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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »The Fix To Corrupt File in sapien (TUTORIAL)

Author Topic: The Fix To Corrupt File in sapien (TUTORIAL) (3 messages, Page 1 of 1)
Moderators: Dennis

pakar45
Joined: Sep 21, 2008

Hi


Posted: Dec 6, 2008 04:45 PM    Msg. 1 of 3       
Reply Quote
The main reason why this error come up is because u have not applied the materials right.So to correct that problem do the following.

1.Open Material Editor(or press M) click on the standard button,select Muti/Sub-Object
2.Then select a Material#Number (Standard),next to Diffuse there is a box,click it,select bitmap
3.Browse to your Halo 2 Vista directory then go to data data\scenarios\bitmaps
4.So for f_im flat_light_scratchy "f" for forerunner than the sub folders "i" for industrial "m" for "metals" and than the main material "flat_light_scratchy" click open
5.Then above the standard button there is a icon when u get over it a tool tip pop up "Go to Parent" click it.
6.Then before the standard button write down f_im flat_light_scratchy
7.Click Go to Parent -as u can see the name has change from Material#Number (Standard) to f_im flat_light_scratchy
8.Start Halo 2 Map Editor launcher load the .ass file, use Compile and Light on
Checkerboard setting(move the scrollbar) then compile.

Thats it

If the problem still exist copy the text in the Command Prompt and post it here.

--------------------------------------------------------------------------------

I found this on the internet i did not make it.

-pakar45


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Dec 26, 2008 07:11 PM    Msg. 2 of 3       
--- forgotten_sanctum.ass
processing environment geometry...
### WARNING: Found duplicate shader collection name "shared" in:
c:\program files\microsoft games\halo 2 map editor\tags\scenarios\shader
s\shader_collections.shader_collections
Looking for shaders in collection 'f_im' (scenarios\shaders\forerunner\industria
### WARNING found an override for shader 'scenarios\shaders\forerunner\industria
l\metals\flat_light_scratchy' from collection 'f_im' (scenarios\shaders\forerunn
er\industrial\metals)
### WARNING material name '+' contains a material type which overrides type '+U'
found in the shader name 'm'
### ERROR: Unable to find shader "material #".

=== writing out structure 'scenarios\multi\forgotten_sanctum\forgotten_sanctum':

3 materials and 0 markers,
44 vertices, 8 points and 22 triangles.
collision bsp:
6 planes, 6 nodes and 1 leaves,
6 surfaces, 12 edges and 8 vertices.
structure:
0 portals, 1 clusters and 1 subclusters.
0 environment objects of 0 distinct types.

=== imported structure 'scenarios\multi\forgotten_sanctum\forgotten_sanctum' in
0m 01.931sec
average cluster distance error: 0.00
maximum cluster distance error: 0.00
=== built visibility for structure 'scenarios\multi\forgotten_sanctum\forgotten_
sanctum'
=== saving imported structure scenarios\multi\forgotten_sanctum\forgotten_sanctu
m
Lighting forgotten_sanctum of c:\program files\microsoft games\halo 2 map editor
\tags\scenarios\multi\forgotten_sanctum\forgotten_sanctum
1500000 photons
0 monte carlo samples per pixel
Hit control-c now if this isn't right.
Lightmap job started at 12.26.08 16:09:35.916

