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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4327 messages, Page 118 of 124)
Moderators: Dennis

tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Apr 22, 2014 12:05 PM    Msg. 4096 of 4327       
Do you have a skin that would look good on it?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 22, 2014 12:08 PM    Msg. 4097 of 4327       
I don't know of any off the top of my head, no. It might need to be unwrapped again (is that the right term for changing how the skin fits onto the model?) and fitted with something custom and Forerunner-ish. Maybe some energy fields in place of the open windows.
Edited by Echo77 on Apr 22, 2014 at 12:10 PM


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Apr 22, 2014 12:15 PM    Msg. 4098 of 4327       
Alright. Yes that's the right term lol. Energy fields is a good idea, thanks. As for the texture I think I have a couple forerunner structure textures that I could experiment with, or do you think a shiny metal would look good?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 22, 2014 12:39 PM    Msg. 4099 of 4327       
Something akin to this aesthetic would be suitable. You might be able to pull it off using modified Forerunner structure textures.
http://www.halopedia.org/images/thumb/6/6d/HW-Dreadnought-Model.jpg/600px-HW-Dreadnought-Model.jpg
Edited by Echo77 on Apr 22, 2014 at 12:42 PM


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Apr 22, 2014 01:00 PM    Msg. 4100 of 4327       
Better or worse?



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Apr 22, 2014 01:33 PM    Msg. 4101 of 4327       
It looks very tiled at the moment. I don't think it'll look quite right unless you can find a way to fix that issue.


tylerp14
Joined: Oct 12, 2010

Ohai der...


Posted: Apr 22, 2014 01:41 PM    Msg. 4102 of 4327       
Yeah I know, I'm trying to find a way to fix the UVW's without editing it again in 3ds Max. Actually that might work I'm gonna try it lol. I'll post a pic if it works. :D

Edit: My idea worked using 3ds Max to re-do the UVW's :D
Edited by tylerp14 on Apr 22, 2014 at 02:16 PM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 25, 2014 07:27 PM    Msg. 4103 of 4327       
What do you think about release that ghost ?




Edited by darksoldier on Apr 26, 2014 at 05:42 AM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 25, 2014 09:27 PM    Msg. 4104 of 4327       
me well I wood love to have that ghost so I wood say release it. but that's up to you
o and just thinking wood you like a new test map? if so I well pm you the name of one


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 26, 2014 05:04 AM    Msg. 4105 of 4327       
Yes, I should release it ! Oh yeah That's would be cool yo have a new test map :)


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 26, 2014 05:18 AM    Msg. 4106 of 4327       
Quote: --- Original message by: darksoldier
Yes, I should release it ! Oh yeah That's would be cool yo have a new test map :)

it is a old map however it a good map to put things on and test them ... how do I pm you?
Edited by DOOM899 on Apr 26, 2014 at 05:18 AM


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 26, 2014 05:43 AM    Msg. 4107 of 4327       
If you want to contact me via xfire, skype or send me a private message on halomaps :)


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Apr 26, 2014 08:02 PM    Msg. 4108 of 4327       
Quote: --- Original message by: darksoldier
If you want to contact me via xfire, skype or send me a private message on halomaps :)
thanks ;]


darksoldier
Joined: Dec 28, 2010

Helo my friend, it's time to fight ;)


Posted: Apr 27, 2014 07:54 AM    Msg. 4109 of 4327       
LODs yes, breakable parts no, and he can support boosting yes.


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Apr 28, 2014 09:21 PM    Msg. 4110 of 4327       
Objects have no gender in English. (Just to point that out).


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 29, 2014 01:17 AM    Msg. 4111 of 4327       


help me make this thing not suck?


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Apr 29, 2014 01:03 PM    Msg. 4112 of 4327       
Well maybe if your wheels were circular and not heptagonal that would help.


P3
Joined: Dec 2, 2011


Posted: Apr 29, 2014 04:21 PM    Msg. 4113 of 4327       
Are you sculpting or going to sculpt that, because it looks like it has a bunch of unnecessary poly's. I can't really tell if it's just the shadow rendering quality or being able to see the unnecessary faces because of no to small amount of smoothing or what ever.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 29, 2014 04:32 PM    Msg. 4114 of 4327       
That's honestly my bad. When I was doing the render it was for the community I was making it for and I wanted it to look as good as possible.

What is sculpt?


P3
Joined: Dec 2, 2011


Posted: Apr 29, 2014 04:38 PM    Msg. 4115 of 4327       
3D sculpting? Kind of like molding or sculpting clay or what ever but on a computer. Usually sculpted models would be very high poly and then you would have to make a low poly model and bake the high poly to the low poly or some crap like that. If, you wanted use the model for stuff of course. I guess that's the best way I could explain it. You never heard of sculpting?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 29, 2014 09:24 PM    Msg. 4116 of 4327       
Why would you sculpt a hard surface model?


P3
Joined: Dec 2, 2011


Posted: Apr 29, 2014 10:35 PM    Msg. 4117 of 4327       
Quote: --- Original message by: Maniac1000
Why would you sculpt a hard surface model?


