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Author Topic: Vehicles - Works in Process thread [WIP] (4328 messages, Page 119 of 124)
Moderators: Dennis

Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 12:34 PM    Msg. 4131 of 4328       
i maed uni space army aircraft ting





http://p3d.in/IzSvE


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jun 13, 2014 01:04 PM    Msg. 4132 of 4328       
It looks pretty nice, but I'd suggest removing the air intakes on the wings since you already have some on each side of the fuselage. The tail also seems a bit stubby, and the guns on the wings don't need to protrude.


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 13, 2014 01:45 PM    Msg. 4133 of 4328       
There aren't any air intakes on the wings brah. Those pod things look like they're just a mounting point for the guns. As far as those go, by the way, you might consider removing some. The nose looks like it's experiencing a bit of Duke Nukem syndrome right now. I can see what you're trying to do with the cannons on the 'pods', but you might want to take a hint from the longsword (I think this is what you were going for)




Basically ditch what you have now like Echo said and instead create much thicker and visibly embossed cannons in the pods. Said pods could also stand to be shortened a bit at the rear so as to not make the craft look too much like a catamaran.

Also like Echo said, the tail seems like an afterthought atm. The angle is good, I think, but were you I'd take the tube you have at the end there and make it either line up with the tail or be fully vertical.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 05:02 PM    Msg. 4134 of 4328       
The cannons on the outriggers do actually need to be emplaced better, those are just reference at the moment. The nose is directly taken from the Pelican, but I have yet to decide how to make it look and have it look good. Armament includes a central gatling gun beneath the cockpit (just noticed the barrels didn't get rendered which makes it look kinda silly) two 75mm cannons mounted to the side, two 20mm cannons above each 75mm and three 20mm on each outrigger.

The reasons for all the guns lies in the fact it isn't a fighter but an attack craft. Basically, makes quick strafing runs against armored vehicles and infantry.

The outriggers seem long due to the fact each houses a landing gear and 3x 20mm cannons with ammunition, will have rocket pods, and this started as a triple hull craft.

The tail is something that has been bugging me, and I have not totally decided how I want it to look. I probably will bring the bottom of it up a bunch, to where it's almost flat in the back.

The Longsword was partly an inspiration, as I was suggested to make it a "flying wing" to fit the the era. The F117 Nighthawk was also used (hence the funny semi-vertical rear wings)


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 13, 2014 05:16 PM    Msg. 4135 of 4328       
I knew something looked familiar xD

Though I kinda like how well that works. Interchangeable parts and such seems very UNSC.

e: I also am really interested how you tag this ingame to differentiate it from a jet. If you had a map with a big skybox you could just give it really big velocity and no hover to force strafing type behavior; that'd be cool! I guess the problem there lies in finding a chess piece to counter it without overlapping this benefit of speed.

Perhaps have an asymmetrical setup wherein one side gets this sweeping aircraft with direct-fire weaponry that's extremely capable when used right, but give the other attack pelicans or that one sky-dreadnought from Halo Wars with homing missile pods that require persistence but can take a lot of hits. I dunno why I'm telling you this, I guess I want to dump what ideas this gave me while they're still around.

Needless to say I'm looking forward to you releasing this, then!

PS: If you're going for the a10 look I can't help but suggest spreading out the guns, then. I like the explanation you gave for the pods; maybe just make more?



Because as it stands looking from an authenticity standpoint that's a lot of independent firing lines compressed into a tight space
Edited by BKTiel on Jun 13, 2014 at 05:23 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 05:41 PM    Msg. 4136 of 4328       
Don't forget, I have not added hard points yet. The 20mm cannons are clustered because this would be shooting from somewhat a ways a way. the 75mm need to be as central as possible since they have so much recoil force. The ones on the pods are clustered because, honestly, there's not much of a way to spread them and still make the plane terribly maneuverable. More pods would also make it look silly. You could mount more MG/Cannon on hardpoints though I suppose, kinda like how the AV-8B mounts the GAU-12 with ammo in one pod and the gun in the next.

