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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4327 messages, Page 117 of 124)
Moderators: Dennis

darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 3, 2014 07:28 PM    Msg. 4061 of 4327       
Playing with OS for the first time, and I love the result :) (clic on the image for full zize)




Edited by darksoldier on Feb 3, 2014 at 07:29 PM


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Feb 4, 2014 09:41 PM    Msg. 4062 of 4327       
looking pretty sweet darksoldier. turn on some anti aliasing XD


Dalek
Joined: Aug 12, 2011


Posted: Feb 20, 2014 01:07 PM    Msg. 4063 of 4327       
someone have good reference pics for make an hover bike model ?
i started with a destiny concept art



altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 20, 2014 01:12 PM    Msg. 4064 of 4327       
I believe I saw one like 20 pages back in this thread.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Feb 21, 2014 04:34 AM    Msg. 4065 of 4327       

somebody was complaining about mammoths. Here's a mammoth (w/o gun and only using diffuse maps, im lazy)


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: Feb 21, 2014 10:45 AM    Msg. 4066 of 4327       
i dare someone to use that in a map XD hell i might if i can ever get the model to extract.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 21, 2014 02:36 PM    Msg. 4067 of 4327       
Quote: --- Original message by: Mootjuh
{TMM} HR El Hugeass V2 (h4).

FTFY
Edited by altis94 on Feb 21, 2014 at 02:37 PM


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 21, 2014 05:09 PM    Msg. 4068 of 4327       
Quote: --- Original message by: R93_Sniper
http://i59.tinypic.com/f3erg3.jpg
somebody was complaining about mammoths. Here's a mammoth (w/o gun and only using diffuse maps, im lazy)

how did u get that model from halo 4


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Feb 21, 2014 05:33 PM    Msg. 4069 of 4327       
Is adjutant open source? Just wondering lol


MatthewDratt
Joined: Sep 11, 2010

CE3 - Takedown - HaloCE3.com


Posted: Feb 22, 2014 10:53 PM    Msg. 4070 of 4327       
Quote: --- Original message by: MEGASEAN2812
Is adjutant open source? Just wondering lol


Not to anyone's knowledge


savinpvtmike
Joined: Apr 18, 2010

It's heavily inserted


Posted: Feb 22, 2014 11:21 PM    Msg. 4071 of 4327       
i want to have that h4 pelican


Dalek
Joined: Aug 12, 2011


Posted: Feb 27, 2014 10:05 AM    Msg. 4072 of 4327       
hoverbike inspired from destiny shrike:




It's just a wip but if someone is interested by the model i can share it.
i need to finish it and help for uvw.

update:



Edited by Dalek on Feb 27, 2014 at 01:41 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 28, 2014 10:10 AM    Msg. 4073 of 4327       
I like the design DALEK, can't wait to see it in game !


Dalek
Joined: Aug 12, 2011


Posted: Feb 28, 2014 11:09 AM    Msg. 4074 of 4327       
finally finish to texture it with material id
current version:


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Feb 28, 2014 08:44 PM    Msg. 4075 of 4327       
o.0* Pretty good ! Can't wait to see it in game :)


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Feb 28, 2014 08:47 PM    Msg. 4076 of 4327       
Did you optimize the model before texturing it?


bobbysoon
Joined: Feb 1, 2007


Posted: Feb 28, 2014 09:55 PM    Msg. 4077 of 4327       
Quote: --- Original message by: Dalek
i need to finish it and help for uvw.
Next step is to Render to Texture. I know the basics, but I'm not a guru on it, so you should search for some vids about it. But basically with Render to Texture you add a new uvw map channel for a new texture, unwrap it so all faces fit in the bitmap to be created, and then render old to new.


DaNoob
Joined: Jan 18, 2013

Cruch crunch cruch


Posted: Mar 1, 2014 08:05 AM    Msg. 4078 of 4327       
It's from destiny right ? Look pretty cool tought !


Dalek
Joined: Aug 12, 2011


Posted: Mar 1, 2014 08:55 AM    Msg. 4079 of 4327       
i worked with darksoldier yesterday and yes we need to fix and optimize model. I seen many tutorials for uvw unwraping but it's hard to start with complex geometry, and my english is better with subtitle.
1st we will try to do it with index material method when the model will be fix ( need to weld some vertex )

the model was made with many elements:


And i work one some details today:


For unwrapping im not sure to be able to do it correctly with the model, i tried with a simple wood box and damn it's hard to do.

advancement:

modeling > 80 % ( need details and fix model )

Texturing > 50 % ( need unwrap and work on shaders )

animation > 0 % ( darksoldier will animate it with ghost file )
Edited by Dalek on Mar 1, 2014 at 08:56 AM



Edit:

Model will be fix:



search for suggestion for make it better if you have any idea of something cool for it i can try to do.
Edited by Dalek on Mar 3, 2014 at 11:17 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Mar 6, 2014 06:38 AM    Msg. 4080 of 4327       
Doesn't really seem Halo'ish to me^^^. More starwars.


