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Author Topic: Victory Mapping Team's "Twilight" (222 messages, Page 1 of 7)
Moderators: Dennis

vmt
Joined: Jan 29, 2008


Posted: Nov 18, 2008 08:58 PM    Msg. 1 of 222       
Victory Mapping Team's Main Focus is to
Focus on providing a well balanced map, not to get stuck up on good tags and cool weapons.
To make something that will offer competitive game play.
And to add weapons to fill a void with game play not to build the game play around the weapons. But have fun models at same time hehe.

Victory Mapping Team is working on our new map "Twilight".
Were not that far yet but this is what we have for weapons, vehicles and our well map.
This map is jungle styled.
VMT's Members:
sparton534 "VMT"(leader, models, HEK)
arbiter100 "λяъϊזєř Łέзт"(Co-leader, models)
stuntzoom "RedHaze" (models)
nucleararbitor (models)
tracedude (models)
slayermaster93 (models)
stunts513 (models)
odstaeolus (models)
dazerl (HEK)
donut7024 (HEK)
darkhalo003 (HEK)





Just a model for our Teams Movies intro in the make.


The clift Base


The BWAR


The basic first drawing

The map in most basic form

Getting better :)


Weapons in first Stage

The juggernaut(might not use)

Some of our vehicles in progress.



the scale of master cheif to half of the map :D

More updates to come just ask if you want more info.
Victory Mapping Team is hiring. Must have experience in HEK and or modeling programs such as 3ds max, gmax or wings3d and maya





underground tunnel

Thanks
- VMT
Edited by vmt on Feb 21, 2009 at 09:35 AM


Edited by vmt on Aug 14, 2009 at 08:20 PM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 18, 2008 09:47 PM    Msg. 2 of 222       
So I guess I'm tagging weapons and populating maps for this too. >:U


HogdriverOneFiveFive
Joined: Dec 21, 2007

Prodigal Son Returns-Actual Join Date April, 2006.


Posted: Nov 18, 2008 09:47 PM    Msg. 3 of 222       
Pretty nice. Very. Nice.


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Nov 18, 2008 09:50 PM    Msg. 4 of 222       
You get the basic idea, and it looks pretty interesting, but everything looks kinda boxy. It's fine for what you said you were trying to do, but you should at least go above the standard and go higher poly. People care about game-play, like me, but nowadays people also care about what things look like too. Your off to a good start, but i'd try some higher poly models. This is good, and I hope to see how it turns out in the end.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Nov 18, 2008 10:27 PM    Msg. 5 of 222       
Quote: --- Original message by: Dr Pepper
wow, you guys advanced a lot since i quit, i thought it was dead.


Took the words from my mouth.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Nov 18, 2008 10:37 PM    Msg. 6 of 222       
I demand to know who modeled the 1st, 2nd and 8th models. Those all look pretty good, 3rd i ok too. The BSP's are really lacking though, as well as textures.

Also I better not hear anything about that damn vampire chick-flick movie.
Edited by corndogman939 on Nov 18, 2008 at 10:38 PM


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 07:07 AM    Msg. 7 of 222       
sorry ill answer all q's when i get back from school



Advancebo
Joined: Jan 14, 2008


Posted: Nov 19, 2008 07:31 AM    Msg. 8 of 222       
dayum...


pakar45
Joined: Sep 21, 2008

Hi


Posted: Nov 19, 2008 08:21 AM    Msg. 9 of 222       
Dang, That looks great for a start! Also He said themap was in it's most basic form.


Looking good so far I will hope there will be updates and new pics soon!

-Pakar45


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Nov 19, 2008 09:56 AM    Msg. 10 of 222       
I like your weapons and vehicles, but your BSP does not look that good tbh. Good luck.


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 04:04 PM    Msg. 11 of 222       
the bsp might not look good sense this is first faze :P

Modelers are
RedHaze
Arbiter Leet
nucleararbiter
obliviate
stunts513
sparton534








Edited by vmt on Nov 19, 2008 at 04:07 PM
Edited by vmt on Dec 24, 2008 at 01:36 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 19, 2008 04:29 PM    Msg. 12 of 222       
"attn model data is 30.2mb over the limit"
seriously...


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Nov 19, 2008 04:49 PM    Msg. 13 of 222       
you have like.. 50 different weapons in there. tool is going to have a conniption when you try to compile that map


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Nov 19, 2008 04:51 PM    Msg. 14 of 222       
Dang you Donut, I was about to post that. :(


Advancebo
Joined: Jan 14, 2008


Posted: Nov 19, 2008 04:54 PM    Msg. 15 of 222       
you have like 5 grenades in there...


ThePlague
Joined: Dec 16, 2007

Steam: jubalearlybh


Posted: Nov 19, 2008 04:59 PM    Msg. 16 of 222       
He has over 9000 weapons...Pun intended.

That doesn't cater to well game-play.


