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Author Topic: Vehicles - Works in Process thread [WIP] (4327 messages, Page 123 of 124)
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Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: May 16, 2015 02:47 AM    Msg. 4271 of 4327       
that's one sexy M134


Mokou Price
Joined: Oct 30, 2014


Posted: May 16, 2015 08:10 AM    Msg. 4272 of 4327       
Quote: --- Original message by: altis94
Does anyone recognize this?
http://puu.sh/hOt3y/e653c51f04.jpg

Such GTASA


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 16, 2015 11:38 AM    Msg. 4273 of 4327       
Quote: --- Original message by: Alex21788
Quote: --- Original message by: altis94
Does anyone recognize this?
http://puu.sh/hOt3y/e653c51f04.jpg



I think it's a Lambo.


No.

It looks diabloesque and has a few styling cues from the countach but its GTA all the way.
Edited by SS Flanker on May 18, 2015 at 05:51 AM


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: May 16, 2015 11:58 AM    Msg. 4274 of 4327       
It's from Crashday actually. Looks like nobody here knows about it.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: May 16, 2015 12:31 PM    Msg. 4275 of 4327       
It's not finished yet.


Nickster5000
Joined: Dec 11, 2010

Sector 09 RR: 2017


Posted: May 16, 2015 01:42 PM    Msg. 4276 of 4327       
f--f--f--f--f--f--f--

omg 10/10 altis.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 18, 2015 05:55 AM    Msg. 4277 of 4327       
Quote: --- Original message by: altis94
It's from Crashday actually. Looks like nobody here knows about it.
http://puu.sh/hP9Wq/ccfd2b9d61.jpg


NFS Ripz FTW.

Anybody old enough to remember this?



Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: May 18, 2015 06:02 AM    Msg. 4278 of 4327       
I hail from this era.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 18, 2015 06:13 AM    Msg. 4279 of 4327       
Quote: --- Original message by: Spartan314
I hail from this era.
http://img.gamefaqs.net/box/7/0/9/66709_front.jpg


Oh! The era which ruined what nfs used to be!

If you want a real NFS experience.










Pretty much every game after this focused on the gritty underground scene which of course ruined what NFS was.


killzone64
Joined: Jun 9, 2010

Too many hobbys not enough time


Posted: May 21, 2015 10:41 PM    Msg. 4280 of 4327       
need for speed III was the $h!t

i played a hell of a lot of carbon and some of most wanted as well... also enjoyed the underground games somewhat.

pro street was fantastically fun to play. (still have my copy for both the wii and pc :P)

but nfs III was the best for sure. i was hoping the hot pursuit remake would be as good but i was sorely dissapointed... the series went to crap after criterion took over. now they are all burnout clones. i really liked burnout but the nfs series got rid of its party piece which is car customization. and that sucks


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: May 22, 2015 05:34 AM    Msg. 4281 of 4327       
Quote: --- Original message by: killzone64
need for speed III was the $h!t

i played a hell of a lot of carbon and some of most wanted as well... also enjoyed the underground games somewhat.

pro street was fantastically fun to play. (still have my copy for both the wii and pc :P)

but nfs III was the best for sure. i was hoping the hot pursuit remake would be as good but i was sorely dissapointed... the series went to crap after criterion took over. now they are all burnout clones. i really liked burnout but the nfs series got rid of its party piece which is car customization. and that sucks


Testify!

Prolly the best video I will ever see:


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 6, 2015 02:27 PM    Msg. 4282 of 4327       
Decided to work on my modeling and unwrapping skills.

Working on a redesign of the original warthog atm, only "complete" part is the tire and rim (low poly)

pics:





Open to anything right now. Critique, suggestions, etc.
Edited by War Master V on Jul 6, 2015 at 02:28 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 6, 2015 05:30 PM    Msg. 4283 of 4327       
Tread doesn't quite look right, I thought the hog had herringbone treads. Doesn't look too terrible, apart from some funky smoothing.


Here's something I've been working on:


Different stick-out things serve different purposes. Getting the shapes all out in low poly before moving to a hi-poly model. Then back into a low for in-game or whatever I do with it.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 6, 2015 06:43 PM    Msg. 4284 of 4327       
Quote: --- Original message by: Skidrow925
Tread doesn't quite look right, I thought the hog had herringbone treads. Doesn't look too terrible, apart from some funky smoothing.
I'm working on redesigning the warthog from the ground up. Completely new vehicle, but reminiscent of the classic one we know today. Edit: "smoothing errors" are the fault of the lighting setup. Now fixed, and I've since added a bit to the tread, latest pics:



Also, that (presumably) MBT you're working on is sexy. I would love to see that in CE.
Mounted MG's barrel is too high up IMO, try moving it to the more angled section just to the side of the main cannon. Also, the muzzle brake on it looks too large and oddly shaped..
Edited by War Master V on Jul 6, 2015 at 06:57 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 6, 2015 06:54 PM    Msg. 4285 of 4327       
Quote: --- Original message by: War Master V
Quote: --- Original message by: Skidrow925
Tread doesn't quite look right, I thought the hog had herringbone treads. Doesn't look too terrible, apart from some funky smoothing.
I'm working on redesigning the warthog from the ground up. Completely new vehicle, but reminiscent of the classic one we know today.