Also, this may or may not be used in multi-player. The main purpose is a single-player asset. (Some of you know what I mean, so I won't bother explaining. Just think close air support.)

As far as multi-player goes, it works by going fast to get to the target, slowing down for a strafe, then speeding back up for the return, or to get to the next target.

As for that A10, that's pretty interesting. However, those gatlings won't be super effective, and also, fans can't "spin" in an oval pattern (last I checked)

Changed the tail and emplaced the pod guns. Sort of.
http://p3d.in/fTOnT


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 13, 2014 06:09 PM    Msg. 4137 of 4328       
I love the direction you're taking this (and it's honestly about time someone made a real, custom Halo fighter/attacker... so THANK YOU)

My only thoughts -and I'm just saying this from an aerospace engineering point of view, not Halo canon- are that I think you should make the wings thinner, move the landing gear/pylons to the bend in the wings, and make that bent section move so it could be used as a vertical stabilizer, elevator and aileron all in one. Something like this, maybe?



Thick, large delta wings are more characteristic for heavy bombers and reconnaissance aircraft (i.e. -the Longsword, F-117, B-2, RQ-170) since they don't need to be as agile. Plus, because of your plane's overall size, I don't think the F-117-style elevators (tail fins) will generate enough torque to give you the pitch you need...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 06:47 PM    Msg. 4138 of 4328       
Quote: Thick, large delta wings are more characteristic for heavy bombers and reconnaissance aircraft (i.e. -the Longsword, F-117, B-2, RQ-170)


*caugh*
Quote: i.e. -the Longsword, F-117, B-2, RQ-170


*caugh*
Quote: F-117


That's an attack aircraft. (Though, thinly veiled as a Fighter)

This is an atmospheric craft. Also, I don't know if it makes a difference, but the elevators are canards. (doesn't have flaps, the whole thing moves)

Quote: and it’s honestly about time someone made a real, custom Halo fighter/attacker… so THANK YOU

You are welcome. Also, this is only the start of a series of vehicles. I already made a sort of (uber-chunky) dropship. (smoothing on it is turribad, but http://p3d.in/3yIW8 )

And, just for kicks, the previous version of assault craft. http://p3d.in/VAQ5v
And, just because, the first version. http://p3d.in/n579q


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Jun 13, 2014 10:03 PM    Msg. 4139 of 4328       
Quote: --- Original message by: Skidrow925
Quote: Thick, large delta wings are more characteristic for heavy bombers and reconnaissance aircraft (i.e. -the Longsword, F-117, B-2, RQ-170)

*caugh*
Quote: i.e. -the Longsword, F-117, B-2, RQ-170

*caugh*
Quote: F-117

LOL my bad, I thought I deleted that mistake before I posted it...


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 10:20 PM    Msg. 4140 of 4328       
It's le k.

Updated some smoothing areas, emplaced teh outrigger cannons, thinned the vertical wings, and a couple other things.

http://p3d.in/DeO08

2,042 polys, so I think I'm doing okay so far. Exporting the OBJ said something about a rat's nest, so I need to find that. In regards to length of the outriggers (that was mentioned earlier) I played around with them a bit, and I think I like this length for them.

With respect to the canards, does that make a difference? Or should there still be more area/canards?

E: Oh, and in regards to having a folding wing type design, I may have a variant that does that. There are a couple variants I might make. We shall see.
Edited by Skidrow925 on Jun 13, 2014 at 10:22 PM


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 13, 2014 10:25 PM    Msg. 4141 of 4328       
What's your technique with these?