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 04:59 PM    Msg. 17 of 222       
thats not stuff we have in map he just decided to say what hes been making lately
haze please get rid of the list
Edited by vmt on Nov 19, 2008 at 05:00 PM


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Nov 19, 2008 05:12 PM    Msg. 18 of 222       
make sure they are all in sync and dont lagggg


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 05:15 PM    Msg. 19 of 222       


yah i think we know about sync :D dont worry haze haznt used a forum before i dont think sorry peeps.

Please tell me what i need to do to the map i need comments in that way to help please.
We fixed the land/water problem.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 19, 2008 05:25 PM    Msg. 20 of 222       
Quote: --- Original message by: vmt
sorry ill answer all q's when i get back from school



Dennis must hate me D: He removed my post at 8:10 this morning.

Anyway, looks great


Advancebo
Joined: Jan 14, 2008


Posted: Nov 19, 2008 05:26 PM    Msg. 21 of 222       
ill animate vehicles...


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Nov 19, 2008 05:31 PM    Msg. 22 of 222       


Advancebo
Joined: Jan 14, 2008


Posted: Nov 19, 2008 05:41 PM    Msg. 23 of 222       
and the chief would only be about 1/3 of that height


bobbysoon
Joined: Feb 1, 2007


Posted: Nov 19, 2008 05:47 PM    Msg. 24 of 222       
Quote: --- Original message by: vmt
Please tell me what i need to do to the map i need comments in that way to help please.
We fixed the land/water problem.
Apply a gradient ramp, mapped with a falloff. Set the falloff to use world-z. Then you can color the terrain based on sloping angle, from flat horizontal to straight vertical, with as many different colors as you want.
The gradient ramp material may not be visable in the viewport, so F10 opens the render dialog, and F9 quickly renders if you set the render size to 320x200. Render from above with a high omni light, edit in photoshop or gimp, planar uvw map to your ground, and set up a material and shader using the edited render. You might want to optomize the ground before uvw mapping it
This won't work for vertical cliffs. Those will need box or cylindrical uv mapping. Planar mapping cliffs would result in degenerate triangles, long skinny texture coordinates, as the cliff's triangles appear from above/below
you can make a cliff texture that blends with the ground's falloff by applying the gradient to a chamfer box and rendering it from side view, with the vertical end of the gradient blue, for the cliff texture to be filled in with an image editor. Photoshop has an Offset filter, which slides the image and brings the edges to the middle. Stamp brush out the edges to make it tile


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 06:37 PM    Msg. 25 of 222       
Our map is going to have two major water falls and a really big one by the lake. through the major waterfalls you can access tunnels behind them which lead to cave under central base with two road hogs (as seen above) and 2 vehicles not decided also. There is a entrance in the middle base that you can access the cave by and drive out the waterfalls near the red and blue teams clift bases.

The waterfall near the lake is deadly and can kill you because its big and strong.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 19, 2008 07:01 PM    Msg. 26 of 222       
That map looks like its huge.. Mc, that big? ok. Weapons are pretty decent. But with that many, its gonna ruin game play just like in Halo 3. Make a few stop points in the map (Tele's, middle bases, etc) and make the variation ALOT better. It looks flat and plain, and I could snipe some one from the other side of the map.
Edited by Higuy on Nov 19, 2008 at 07:02 PM


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 07:32 PM    Msg. 27 of 222       
there wont be the long extended normal clip or GL clip dont worry


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 08:05 PM    Msg. 28 of 222       
Thanks higuy and bobbysoon ill try that.

working on a jungle jeep sense well this is a jungle based map



The BWAR(hopefully finished)


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 08:17 PM    Msg. 29 of 222       
no i dont know what that is i thought you meant star wars at first :) get online dr. pepper
Edited by vmt on Nov 19, 2008 at 08:17 PM


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Nov 19, 2008 08:26 PM    Msg. 30 of 222       
looks good sofar


vmt
Joined: Jan 29, 2008


Posted: Nov 19, 2008 08:47 PM    Msg. 31 of 222       
oh yah it does look simmilar lol nice. Ill update everyone tomorrow Cya L8tr.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Nov 19, 2008 10:00 PM    Msg. 32 of 222       
I vote for Gears weapons. Does anyone second this? (cause if you don't than it's okay)


ACoLOL
Joined: Nov 19, 2008

CMT


Posted: Nov 19, 2008 10:41 PM    Msg. 33 of 222       
All of your weapons are horribly modeled. All I see are insets extrudes and bevels. Watch the berretta 9000 tutorial on modDB and learn how to model weapons properly.

Thanks.

As for the level model. Please tell me you are not serious about that. There is no way it is getting ingame, ever.


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Nov 19, 2008 11:32 PM    Msg. 34 of 222       
Actually he knows more then most here if it is the person I am thinking about. But he doesnt know who I am... Get on xfire sel!

I sort I like the designs of the weapons... can i see wireframes just to see how it looks?


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Nov 19, 2008 11:53 PM    Msg. 35 of 222       
Can you add me on xfire? 0fear1337

ty

 
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