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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4143 messages, Page 114 of 119)
Moderators: Dennis

olly12345
Joined: Jul 30, 2008


Posted: Dec 16, 2012 07:11 PM          Msg. 3956 of 4143
I say you should make it completely custom, not even a pelican remake.

Something designed to carry much larger things in the back? Or a gunship maybe?


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Dec 16, 2012 08:05 PM          Msg. 3957 of 4143
Giant Pelican designed to hold 30 soldiers!


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 16, 2012 08:50 PM          Msg. 3958 of 4143
This gives me an idea, something like a futuristic C17. Oh, and a question. If you make something and put it into halo ce and then make your own game and use it in that, does it count as your property? I only ask because i remember someone saying that anything you put into CE belongs to Microsoft from then on.


HaloExtreme117
Joined: May 5, 2012

Scripter & OpenSauce Developer


Posted: Dec 16, 2012 09:02 PM          Msg. 3959 of 4143
Quote: --- Original message by: grunt_eater
This gives me an idea, something like a futuristic C17. Oh, and a question. If you make something and put it into halo ce and then make your own game and use it in that, does it count as your property? I only ask because i remember someone saying that anything you put into CE belongs to Microsoft from then on.

Once a model, sound or other item goes through tool, you relinquish all legal rights over that content to Microsoft - including copyright ownership.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Dec 16, 2012 10:17 PM          Msg. 3960 of 4143
I see. Well thank you for your response, sir.


Dumb AI
Joined: Sep 18, 2011

NMT Concept Artist and HUD creator (SP_HH 99%)


Posted: Dec 16, 2012 10:47 PM          Msg. 3961 of 4143
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: grunt_eater
This gives me an idea, something like a futuristic C17. Oh, and a question. If you make something and put it into halo ce and then make your own game and use it in that, does it count as your property? I only ask because i remember someone saying that anything you put into CE belongs to Microsoft from then on.

Once a model, sound or other item goes through tool, you relinquish all legal rights over that content to Microsoft - including copyright ownership.

Well,just keep a edited copy somewhere.


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Dec 16, 2012 11:37 PM          Msg. 3962 of 4143
Quote: --- Original message by: Dumb AI
Quote: --- Original message by: HaloExtreme117
Quote: --- Original message by: grunt_eater
This gives me an idea, something like a futuristic C17. Oh, and a question. If you make something and put it into halo ce and then make your own game and use it in that, does it count as your property? I only ask because i remember someone saying that anything you put into CE belongs to Microsoft from then on.

Once a model, sound or other item goes through tool, you relinquish all legal rights over that content to Microsoft - including copyright ownership.

Well,just keep a edited copy somewhere.
Or just don't put in to CE, or just request legal permission to use it from microsoft, or just ignore that silly thing, seeing as I highly doubt MS even cares.


Controversial
Joined: Dec 11, 2012


Posted: Dec 17, 2012 08:38 AM          Msg. 3963 of 4143
The pelican is coming along really nicely Stryking. Keep up the good work!


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Dec 18, 2012 01:07 AM          Msg. 3964 of 4143
Quote: --- Original message by: killzone64




Edited by killzone64 on Dec 14, 2012 at 09:25 AM


I HATE the Reach Banshee, but so much sex on those shaders, i cannot believe that this is CE. Wow, much better than I thought would ever be possible, let alone an almost IDENTICAL Valhalla. Totally threw me off, I love it.


Spartan314
Joined: Aug 21, 2010


Posted: Dec 18, 2012 01:20 AM          Msg. 3965 of 4143
Quote: --- Original message by: Esteban
even without OS's lightning and normal maps, Reach's bitmaps are still good looking without it.

Your illumination of the Phantom scare me.

...what?


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Dec 18, 2012 08:03 AM          Msg. 3966 of 4143
Quote: --- Original message by: iHalo
Quote: --- Original message by: killzone64


http://i1226.photobucket.com/albums/ee401/gokarter64/halo%20pics/haloce2012-12-1319-35-33-20_zps30bb48df.png

Edited by killzone64 on Dec 14, 2012 at 09:25 AM


I HATE the Reach Banshee, but so much sex on those shaders, i cannot believe that this is CE. Wow, much better than I thought would ever be possible, let alone an almost IDENTICAL Valhalla. Totally threw me off, I love it.


Valhalla was released a long time ago bro.