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jun 13, 2014 10:48 PM    Msg. 4142 of 4328       
He has secret squirrel help from this guy.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 10:48 PM    Msg. 4143 of 4328       
(I assume you mean modelling technique)

Well, the Magna Vi Artis Mark 1 and 2, as well as the Vereor Mark 2, were all plane modeled. The Magna Vi Artis Mark 3 (the current one with pictures and whatnot) is more box modeled. I have found that the box modelling actually saves a lot of polys (when I'm doing it anyway) though it's harder to put finer details in (which should really be left to textures anyway).

The reason I used box modelling for this is since I started with the forward section of the pelican (at CAG Gonzo's suggestion) and just kinda went form there.

The Vereor was inspired (read: badly copied) from a gunship from I think halowars. That's how I got the general shape. The Magna Vi Artis Mark one was sort of off a concept for a UNSC jet, and the Mark 2 was just free hand. The Mark 3, as mentioned, is kind of based off the GA-TL1, the F-117, and an unlimited supply of peanut gallery from Gonzo.

E: Just ran into (an edited version of) what I used as reference on the Mark 3.

Edited by Skidrow925 on Jun 13, 2014 at 10:54 PM


CAG Gonzo
Joined: Apr 2, 2009

Retreat? Hell! We just got here!


Posted: Jun 13, 2014 10:52 PM    Msg. 4144 of 4328       
Quote: --- Original message by: Skidrow925
(I assume you mean modelling technique)

Well, the Magna Vi Artis Mark 1 and 2, as well as the Vereor Mark 2, were all plane modeled. The Magna Vi Artis Mark 3 (the current one with pictures and whatnot) is more box modeled. I have found that the box modelling actually saves a lot of polys (when I'm doing it anyway) though it's harder to put finer details in (which should really be left to textures anyway).

The reason I used box modelling for this is since I started with the forward section of the pelican (at CAG Gonzo's suggestion) and just kinda went form there.

The Vereor was inspired (read: badly copied) from a gunship from I think halowars. That's how I got the general shape. The Magna Vi Artis Mark one was sort of off a concept for a UNSC jet, and the Mark 2 was just free hand. The Mark 3, as mentioned, is kind of based off the GA-TL1, the F-117, and an unlimited supply of peanut gallery from Gonzo.


This. Funny guy.

I actually started with the forward section of the Pelican fuselage and tried to get a basic idea modeled. Unfortunately, my forte is BSPs and Forerunner architecture, not aircraft (or vehicles for that matter), so I gave up after 2 hours and passed it to Skidrow. He came back to me with a much better fuselage and I've been offering suggestions for improvement to get it up to where it is now. Fortunately, Skidrow is a good, competent modeler (internet red herrings aside) and was able to do justice to this beast.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 13, 2014 11:02 PM    Msg. 4145 of 4328       
Quote: --- Original message by: CAG Gonzo
I gave up after 2 hours and passed it to Skidrow.


Umm...

I just want the world to know...

This is exactly what he gave me...

The model:


The drawing:


E: Broken links -_- E2: Some can see one image, and some people the other. No clue.

I LOVE YOU GONZO!

Edited by Skidrow925 on Jun 13, 2014 at 11:23 PM
Edited by Skidrow925 on Jun 15, 2014 at 05:07 PM


VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: Jun 15, 2014 04:50 PM    Msg. 4146 of 4328       
http://s18.postimg.org/vimjnzwrb/poor_gonzo.png
http://s18.postimg.org/3v9u9wbko/poor_gonzo.jpg
http://s30.postimg.org/x32dubr8t/20140612_142932.jpg


Nickster5000
Joined: Dec 11, 2010


Posted: Jun 16, 2014 01:34 AM    Msg. 4147 of 4328       
An inside joke between me and GoldyDeWise

WE MEET AGAIN, BUZZ LIGHTYEAR! FOR THE LAST TIME!





