
killzone64
Joined: Jun 9, 2010
shaders, textures, and forerunner level design
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Posted: Apr 17, 2012 06:29 PM

Msg. 3431 of 4155
thanks for the side views, no progress today but i might make the double ghost later on, it would be interesting to have. any ideas for that vehicle like weapons passengers colors ect. Edited by killzone64 on Apr 17, 2012 at 06:29 PM
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 17, 2012 07:34 PM

Msg. 3432 of 4155
Quote: --- Original message by: killzone64
thanks for the side views, no progress today but i might make the double ghost later on, it would be interesting to have. any ideas for that vehicle like weapons passengers colors ect. Edited by killzone64 on Apr 17, 2012 at 06:29 PM I'd suggest either a small plasma mortar similar to the Revenant's or a pair of Fuel Rod Guns mounted on the back of the vehicle. You could also go with some sort of plasma turret mounted on the hood in front of the passenger seat.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 18, 2012 01:40 PM

Msg. 3433 of 4155
Um. idk, i'll check around and see what i can find\rip\record. bbif
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xKRONNiKx
Joined: Nov 15, 2011
Turkey Farm.
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Posted: Apr 18, 2012 02:37 PM

Msg. 3434 of 4155
This is irrelevant, but that picture looks do dope lol
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 18, 2012 03:30 PM

Msg. 3435 of 4155
Lol, i just googled halo reach revanent.
On another note: Does anyone know how to make a vehicle marked as an alien scout have an idle animation, a speeding animation, a straithing animation, and a steering animation?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2012 09:03 PM

Msg. 3436 of 4155
Almost done... (Halo Reach Pelican) 
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General Okar
Joined: Aug 29, 2011
All Halo is Good 'Nuf Said
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Posted: Apr 24, 2012 09:07 PM

Msg. 3437 of 4155
What do you still need to do?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2012 09:07 PM

Msg. 3438 of 4155
Edit the tail, make interior, edit wings, and finish the bottom.
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Spartan314
Joined: Aug 21, 2010
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Posted: Apr 24, 2012 10:18 PM

Msg. 3439 of 4155
Damn.. that's a nice pelican. Just needs dem texturzz
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 24, 2012 10:57 PM

Msg. 3440 of 4155
Thanks. I like it and all, but it doesn't seem good enough to me.
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 25, 2012 12:39 AM

Msg. 3441 of 4155
EPIC PELI!
Nothing wrong with it, I can see. What source are you using as reference?
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 25, 2012 09:44 AM

Msg. 3442 of 4155
Apply an AA filter when you render for god sake!
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 25, 2012 11:04 AM

Msg. 3443 of 4155
Quote: --- Original message by: aLTisQuote: --- Original message by: Sergeant 1337 Almost done... (Halo Reach Pelican)
I think you should use more reference images because some parts doesnt look same as in reach. Also those rounds thingies on engines doesnt need to have so much polies, you should optimize them a little bit. And please dont add that ugly gun like in this pic  http://2.bp.blogspot.com/_DtqzK5WX2Hg/TPknGQRBMvI/AAAAAAAAAqo/hgXmr0uouQU/s1600/reach_10245267_Full.jpg It looks like it, but the circles aren't that hi poly, but I could decrease them a bit. Also @anonymous2009, I think I have one, but I'll double check next time I render.
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anonymous_2009
Joined: Jun 13, 2009
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Posted: Apr 25, 2012 11:06 AM

Msg. 3444 of 4155
Quote: --- Original message by: Sergeant 1337Quote: --- Original message by: aLTisQuote: --- Original message by: Sergeant 1337 Almost done... (Halo Reach Pelican)
I think you should use more reference images because some parts doesnt look same as in reach. Also those rounds thingies on engines doesnt need to have so much polies, you should optimize them a little bit. And please dont add that ugly gun like in this pic  http://2.bp.blogspot.com/_DtqzK5WX2Hg/TPknGQRBMvI/AAAAAAAAAqo/hgXmr0uouQU/s1600/reach_10245267_Full.jpg It looks like it, but the circles aren't that hi poly, but I could decrease them a bit. Also @anonymous2009, I think I have one, but I'll double check next time I render. You think? It's built into the bloody software, well, if your using 3ds max?
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 25, 2012 11:37 AM

Msg. 3445 of 4155
I am, and it's always checked whenever I look so idk. I'm like 99% sure it is, but you're probably right.
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jigsaw_jimmy
Joined: Aug 1, 2009
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Posted: Apr 25, 2012 03:29 PM

Msg. 3446 of 4155
when you hit f10 in 3ds max, go to the renderer tab and switch the filter from area to catmull-rom. your renders will look a lot nicer, more sharp Edited by jigsaw_jimmy on Apr 25, 2012 at 03:29 PM Edited by jigsaw_jimmy on Apr 25, 2012 at 03:30 PM
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 25, 2012 05:32 PM

Msg. 3447 of 4155
Ya, AA does look better. 
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 28, 2012 02:02 PM

Msg. 3448 of 4155
So i got to thinking. Is it possible to make it so that players can stand on top of vehicles whilst their driving? like in halo 3\reach whereas you can stand on top of a vehicle while it's not moving and then when it gets up to speed you stay standing on it as it's driving.
Also, what does it mean when i try to export a model from Gmax and the JMS exporter says "no "get" function in undefined"? Edited by grunt_eater on Apr 28, 2012 at 02:08 PM
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kirby_422
Joined: Jan 22, 2006
銀河美少年
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Posted: Apr 28, 2012 02:13 PM

