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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Vehicles - Works in Process thread [WIP]

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Author Topic: Vehicles - Works in Process thread [WIP] (4330 messages, Page 3 of 124)
Moderators: Dennis

Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 5, 2008 06:40 PM    Msg. 71 of 4330       
Quote: --- Original message by: Donut
Quote: --- Original message by: Officer egg
besides, atificial and reverse gravity is thousands, maybe millions of years ahead of us. 500 years? no.

super mario brothers came out in 1985
halo 3 came out in 2007
a 22 year difference.
now lets see whos too stupid to figure out what im trying to say here

Apparently, I'm stupid. Enlighten me on how advancing in video game design is like, in any way, trying to reverse gravity.
Edited by Officer egg on Oct 5, 2008 at 06:42 PM


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Oct 5, 2008 07:01 PM    Msg. 72 of 4330       
Quote: --- Original message by: Officer egg
Apparently, I'm stupid. Enlighten me on how advancing in video game design is like, in any way, trying to reverse gravity.
Edited by Officer egg on Oct 5, 2008 at 06:42 PM
Umm...we already have hover cars stupid. The only problem with the ones that are created is it is hard to turn it. So...looking 500 years into the future with hovering vehicles isn't too farfetched.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Oct 5, 2008 07:01 PM    Msg. 73 of 4330       
well, we were still fighting trench wars just a hundred years ago...


Donut
Joined: Sep 30, 2006

minorities need not apply


Posted: Oct 5, 2008 07:02 PM    Msg. 74 of 4330       
and we have a winner.
in about 30 years our technology went from playing asteroids using 3 rooms full of computers with tube transistors to little home consoles with the power to render thousands of triangles with lighting and effects while simultaneously allowing the player to interface with the character and sending positioning data over the internet.
what can be accomplished in 500 years?


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Oct 5, 2008 07:06 PM    Msg. 75 of 4330       
Quote: --- Original message by: Donut
and we have a winner.
in about 30 years our technology went from playing asteroids using 3 rooms full of computers with tube transistors to little home consoles with the power to render thousands of triangles with lighting and effects while simultaneously allowing the player to interface with the character and sending positioning data over the internet.
what can be accomplished in 500 years?
Death? lol


Donut
Joined: Sep 30, 2006

minorities need not apply


Posted: Oct 5, 2008 07:12 PM    Msg. 76 of 4330       
rofl yeah. nuclear winter


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 5, 2008 07:28 PM    Msg. 77 of 4330       
antigravity propulsion is nowhere near within grasp anytime soon.

I see your point, however.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 5, 2008 08:54 PM    Msg. 78 of 4330       
Railguns are also used now. In the most recent update in weapon stuff it's used. Not sure for what though, especially in Iraq.


Advancebo
Joined: Jan 14, 2008


Posted: Oct 5, 2008 09:36 PM    Msg. 79 of 4330       
Quote: --- Original message by: onotix335
and helis hover too.


They use Hydraulics and Air


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 5, 2008 10:18 PM    Msg. 80 of 4330       
Quote: --- Original message by: Scrables_the_DeathDealer
It. is. a. freaking. video. game.
It does not matter what in real life would happen, but seeing as they can control different dimensions and go faster then the speed of light and cut rift sin space using hyper jumps, I think they can afford a hover car. Also, hornets hover.

That's why I love video games. When people say it's supposed to be realistic, it kind of makes me a bit sad. It's stupid how we want virtual reality and yet we can't handle the real world ourselves. =/


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:34 PM    Msg. 81 of 4330       
Quote: --- Original message by: OHunterO
Halo 3Scarab soon to be posted here :D


Wouldnt a scarab be a biped :D?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:37 PM    Msg. 82 of 4330       
Quote: --- Original message by: onotix335
no it is a vehicle that has a pilot that u cant find an it goes BOOM!


lekgolo worms


Advancebo
Joined: Jan 14, 2008


Posted: Oct 6, 2008 04:42 PM    Msg. 83 of 4330       
Quote: --- Original message by: OHunterO
Halo 3Scarab soon to be posted here :D


I can has animate teh vehicle?


DEEhunter
Joined: Dec 16, 2006


Posted: Oct 6, 2008 07:27 PM    Msg. 84 of 4330       
Quote: --- Original message by: onotix335
Quote: --- Original message by: Advancebo
Quote: --- Original message by: onotix335
no it is a vehicle that has a pilot that u cant find an it goes BOOM!


lekgolo worms

NO THERE STPID!