Made this for s***'s and giggles.


benjimod
Joined: Sep 29, 2009


Posted: Jul 25, 2014 03:53 PM    Msg. 4148 of 4328       


Vroom vroom


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 25, 2014 04:13 PM    Msg. 4149 of 4328       
Sweet


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 26, 2014 07:21 AM    Msg. 4150 of 4328       
I've always been a fan of the 911
Edited by SS Flanker on Jul 26, 2014 at 10:21 AM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 26, 2014 10:07 AM    Msg. 4151 of 4328       


benjimod
Joined: Sep 29, 2009


Posted: Jul 26, 2014 07:54 PM    Msg. 4152 of 4328       






You'll drive it don't worry.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 26, 2014 09:54 PM    Msg. 4153 of 4328       


orgams incoming.. i want an race map NFS style lol


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Jul 27, 2014 01:53 AM    Msg. 4154 of 4328       
^ them orgams got me pumped too

if only gear shifting could be implemented via scripting or something...is open sauce capable of such a thing, or can you do this in the vanilla game?


benjimod
Joined: Sep 29, 2009


Posted: Jul 27, 2014 04:15 AM    Msg. 4155 of 4328       
I didn't planned to make an NFS Race style map, too much work for me and the scripts make me confuse, so i just put this car on Halo for fun.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jul 27, 2014 04:29 AM    Msg. 4156 of 4328       
Is it using os shaders?


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jul 27, 2014 04:49 AM    Msg. 4157 of 4328       
Quote: --- Original message by: The Doctor
You better go buy some toilet paper...



goddamit you said you didn't need the diapers anymore


benjimod
Joined: Sep 29, 2009


Posted: Jul 27, 2014 04:52 AM    Msg. 4158 of 4328       
No, i don't have OS, i'm using the original Halo Engine.

The Doctor > Now i'm scared.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 27, 2014 09:58 AM    Msg. 4159 of 4328       
Quote: --- Original message by: benjimod
I didn't planned to make an NFS Race style map, too much work for me and the scripts make me confuse, so i just put this car on Halo for fun.

</3


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Jul 28, 2014 11:32 AM    Msg. 4160 of 4328       


VoidsShadow
Joined: Aug 27, 2012

Kick back, drink a chai!


Posted: Jul 28, 2014 06:04 PM    Msg. 4161 of 4328       
Needs bouncy shocks. And a better paint job. Might as well add a train horn while you're at it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jul 29, 2014 11:59 AM    Msg. 4162 of 4328       
Quote: --- Original message by: VoidsShadow
Needs bouncy shocks. And a better paint job. Might as well add a train horn while you're at it.


Bouncy shocks, are for warthogs.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jul 29, 2014 01:31 PM    Msg. 4163 of 4328       
Quote: --- Original message by: altis94
WIP
http://youtu.be/mJiJH1LgIYo


20/10 XD


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jul 31, 2014 08:56 AM    Msg. 4164 of 4328       
SMT Grizzly WIP



[SMT]aLTis physics



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 31, 2014 12:39 PM    Msg. 4165 of 4328       
Quote: --- Original message by: PRPatxi
SMT Grizzly WIP
http://i1166.photobucket.com/albums/q604/Patxi_Metal/Grizzlypic_zpsc52de3a3.png

Good to see someone's finally getting more UNSC tanks in-game. If you're going for a replica of the Halo Wars/Spartan Assault Grizzly, you seem to be doing a pretty good job so far, although the mantlet (the part where the cannons connect to the turret itself) could stand to be a bit larger), and the rear section of the turret doesn't seem quite as bulky as it should be. If your goal isn't to create a perfect replica, however, have you considered taking elements from the Grizzly's concept art, such as the beefed-up chassis and higher-caliber cannon (the concept turret is my favorite, as far as Grizzlies go)?

In any case, I look forward to seeing this in-game, and hope that you intend to make other Halo Wars units in the future. *cough*RhinoPls*ahem*
Edited by Echo77 on Jul 31, 2014 at 12:40 PM
Edited by Echo77 on Jul 31, 2014 at 12:42 PM

 
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