That (presumably) MBT you're working on is sexy. I would love to see that in CE.
Mounted MG's barrel is too high up IMO, try moving it to the more angled section just to the side of the main cannon. Also, the muzzle brake on it looks too large and oddly shaped..


Missed the part that it's a new vehicle then.

It's not actually an MBT in the strictest sense, it's a fairly modular design, and this is a heavier variant with track pods. There's a lot of details about that, I'll probably delve into them later.
The coaxial machine gun, which I assume you are talking about, is about as low as it will fit. Something I did with this model, both for fun and to increase detail/realisticiness is to create internal components.

The muzzle brake is just for reference right now. It's a 20mm autocannon which is why the barrel is large, and I'll probably put a port through the mantle, rather than integrating the coaxial. I'll see how that turns out either way.

Honestly, as to the turrets design, I'm actually ecstatic about how it's shape turned out. It's based off both the 3in GMC M10 Wolverine and the M1 Abrams MBT. Suggestions as to how to shape the front armor of the hull are very welcome though.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 6, 2015 07:06 PM    Msg. 4286 of 4327       
Quote: --- Original message by: Alex21788
I'm just wondering, are you using 3dsMax to make those models?

3ds Max 2016


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 6, 2015 07:06 PM    Msg. 4287 of 4327       
Quote: --- Original message by: Skidrow925
Suggestions as to how to shape the front armor of the hull are very welcome though.

Personally, i'd love to see some similarity to the PL-01 concept:



Your model looks very nice so far and I might even do a rework of the Scorpion after this :D


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 6, 2015 07:31 PM    Msg. 4288 of 4327       
I've started a little on the front (mostly been doing the back), and it'll probably be fairly close to the PL-01. Albeit with a 20mm autocannon sticking out.


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 6, 2015 07:44 PM    Msg. 4289 of 4327       
Looking good!

Just some quick renders of the h1 warthog model with my wheels. Looks surprisingly good, aside from low poly warthog.



Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 6, 2015 07:49 PM    Msg. 4290 of 4327       
Taaaanks!

Doesn't look half bad so far, although I'd get rid of that raised metal barrier in front of the commander's MG and just put a shield onto the gun itself. There's also not much need for a hull-mounted machine gun on a modern/post-modern tank; I can't think of any realworld examples that have one. If you're aiming for moar realism, you'd probbly be better off with a more conventional tread layout as opposed to quad bogeys, but quad bogeys could still be do-able.

Optics would be a good addition, as well. I believe the Abrams has at least three sets: a periscope and an infrared camera on the roof of the turret, and iirc there's an optic atop the barrel of the main cannon for the gunner.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 6, 2015 08:33 PM    Msg. 4291 of 4327       
Quote: --- Original message by: Echo77
Taaaanks!

Doesn't look half bad so far, although I'd get rid of that raised metal barrier in front of the commander's MG and just put a shield onto the gun itself. There's also not much need for a hull-mounted machine gun on a modern/post-modern tank; I can't think of any realworld examples that have one. If you're aiming for moar realism, you'd probbly be better off with a more conventional tread layout as opposed to quad bogeys, but quad bogeys could still be do-able.

Optics would be a good addition, as well. I believe the Abrams has at least three sets: a periscope and an infrared camera on the roof of the turret, and iirc there's an optic atop the barrel of the main cannon for the gunner.


Commanders shield was just kinda thrown to see how it looked. Basically just a shield to stopgap between a shield on the gun and the turret itself. Hull mounted gun, I don't know. I'll see how it goes honestly. As I mentioned previously, it's a somewhat modular design, this being a single variant (heavy assault) so different types have different track setups and all that.

Optics are something I sorta forgot about actually. I'll put those on later. A suite on the roof, on the mantlet, and a couple driver cameras. Probably a periscope somewhere too.


E: Tires are looking pretty cool WarMaster
Edited by Skidrow925 on Jul 6, 2015 at 08:35 PM

E2: Here's a model view: http://p3d.in/zULE2
Edited by Skidrow925 on Jul 7, 2015 at 11:29 PM


SupaTrolol
Joined: Jun 25, 2015

\_(ツ)_/


Posted: Jul 8, 2015 06:41 PM    Msg. 4292 of 4327       
I couldn't really think of a more suiting design so I decided to go with a (modified) H4 Warthog hull.