No clue. -_- That was why I was wondering what was with those unnecessary polys.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Apr 30, 2014 07:16 AM    Msg. 4118 of 4327       
Quote: --- Original message by: P3
3D sculpting? Kind of like molding or sculpting clay or what ever but on a computer. Usually sculpted models would be very high poly and then you would have to make a low poly model and bake the high poly to the low poly or some crap like that. If, you wanted use the model for stuff of course. I guess that's the best way I could explain it. You never heard of sculpting?


So basically soft selection?


P3
Joined: Dec 2, 2011


Posted: Apr 30, 2014 06:41 PM    Msg. 4119 of 4327       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: P3
3D sculpting? Kind of like molding or sculpting clay or what ever but on a computer. Usually sculpted models would be very high poly and then you would have to make a low poly model and bake the high poly to the low poly or some crap like that. If, you wanted use the model for stuff of course. I guess that's the best way I could explain it. You never heard of sculpting?


So basically soft selection?


Yes and no.


VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: May 1, 2014 03:14 AM    Msg. 4120 of 4327       
Look up Autodesk Mudbox and ZBrush. They are modeling programs made specifically for sculpting. Here's my favorite example: http://forums.autodesk.com/t5/Gallery-Finished-Artwork/Happy-Birthday-Nana/td-p/4290367


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: May 1, 2014 02:13 PM    Msg. 4121 of 4327       
Quote: --- Original message by: darksoldier

What do you think about release that ghost ?

http://img4.hostingpics.net/pics/575448haloce2014042601125602.png
http://img4.hostingpics.net/pics/946285haloce2014042601124070.png
http://img4.hostingpics.net/pics/164318haloce2014042601134599.png
Edited by darksoldier on Apr 26, 2014 at 05:42 AM


sexy ghost :B


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 16, 2014 03:06 PM    Msg. 4122 of 4327       

A concept for the Kestrel that was supposed to appear in Halo 2. Would be awesome if someone recreated it for CE, since we don't have much in the way of UNSC aircraft.

Edit: *link repair*
Edited by Echo77 on May 16, 2014 at 03:59 PM


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 16, 2014 03:51 PM    Msg. 4123 of 4327       
link broken


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: May 16, 2014 06:01 PM    Msg. 4124 of 4327       
Quote: --- Original message by: Echo77

http://halofanforlife.com/wp-content/uploads/Kestrel.jpg
A concept for the Kestrel that was supposed to appear in Halo 2. Would be awesome if someone recreated it for CE, since we don't have much in the way of UNSC aircraft.

Edit: *link repair*
Edited by Echo77 on May 16, 2014 at 03:59 PM


When I saw this I was all :D you made this!?

Then I read the post :<

We already have a Kestral, don't we? A buggy-ass and frankly bad looking one, but still.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: May 16, 2014 07:02 PM    Msg. 4125 of 4327       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Echo77

A concept for the Kestrel that was supposed to appear in Halo 2. Would be awesome if someone recreated it for CE, since we don't have much in the way of UNSC aircraft.

We already have a Kestral, don't we? A buggy-ass and frankly bad looking one, but still.

No. We just have a terrible excuse of a Kestrel. Not a real, good Kestrel. :3


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 16, 2014 07:08 PM    Msg. 4126 of 4327       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: Echo77

http://halofanforlife.com/wp-content/uploads/Kestrel.jpg
A concept for the Kestrel that was supposed to appear in Halo 2. Would be awesome if someone recreated it for CE, since we don't have much in the way of UNSC aircraft.

Edit: *link repair*
Edited by Echo77 on May 16, 2014 at 03:59 PM


When I saw this I was all :D you made this!?

Then I read the post :<

We already have a Kestral, don't we? A buggy-ass and frankly bad looking one, but still.

Yeah, I didn't make this, it's a Bungie concept. We do have a Kestrel, but as you said, it's a bit buggy and doesn't look great (I'm also pretty sure that it's a heavily modified lifepod at heart, based on the canopy and the troop compartment). It'd be nice to have a better version.


OHunterO
Joined: May 24, 2012

.


Posted: May 16, 2014 11:25 PM    Msg. 4127 of 4327       
Quote: --- Original message by: Echo77

http://halofanforlife.com/wp-content/uploads/Kestrel.jpg
A concept for the Kestrel that was supposed to appear in Halo 2. Would be awesome if someone recreated it for CE, since we don't have much in the way of UNSC aircraft.

Edit: *link repair*
Edited by Echo77 on May 16, 2014 at 03:59 PM


Ooooo, I like that, im onit! aha


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: May 16, 2014 11:36 PM    Msg. 4128 of 4327       
Hunter this is no time for jokes. The fates of hundreds of stock map mods lie in the balance.


OHunterO
Joined: May 24, 2012

.


Posted: May 16, 2014 11:56 PM    Msg. 4129 of 4327       
Quote: --- Original message by: BKTiel
Hunter this is no time for jokes. The fates of hundreds of stock map mods lie in the balance.


Oh dear, in that case I don't think I can do it!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: May 18, 2014 12:47 AM    Msg. 4130 of 4327       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: BKTiel
Hunter this is no time for jokes. The fates of hundreds of stock map mods lie in the balance.


Wut, so he shouldn't model it?

*should

 
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