Finished start in 00:00:00 [h:m:s] (00:00:00 [h:m:s] total)
- mem (used= 0.00MB, free= 629.91MB)
multiplayer/mainmenu map - loading dervish and chief animations, mp models
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
### DX9 tag 'shaders\shader_passes\shadow\shadow_generate' uses alphakill
file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_0.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_1.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_2.psh') error 0x00000002 'The system cannot find th
e file specified. '
file_open('tags\rasterizer\pixel_shaders_dx9\shaders_shader_passes_lightmap_ligh
tmap_tex_env_detail_dbl_spec_3.psh') error 0x00000002 'The system cannot find th
e file specified. '
ERROR: shader pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detail_dbl_s
pec' failed to postprocess
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detai
l_dbl_spec' in LOD #0 (skipping validation)
### ERROR shader template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec
' references invalid pass 'shaders\shader_passes\lightmap\lightmap_tex_env_detai
l_dbl_spec' in LOD #1 (skipping validation)
### ERROR shader 'objects\characters\masterchief\shaders\masterchief_visor' refe
rences invalid template 'shaders\shader_templates\opaque\tex_bump_env_dbl_spec'
(skipping validation)
TAG_LOAD: failed to postprocess: 'objects\characters\masterchief\shaders\masterc
hief_visor.shader'
TAG_LOAD: removing invalid tag objects\characters\masterchief\shaders\masterchie
f_visor
### WARNING model 'objects\weapons\rifle\smg\garbage\magazine\magazine' didn't h
ave begin fade or max draw distances set and we couldn't build defaults
### ERROR geometry 'objects\characters\elite\fp_body\fp_body' shader 'objects\ch
aracters\elite\shaders\inset_lights' is opaque but was imported as transparent
### WARNING model 'objects\characters\elite\elite_mp' variant 'default' cannot f
ind region 'hg_lights'
### WARNING unit 'objects\characters\elite\elite_mp' does not have both a render
model and an animation graph
WARNING: shader 'objects\weapons\multiplayer\flag\shaders\flag' could not resolv
e bitmap 'base_map'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\tens' could not reso
lve bitmap 'zero'
WARNING: shader 'objects\weapons\rifle\battle_rifle\shaders\ones' could not reso
lve bitmap 'zero'
### WARNING shader pass 'shaders\shader_passes\texture_camera\scope' texture #0
(implementation #0) has source extern - ignoring parameter name "scope"
### WARNING model 'objects\weapons\rifle\brute_plasma_rifle\brute_plasma_rifle'
collision model region 'default' has no corresponding model region (will not be
collideable)
### WARNING effect 'effects\objects\weapons\rifle\covenant_carbine\reloading' pa
rticle system is invalid
### WARNING effect 'effects\impact\explosion_small\brute_shot\detonation' part '
effects\impact\explosion_small\brute_shot\detonation' was not found
damage info postprocess: couldn't find a physics model constraint with name: hin
ge02
### WARNING object 'objects\vehicles\ghost\garbage\seat\seat' has a bounding sph
ere radius much less than its model (0.120000 vs 0.364857)
### WARNING effect 'effects\objects\vehicles\ghost\hull_destroyed_initial_damage
' particle system is invalid
### WARNING effect 'effects\objects\vehicles\ghost\hull_major_damage' particle s
ystem is invalid
### WARNING object 'objects\vehicles\ghost\garbage\l_wing_shell\l_wing_shell' ha
s a bounding sphere radius much less than its model (0.080000 vs 0.285048)
### WARNING object 'objects\vehicles\ghost\garbage\r_wing_shell\r_wing_shell' ha
s a bounding sphere radius much less than its model (0.120000 vs 0.264751)
### WARNING effect 'effects\objects\vehicles\scorpion\trans_hull_major' particle
system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_driver_major' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_front_tread_major' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_back_tread_major' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\scorpion\trans_turret_major' partic
le system is invalid
### WARNING effect 'effects\impact\explosion_large\scorpion_shell\shell_explosio
n' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_hull_destroyed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_destroyed' part
icle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_medium_damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_wing_destroyed' partic
le system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_medium_damage'
particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_rudder_major_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_major_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_turret_backhatch_major
_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\turrets\mortar\wraith_mortar
_explosion' particle system is invalid
### WARNING effect 'effects\objects\vehicles\wraith\trans_minigun_destroyed' par
ticle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_delayed_hull_destroye
d_damage' particle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_med_damage' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\banshee\trans_cab_major_damage' par
ticle system is invalid
### ERROR geometry 'objects\weapons\support_high\flak_cannon\projectiles\flak_pr
ojectile' shader 'objects\weapons\support_high\flak_cannon\shaders\flak_bolt_lum
inous' is transparent but was imported as opaque
### WARNING effect 'effects\objects\vehicles\spectre\trans_hull_destroyed' parti
cle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_minor_damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_medium_damage' p
article system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_wing_major_damage' pa
rticle system is invalid
### WARNING effect 'effects\objects\vehicles\spectre\trans_turret_major_damage'
particle system is invalid
### WARNING model 'objects\powerups\active_camouflage\active_camouflage' collisi
on model region 'glass' has no corresponding model region (will not be collideab
le)
### WARNING effect 'effects\impact\explosion_large\satchel_charge\satchel_charge
_explosion' particle system is invalid
Compiling scripts...
scripts successfully compiled.
Building Havok representation for bsp...
starting scenarios\multi\forgotten_sanctum\forgotten_sanctum...
Finished loading scenario in 00:01:07 [h:m:s] (00:01:07 [h:m:s] total)
- mem (used= 223.23MB, free= 406.68MB)
finding checkerboard sky surfaces...done
processing scenery objects
done processing scenery objects
NUG BUILD: built a grid with 10 triangles and 1 elements
made 1 cells and 11 designators (0 duplicated cells)
mean ratio of 11.000000 designators per occupied cell
no lights found - no photons to cast - no light to map!
Press any key to continue . . .


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Dec 26, 2008 10:18 PM    Msg. 3 of 3       
Why did you post in this topic your errors? And apparently you have no light source...

 

 
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