I removed all the unnecessary detailing and extra stuff, and was left with this beauty:


Also, Skidrow you might consider redoing the part circled in red to match the line in black:


Because that way it's more likely (by design) to deflect rounds that would penetrate or compromise the armor.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jul 8, 2015 06:50 PM    Msg. 4293 of 4327       
Looks pretty cool I must say.

Also, the little protrusion will be put to use for extra armor plating, or as part of the design of a front piece not unlike what I've added.
http://p3d.in/fI9ed
Other changes include low power lights on the bogeys, a high powered flood on the hull, a flood on the turret, optics on the side of the turret and on the mantlet, and something like ERA on the front. Also, the bogeys got a sexy makeover.

Addendum:
http://p3d.in/sfXtW - Version with a giant dozer blade on the front, Schurzen on the front bogey (that's actually getting detailed), CROWS, and added turret armor.

http://p3d.in/0HfD5 - Version with heavy frontal armor, CROWS, and added turret armor
Edited by Skidrow925 on Aug 7, 2015 at 11:42 PM

Addendun:
Because who DOESN'T want to airdrop a massive tank to the front lines?
http://p3d.in/quavu
(Air drop harness still very much in progress)
Edited by Skidrow925 on Aug 8, 2015 at 12:17 AM


Reconz
Joined: Jan 17, 2013

Evolution is a step forward.


Posted: Sep 21, 2015 02:25 PM    Msg. 4294 of 4327       
So I dont know how to edit and add stuff to H CE, but I'm willing to share some stuff, from a mod I'm working on for Tiberium Wars. the content is created for a RTS game so the models are pretty low poly. But a good modeler can make some nice changes to it.

Somethings I'm willing to share.





MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Sep 21, 2015 06:07 PM    Msg. 4295 of 4327       
link de modles pls so i can put in ce halo wars content is needed in ce
Edited by MEGASEAN2812 on Sep 21, 2015 at 06:24 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 21, 2015 06:29 PM    Msg. 4296 of 4327       
Hnnngh Halo Wars vehicles. I like that your Grizzly is based on the original concept art, but the main treads seem a little fat to me, and I'd have centered the main cannon and downscaled the coaxial autocannons. It's also good to see the Rhino, but the turret looks oversized compared to the in-game model seen in Halo Wars. I can't see any real issues with the Cougar or the Wolverine. I hope to see some (or all) of these in CE one day.
Edited by Echo77 on Sep 21, 2015 at 06:33 PM


Spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Sep 21, 2015 09:33 PM    Msg. 4297 of 4327       
Quote: --- Original message by: Reconz
a mod I'm working on for Tiberium Wars.


Good RTS right there.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Sep 21, 2015 11:06 PM    Msg. 4298 of 4327       
Quote: --- Original message by: Spiral
Quote: --- Original message by: Reconz
a mod I'm working on for Tiberium Wars.


Good RTS right there.


Yeah, good RTS but it pretty much crapped over the already established lore. Oh well, EA is EA heh.

Reconz this mod you're working on, it wouldn't happen to be the Halo Evolutions mod would it?


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 21, 2015 11:19 PM    Msg. 4299 of 4327       
Quote: --- Original message by: Bottletopman
it wouldn't happen to be the Halo Evolutions mod would it?

*eyes gravitate towards the watermark in the bottom-right of the first image*

I'm going to go out on a limb and say that it's within the realm of possibility.


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Sep 21, 2015 11:28 PM    Msg. 4300 of 4327       
10/10 did not notice things right front of my bloody face

10/10 would do again to look like a dummy
Models looks great though.
Edited by Bottletopman on Sep 21, 2015 at 11:30 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Sep 22, 2015 09:50 AM    Msg. 4301 of 4327       
Quote: --- Original message by: MEGASEAN2812

link de modles pls so i can put in ce halo wars content is needed in ce
Edited by MEGASEAN2812 on Sep 21, 2015 at 06:24 PM

agreed. im surprised it isn't already there honestly.


altis94
Joined: Oct 5, 2012

What doesn't ban me makes me stronger


Posted: Sep 22, 2015 10:17 AM    Msg. 4302 of 4327       
Is there a place with more information about the mod?


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Sep 22, 2015 07:00 PM    Msg. 4303 of 4327       
Here ya go.

Looks pretty swanky.

fixed the link
Edited by Bottletopman on Sep 22, 2015 at 08:55 PM


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Sep 22, 2015 08:34 PM    Msg. 4304 of 4327       
Link fix'd

Edited by Spartan314 on Sep 22, 2015 at 10:13 PM


Bottletopman
Joined: Feb 5, 2011

Blessed are the cheesemakers


Posted: Sep 22, 2015 08:55 PM    Msg. 4305 of 4327       
Whoops, fixed the link, try it now

Yay, tried to do the (url='www.blahblahblah')words(/url) but after trying twice, realised that it automatically adds http:// to the address because it was making http://http://www.moddb.com. Heh.
Edited by Bottletopman on Sep 23, 2015 at 12:29 AM

 
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