs 1 animation, a collision, model, and physics to work. So there is no need for exit or powering down animations


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Dec 23, 2008 02:57 PM    Msg. 269 of 4328       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: FoxtrotZero
I want to remind you that the AA wraith had two racks of 3 cannons that fired Fuel Rods, two per trigger squeze.


Its a custom AA Wraith...


Well while i cannot stop you from doing what you want to do, i say you can't make a "Custom" version of an already existing object in the halo timeline without actually changing functionality and/or features. Particularily ones that affect that area of the modification.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 24, 2008 01:24 AM    Msg. 270 of 4328       
Heavy Troop Transport Wraith, equipped with Plasma Guns
I am thinking on removing the guns, to have a fuel rod turret on the back.






Here is an older, crappier model I based off of this: http://halo.wikia.com/wiki/Unknown_Wraith

I didnt get to UV this :\






Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 24, 2008 05:36 AM    Msg. 271 of 4328       
I like the troop, but not the Unknown.

E: I likes wraiths too ;D


Edited by Mythril on Dec 24, 2008 at 05:42 AM


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Dec 24, 2008 01:17 PM    Msg. 272 of 4328       
Me likes.


Nugga117
Joined: Nov 14, 2005


Posted: Dec 24, 2008 03:18 PM    Msg. 273 of 4328       
dont use the brushed metal bitmap as the detail map, it looks like crap. Use "detail metal scratches".


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 24, 2008 04:34 PM    Msg. 274 of 4328       
Quote: --- Original message by: Nugga117
dont use the brushed metal bitmap as the detail map, it looks like crap. Use "detail metal scratches".


My version is called detail metal sratches... :\ I'll try it out.

Yes, it will be public.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Dec 24, 2008 07:41 PM    Msg. 275 of 4328       
use a hexagon pattern for the primary detail map, use metal for secondary.


Nugga117
Joined: Nov 14, 2005


Posted: Dec 24, 2008 09:20 PM    Msg. 276 of 4328       
Quote: --- Original message by: CLS_GRUNT
use a hexagon pattern for the primary detail map, use metal for secondary.

shader_model tags don't have secondary or micro detail maps.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 24, 2008 09:20 PM    Msg. 277 of 4328       
Quote: --- Original message by: CLS_GRUNT
use a hexagon pattern for the primary detail map, use metal for secondary.


Its a shader model, it doesnt have primary and secondary. Also I am using the metal dirty detail map.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 25, 2008 03:38 PM    Msg. 278 of 4328       
Fix the Wraith with the flat cannon and make the cannon have more detail or look for Covenant-like. It shoot be rounder and more plump.


Advancebo
Joined: Jan 14, 2008


Posted: Dec 25, 2008 03:41 PM    Msg. 279 of 4328       
Quote: --- Original message by: DarkHalo003
Fix the Wraith with the flat cannon and make the cannon have more detail or look for Covenant-like. It shoot be rounder and more plump.


Its based off the wraith you see in this picture.



DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Dec 25, 2008 03:43 PM    Msg. 280 of 4328       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: DarkHalo003
Fix the Wraith with the flat cannon and make the cannon have more detail or look for Covenant-like. It shoot be rounder and more plump.


Its based off the wraith you see in this picture.


It still doesn't look very Covenant-like. Just make the top more round and a bit more Covy-like and it will look much better. And for a projectile design, make it have a beam.

 
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