Lekgolo worms are actually VERY intelligent.


gamer 2point0
Joined: Jun 22, 2008

Want an Apple?


Posted: Oct 6, 2008 07:53 PM    Msg. 85 of 4330       
has anyone thought making metal gear REX from Metal Gear Solid?


DEEhunter
Joined: Dec 16, 2006


Posted: Oct 6, 2008 10:51 PM    Msg. 86 of 4330       
its been made over on dark-matter forums. But they closed registrations.


gamer 2point0
Joined: Jun 22, 2008

Want an Apple?


Posted: Oct 7, 2008 12:16 AM    Msg. 87 of 4330       
can someone here make one?


Donut
Joined: Sep 30, 2006

minorities need not apply


Posted: Oct 10, 2008 06:44 PM    Msg. 88 of 4330       
Quote: --- Original message by: THX 1138
Fun fun :) Found this on turbo squid. Gona try an get it in game.

oh good god how many tris does that have? christ, even a RENDER of the thing takes a while to load >_>


Dhark
Joined: Feb 2, 2008

I believe in Dennis Powers


Posted: Oct 10, 2008 08:52 PM    Msg. 89 of 4330       
the elephant to halo 1: a tractor! D:
well i suppose anyone in the back would be...reasonably well protected


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Oct 10, 2008 09:05 PM    Msg. 90 of 4330       
E3po, Mrs. Thompkins needs three yards of sand for her new driveway.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 12, 2008 12:41 AM    Msg. 91 of 4330       
Advancebo is almost done with the shadow...

apparently the physics are fuxed up.


Tristan_xXx
Joined: Jul 11, 2008

"Are you suggesting that coconuts migrate?"


Posted: Oct 12, 2008 04:13 PM    Msg. 92 of 4330       
just incase any1 cares, I had thought up a lil design for a cool lil...well big, submarine. of course, it has been said before that it would be impossible...or at least very hard to make an operational sub in Halo. My idea was make a foggy dark map and make the sub an aircraft, but use the overall map to act as an "underwater" terrain. but that still wouldn't solve the actual problems with having it really underwater....it's confusing

anyways, its basically like an underwater pelican (same method of rotating motors) and has 3 main decks

bottom lil corridor with small windows and a control for a bottom weapon, a middle corridor between the cockpit and the back area (also with windows), and an upper deck with an observation window, back window and controls to back weapons, hatch with ladder on top, and door on side out onto the deck with a mounted chaingun turret near front, almost above the cockpit.

A back room with a opening door might hold small pods or something, or just seats or weapons, and a nice cockpit, almost similar to that of a longsword, but with much more windows (top, big front one, and sides) with 2 pilot seats, and passenger seats behind.

guns under the cockpit module, and a spotlight too, right at the nose, and torpedo tubes on each side. and headlights on open deck at top, on either side of mounted turret. 4 rotating motors at back, and rotating fins on the side between the middle and lower corridor windows (like a real sub, for once)

it isn't as big as it sounds, like it's kinda small, and the corridors and decks might be cramped. I have a small sketch whipped up and if any1 wants it, i'll try to scan it and post it up. oh, and i call is the "kracken" (big 'K' painted on back fin)

PM me if ur actually interested


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Oct 12, 2008 04:45 PM    Msg. 93 of 4330       
ihave another vehicule idea : a drivable pillar of autumn i know it's crazy but i think a good vehicule creator can make it


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Oct 12, 2008 06:05 PM    Msg. 94 of 4330       
Quote: --- Original message by: kev3344
ihave another vehicule idea : a drivable pillar of autumn i know it's crazy but i think a good vehicule creator can make it

lolololololo- NOT.


Officer egg
Joined: Mar 16, 2008

Dancing is forbidden.


Posted: Oct 12, 2008 06:13 PM    Msg. 95 of 4330       
Quote: --- Original message by: kev3344
ihave another vehicule idea : a drivable pillar of autumn i know it's crazy but i think a good vehicule creator can make it

http://hce.halomaps.org/index.cfm?fid=2993


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Oct 13, 2008 07:59 AM    Msg. 96 of 4330       
this map is so cool! i don't know why i never saw it
how do you drive the pillar of autumn in it?- it's ok i found how

EDIT:

how about a star wars republic gunship?