Dennis

Joined: Jan 27, 2005

We were all young once, but some of us got over it


Posted: Dec 21, 2012 12:36 PM          Msg. 3967 of 4143
Off topic message were deleted - stay on topic.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Dec 21, 2012 01:00 PM          Msg. 3968 of 4143
Quote: --- Original message by: Esteban
Specular lightning, thanks.


He was referring to the spelling, (not everyone can keep up with your many accounts to know you aren't good with english). Lightning is created from storms, lighting has to do with how light is arranged in a scene or particular object, the actual specular lighting comes from the main light source, the sun in the sky tag, it has nothing to do with the specular settings in the tag itself.


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Dec 21, 2012 05:27 PM          Msg. 3969 of 4143
Raindeer do not liek



Bobblehob
Joined: Aug 29, 2010


Posted: Dec 22, 2012 12:31 AM          Msg. 3970 of 4143
Quote: --- Original message by: Esteban
Quote: --- Original message by: waffles
Quote: --- Original message by: Esteban
Specular lightning, thanks.


He was referring to the spelling, (not everyone can keep up with your many accounts to know you aren't good with english). Lightning is created from storms, lighting has to do with how light is arranged in a scene or particular object, the actual specular lighting comes from the main light source, the sun in the sky tag, it has nothing to do with the specular settings in the tag itself.


Based on my public information, I'm a filipino. My first language is Tagalog and not English, I could barely speak english since it's not my first language. Congrats for being a dictionary.


He was just trying to explain your mistake, no need to be an ass.


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Dec 22, 2012 11:27 AM          Msg. 3971 of 4143
Quote: --- Original message by: goldkilla88
Raindeer do not liek
http://screenshot.xfire.com/s/126655485-3.jpg

I dare you to add this to its nose (not the model, just what it gives off).
http://beta.xfire.com/videos/5d0d4a


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Dec 22, 2012 02:18 PM          Msg. 3972 of 4143
Would anyone be so kind as to mount this .50 caliber turret in the back of this Bobcat truck, and to mount this TOW launcher in the back of thisWalton truck (if you could also remove the hay bales, it'd be greatly appreciated). The reason I ask is that I've been considering a modern combat mod, and some improvised fighting vehicles in the style of Somali Technicals would be very helpful indeed. Any assistance would receive proper credit, of course.


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Dec 22, 2012 02:25 PM          Msg. 3973 of 4143
Quote: --- Original message by: ReconNinja117
Quote: --- Original message by: goldkilla88
Raindeer do not liek
http://screenshot.xfire.com/s/126655485-3.jpg

I dare you to add this to its nose (not the model, just what it gives off).
http://beta.xfire.com/videos/5d0d4a

Already did, that was an old pic, lol.

Lookie, a sled!


Shining nose!

Edited by goldkilla88 on Dec 22, 2012 at 02:26 PM


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 22, 2012 06:37 PM          Msg. 3974 of 4143
@Goldkilla

...I love you... This is the kind of thing that originally got me into halo modding... ridiculous stuff that is completely different. I cant wait to play this :)


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Dec 22, 2012 07:09 PM          Msg. 3975 of 4143
Look for the thread called "Christmas Spirit", the map is in there. :)




Edited by goldkilla88 on Dec 22, 2012 at 07:09 PM


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Dec 22, 2012 07:36 PM          Msg. 3976 of 4143
I'll just leave this here.
https://dl.dropbox.com/u/55579636/HOHOHO.zip
They're tags you might find useful :P


goldkilla88
Joined: Mar 22, 2010

Rip and tear!


Posted: Dec 22, 2012 08:02 PM          Msg. 3977 of 4143
Why thank you my good sir, I will attach them to the sled so it makes those noises when it moves. :D


ReconNinja117
Joined: Nov 11, 2011

A laborious work begin!


Posted: Dec 22, 2012 09:18 PM          Msg. 3978 of 4143
Protip: change the sound tag's gain to 1, I forgot. :3


Nickster5000
Joined: Dec 11, 2010

An Excellent day is Excellent.


Posted: Dec 26, 2012 01:18 AM          Msg. 3979 of 4143
An obvious Work in progress is obvious.





TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 26, 2012 01:20 AM          Msg. 3980 of 4143
Quote: --- Original message by: ODST_Nick
An obvious Work in progress is obvious.

https://dl.dropbox.com/u/24229476/tank1.jpg

https://dl.dropbox.com/u/24229476/tank2.jpg

so that's what you needed help with C:
sexy


TauSigmaNova
Joined: Jan 31, 2011

If love is blind, I guess I'll buy myself a cane


Posted: Dec 26, 2012 01:20 AM          Msg. 3981 of 4143
Quote: --- Original message by: ODST_Nick
An obvious Work in progress is obvious.

https://dl.dropbox.com/u/24229476/tank1.jpg

https://dl.dropbox.com/u/24229476/tank2.jpg

so that's what you needed help with C:
sexy


renegade343
Joined: Jun 26, 2012

Harder, Better, Faster, Stronger.


Posted: Dec 26, 2012 01:53 AM          Msg. 3982 of 4143
Lookin' nice, Nick! ...Is it supposed to be an anti-air tank? :D


PS: It'd be great if the game type icon could be removed.. But that's just me xP


Nickster5000
Joined: Dec 11, 2010

An Excellent day is Excellent.


Posted: Dec 26, 2012 02:57 AM          Msg. 3983 of 4143
Quote: --- Original message by: renegade343
Lookin' nice, Nick! ...Is it supposed to be an anti-air tank? :D


PS: It'd be great if the game type icon could be removed.. But that's just me xP

Indeed.



Fixed all the problems... Except the collision and the turret needs to be re-rigged.











Credits:
Bungie - Original Scorpion body & textures
017 - AA Turret Model
Myself - Rigging, linking & attaching the new turret
Spartan 314 - Big helper.

Download link - LOL Yeah right.

Why am I not releasing this? Because it's for an upcoming project I am working on, and it plays a HUGE role. I will release it upon the release of my project. If I somehow don't finish my project i'll release all the assets I created for it, INCLUDING this tank. Don't worry, it'll be released some day... Just showing it off now.

Haters gun hate; here they come.


Scott
Joined: Apr 4, 2005

U.S. Army


Posted: Dec 26, 2012 09:16 AM          Msg. 3984 of 4143
An AA tank would have the projectiles alternate. Goal is to get flak in the air, not be incredibly accurate.


xXR0B0STEELXx
Joined: Dec 27, 2012

↑ If only this avatar weren't upside down.


Posted: Dec 27, 2012 08:56 AM          Msg. 3985 of 4143
Cool tank, but I'm yet to see any vultures from Halo Wars


stryking
Joined: Mar 17, 2012


Posted: Dec 27, 2012 10:47 AM          Msg. 3986 of 4143
http://strykingportfolio.blogspot.ca/2012/07/vulture-progress-page.html

theres a vulture model i made there, haven't touched it in a while, but im currently working on a custom pelican model.


ELVEVERX
Joined: Oct 5, 2012

R.I.P installation 04 i guess halo has a halo now


Posted: Dec 27, 2012 11:02 AM          Msg. 3987 of 4143
Quote: --- Original message by: stryking
http://strykingportfolio.blogspot.ca/2012/07/vulture-progress-page.html

theres a vulture model i made there, haven't touched it in a while, but im currently working on a custom pelican model.


Please can i put just what you have so far in game the vulture is awesome


xXR0B0STEELXx
Joined: Dec 27, 2012

↑ If only this avatar weren't upside down.


Posted: Dec 27, 2012 12:45 PM          Msg. 3988 of 4143
Quote: --- Original message by: stryking
http://strykingportfolio.blogspot.ca/2012/07/vulture-progress-page.html

theres a vulture model i made there, haven't touched it in a while, but im currently working on a custom pelican model.

That is awesome, it would be great to see it in action, especially in multiplayer.


Scott
Joined: Apr 4, 2005

U.S. Army


Posted: Dec 27, 2012 12:52 PM          Msg. 3989 of 4143
I dont see the point. Its a pelican with a turret?

No need for the complete redesign.


xXR0B0STEELXx
Joined: Dec 27, 2012

↑ If only this avatar weren't upside down.


Posted: Dec 27, 2012 01:03 PM          Msg. 3990 of 4143
Quote: --- Original message by: Scott
I dont see the point. Its a pelican with a turret?

No need for the complete redesign.

A Pelican transports marines and includes a machine gun to shoot banshees that are attacking.
A Vulture is like a flying tank, but with slower rockets.
There are only few similar aspects of the two air craft, plus the Vulture is meant to be more heavy armoured because it has more chance of falling, because the missiles knock the vehicle backwards, and if something hits it with enough force, it will loose control and fall.

 
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