Dalek
Joined: Aug 12, 2011


Posted: Mar 6, 2014 08:00 AM    Msg. 4081 of 4327       
im inspired by destiny shrike:

starwars hoverbike and racepod an,d halo and stargate sg1 human design.

Currently try do do a better engine.

i tried my first unwrap on this:



so... 3ds max hate me
Edited by Dalek on Mar 6, 2014 at 09:28 AM


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Mar 8, 2014 02:51 PM    Msg. 4082 of 4327       
MrChromed and LS nicolas
Halo reach Revenant and Ghost Non-OS



bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Mar 8, 2014 03:01 PM    Msg. 4083 of 4327       
I have the feeling that the ghosts uses a load of stuff from gaigher...


Horeb
Joined: Nov 27, 2013

Mr.Banano here


Posted: Mar 8, 2014 03:04 PM    Msg. 4084 of 4327       
Quote: --- Original message by: bourrin33
I have the feeling that the ghosts uses a load of stuff from gaigher...


Noup you are wrong


greg079
Joined: Apr 1, 2013

channeling my inner april fool


Posted: Mar 8, 2014 03:41 PM    Msg. 4085 of 4327       
Quote: --- Original message by: bourrin33
I have the feeling that the ghosts uses a load of stuff from gaigher...

i can tell u that the particles are different on the ghost, and the cubemap looks different, can't tell about all the tags though.


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Mar 8, 2014 05:04 PM    Msg. 4086 of 4327       


GAIGHER
Joined: Nov 5, 2008


Posted: Mar 11, 2014 03:16 AM    Msg. 4087 of 4327       


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Mar 24, 2014 07:00 AM    Msg. 4088 of 4327       
Gaigher I really love your maps bro.


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Mar 24, 2014 07:32 PM    Msg. 4089 of 4327       
i like how all the wip threads were bumped.


OHunterO
Joined: May 24, 2012

.


Posted: Mar 26, 2014 11:45 AM    Msg. 4090 of 4327       
Quote: --- Original message by: Dalek

i worked with darksoldier yesterday and yes we need to fix and optimize model. I seen many tutorials for uvw unwraping but it's hard to start with complex geometry, and my english is better with subtitle.
1st we will try to do it with index material method when the model will be fix ( need to weld some vertex )

the model was made with many elements:
https://imagizer.imageshack.us/v2/1134x638q90/801/tyj9.png

And i work one some details today:
https://imagizer.imageshack.us/v2/1134x638q90/534/xdy2.jpg

For unwrapping im not sure to be able to do it correctly with the model, i tried with a simple wood box and damn it's hard to do.

advancement:

modeling > 80 % ( need details and fix model )

Texturing > 50 % ( need unwrap and work on shaders )

animation > 0 % ( darksoldier will animate it with ghost file )
Edited by Dalek on Mar 1, 2014 at 08:56 AM



Edit:

Model will be fix:

https://imagizer.imageshack.us/v2/1134x638q90/203/wyiz.png

search for suggestion for make it better if you have any idea of something cool for it i can try to do.
Edited by Dalek on Mar 3, 2014 at 11:17 AM


What's that mess of polygons on the top front? Looks like theres overlapping faces and none of it is needed. From the looks of it you have simply tried to model in the texture details instead of unwrap it and texture it properly.

Also, you better not be using this as your unwrap!? Max would hate you, as your using automatic unwrapping which is crap.

You have got n-gons all over the place and edges that you simply don't need!

Fix these issues and unwrap it properly and it might be a decent asset.

Edit: Just saw you have modeled in the vents under the seat... no, just no... that should be a single polygon with a texture and use alpha and normal maps to make it look like a vent.
Edited by OHunterO on Mar 26, 2014 at 11:46 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Mar 30, 2014 10:42 PM    Msg. 4091 of 4327       
Has anybody extracted the UNSC aircraft carrier from Longshore?


Dalek
Joined: Aug 12, 2011


Posted: Mar 31, 2014 03:41 PM    Msg. 4092 of 4327       
thanks for suggestion Hunter, critic is usefull for learn how to work proper, i will reduce polygon bye removing useless part. i need to fix design to i think.

Edited by Dalek on Mar 31, 2014 at 03:42 PM


MosesofEgypt
Joined: Apr 3, 2013


Posted: Apr 5, 2014 06:09 PM    Msg. 4093 of 4327       

Edited by MosesofEgypt on Apr 22, 2014 at 07:51 PM


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Apr 22, 2014 11:50 AM    Msg. 4094 of 4327       
Part of a new game that I'm making, this will be a cinematic vehicle when it's done. I re-made the crashed ship that is on RPG Beta6.





Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 22, 2014 12:01 PM    Msg. 4095 of 4327       
With a decent skin, the ship wouldn't be half bad. Could probably pass it off as some kind of Forerunner vessel.

 
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