Msg. 3449 of 4155
Quote: --- Original message by: grunt_eater So i got to thinking. Is it possible to make it so that players can stand on top of vehicles whilst their driving? like in halo 3\reach whereas you can stand on top of a vehicle while it's not moving and then when it gets up to speed you stay standing on it as it's driving. Sort of. You can apply the same relative speed to objects a certain distance from the vehicle (OS), and work from there, but it wont make the vehicles any less deadly unless you make the vehicles ACTUALLY not deadly (of course, when your applying the speed changes, you can check if the person is different to the vehicles speed by a certain amount, which it then unit_kill's them (which doesnt count for points, which would piss people off more than not being able to stand on vehicles)) Quote: --- Original message by: grunt_eater Also, what does it mean when i try to export a model from Gmax and the JMS exporter says "no "get" function in undefined"? There should be more information shown at that point. You probably are missing a texture, see if the word "NONE" shows up anywhere on screen during that (like highlighted in that textbox in the back, etc)
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 28, 2012 02:35 PM

Msg. 3450 of 4155
Um, okay. i applied a texture, now it says ---unknown property: "name" in undefined---
Edit: Never mind, got it. Edited by grunt_eater on Apr 28, 2012 at 03:05 PM
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rerout343
Joined: Aug 7, 2010
Targeted and Firing
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Posted: Apr 29, 2012 06:07 AM

Msg. 3451 of 4155
So if something will take a while, you shouldn't even try? I don't understand people anymore.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: Apr 29, 2012 08:43 AM

Msg. 3452 of 4155
Because the H-reach pelican interior includes the cockpit with two seats. unlike the H1 which has a sealed door where that should be...Hmm. I just thought, i have the h3 pelican tags and they use the h1 collision. So you can walk through the back door when it's closed and you can't walk to the front of the bird...Someone should fix that...Maybe later. Lol.
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Echo77
Joined: Jul 20, 2010
-Modder-
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Posted: Apr 29, 2012 01:35 PM

Msg. 3453 of 4155
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Sergeant 1337
Joined: May 1, 2010
Do you even lift?
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Posted: Apr 29, 2012 04:19 PM

Msg. 3454 of 4155
Who said I wasn't going to finish it because it was too hard? I'm totally going to finish it.
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LegionofShadows
Joined: Jul 10, 2011
EA Games; It's in the Sport!
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Posted: Apr 30, 2012 03:04 AM

Msg. 3455 of 4155
Echo, the problem is, they're way too low poly. Up close, it'd just be flat, basically. Might as well create a new model.
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 3, 2012 10:38 AM

Msg. 3456 of 4155
Not necessarily, he could quite as well make all of the small scale detail with textures. You'd be surprised what you can trick peoples eyes into thinking they see.
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OrangeJuice
Joined: Jan 29, 2009
The MAGOG CARTEL.
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Posted: May 4, 2012 12:13 AM

Msg. 3457 of 4155
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OpsY
Joined: Feb 19, 2007
Frobisher Bay
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Posted: May 4, 2012 07:06 PM

Msg. 3458 of 4155
Any progress on that sweet Falcon?
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grunt_eater
Joined: Jan 26, 2011
Everything except biped rigging.
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Posted: May 4, 2012 09:52 PM

Msg. 3459 of 4155
That reminds me. I need help, i set my vehicle type to human plane. and when i change anything in the physics tag it causes the map to exception on startup. Why is it doing this and how do i fix it?
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Koo294
Joined: Nov 30, 2008
- Procrastinator -
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Posted: May 7, 2012 05:37 PM

Msg. 3460 of 4155
But of course! Also hope lone doesn't see this when I haven't quite finished the... The... Thingy. Almost done though, I promise!
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darksoldier
Joined: Dec 28, 2010
"The floods" remake project. Leader.
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Posted: May 7, 2012 05:58 PM

Msg. 3461 of 4155
Pretty nice design. Very nice work !!! :D Edited by darksoldier on May 7, 2012 at 05:59 PM
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: May 8, 2012 11:22 AM

Msg. 3462 of 4155
Look at how the rotation animation of the warthog gun works, it's something like this...
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bourrin33
Joined: Oct 19, 2009
I guess I like being hated.
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Posted: May 8, 2012 01:10 PM

Msg. 3463 of 4155
Maybe a frame is misplaced or maybe you made a bad rotation of the marker ? but if the effects plays right I'm wrong. I never had this issue... Maybe you could lend me your model so I can look at it (private message then. And I never leak. Brand image.)
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Koo294
Joined: Nov 30, 2008
- Procrastinator -
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Posted: May 8, 2012 02:01 PM

Msg. 3464 of 4155
If you set the deviation from gun barrel to 0 in the weapon tag it'll go exactly where the gun is pointing but that may not be the same as where the reticle is pointing.
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killzone64
Joined: Jun 9, 2010
shaders, textures, and forerunner level design
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Posted: May 11, 2012 10:53 AM

Msg. 3465 of 4155
i made this i'm not a hundred percent sure whether ill get it ingame becasue its so high poly but this is a vehicles thread i know that the render is a bit pixelated but that's because i'm using the cycles renderer and i didn't have time to do 2000 render passes.
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