Edited by kev3344 on Oct 13, 2008 at 08:29 AM


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Oct 13, 2008 08:50 PM    Msg. 97 of 4330       
me too but with 16 players, this map can be very cool


kai5888
Joined: Jun 29, 2008

Start the revolution


Posted: Oct 22, 2008 11:45 PM    Msg. 98 of 4330       
Quote: --- Original message by: gamer 2point0
has anyone thought making metal gear REX from Metal Gear Solid?


That would be awesome, I remember fighting that thing. imagine if that was in a map and everyone had to take it down, on foot, as a team. without it being too overpowered.

also, has anyone thought of, or has made a helicopter with side doors, and a drop down ladder? that could seat around 6 people (1 pilot, 1 gunner, and 4 back seats.) (if anyone has seen the Lego helicopter in that one airport Lego set you would know what im talking about)

the ladder could drop down by crouching and the doors could open like the pelican's "legs" come down when you are close to the ground...


DEEhunter
Joined: Dec 16, 2006


Posted: Oct 24, 2008 10:22 AM    Msg. 99 of 4330       
Quote: --- Original message by: kai5888
Quote: --- Original message by: gamer 2point0
has anyone thought making metal gear REX from Metal Gear Solid?


That would be awesome, I remember fighting that thing. imagine if that was in a map and everyone had to take it down, on foot, as a team. without it being too overpowered.

also, has anyone thought of, or has made a helicopter with side doors, and a drop down ladder? that could seat around 6 people (1 pilot, 1 gunner, and 4 back seats.) (if anyone has seen the Lego helicopter in that one airport Lego set you would know what im talking about)

the ladder could drop down by crouching and the doors could open like the pelican's "legs" come down when you are close to the ground...

The helicopter idea is possible. Using the save script as the pelican we can have the ladder marker move down and have it be attacked to a vehicle hint.


Tristan_xXx
Joined: Jul 11, 2008

"Are you suggesting that coconuts migrate?"


Posted: Oct 26, 2008 06:10 PM    Msg. 100 of 4330       
k, i have ANOTHER vehicle idea. It is very very very very very very very very very veryv eryvery very very very complicated....about the same size as a Draco but looks like a organized pile of paper-clips, tissues, socks, computer motherboards, and other crap forming a nice-looking, half covenant half human dropship with a cockpit and nose that looks like a parrots's head. as i said, complicated. And i would almost be willing to pay the brave retard who tried to make a 3d model of it ingame. you would need to be like the best programmer. any volunteers :P


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2008 06:13 PM    Msg. 101 of 4330       
Quote: --- Original message by: Tristan_xXx
k, i have ANOTHER vehicle idea. It is very very very very very very very very very veryv eryvery very very very complicated....about the same size as a Draco but looks like a organized pile of paper-clips, tissues, socks, computer motherboards, and other crap forming a nice-looking, half covenant half human dropship with a cockpit and nose that looks like a parrots's head. as i said, complicated. And i would almost be willing to pay the brave retard who tried to make a 3d model of it ingame. you would need to be like the best programmer. any volunteers :P


concept drawing?

also it doesnt take a programmer to make this. it takes a modeler


Tristan_xXx
Joined: Jul 11, 2008

"Are you suggesting that coconuts migrate?"


Posted: Oct 26, 2008 06:36 PM    Msg. 102 of 4330       
w/e. doesn't matter. i meant both : model is complicated
Programmer: lotsa animations, TONS of seats, weapons, etc


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2008 06:41 PM    Msg. 103 of 4330       
that still doesnt require a programmer. it requires a tagger, animater, modeler, and texturer.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Oct 27, 2008 07:04 AM    Msg. 104 of 4330       
Quote: --- Original message by: Advancebo
that still doesnt require a programmer. it requires a tagger, animater, modeler, and texturer.

And rigger, though the modeler could do that.


Tristan_xXx
Joined: Jul 11, 2008

"Are you suggesting that coconuts migrate?"


Posted: Nov 1, 2008 11:41 AM    Msg. 105 of 4330       
-_-
k w/e - off topic. i can try to scan a pic, but it isn't really too scale, just a 2d side view on lined paper i did during math class. but it's still good

 
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