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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »object_attach

Author Topic: object_attach (8 messages, Page 1 of 1)
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keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Dec 8, 2008 07:23 PM    Msg. 1 of 8       
how do you use object attach
liiike
putting a marine in a warthog
ive tried the script
and i suck at scripting lol


SDAIRSTRIKE
Joined: Nov 12, 2008

avatar change XD


Posted: Dec 8, 2008 07:25 PM    Msg. 2 of 8       
the object attach script would be the best way maybe someone would be willing to help you


SeanTheLawn
Joined: Sep 4, 2007


Posted: Dec 8, 2008 08:04 PM    Msg. 3 of 8       
To put a marine in a Warthog, I'd use unit_enter_vehicle or vehicle_load_magic. If you really need to use object_attach, it is used like this:

(objects_attach *object* *string* *object* *string*)

Edited by seanthelawn on Dec 8, 2008 at 08:04 PM


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Dec 8, 2008 09:32 PM    Msg. 4 of 8       
well do you know what order they go in?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 9, 2008 01:00 AM    Msg. 5 of 8       
Right in that order...

Oh, and when using vehicle_load_magic, for the object, do I put the encounter of the AI?
Edited by Gamma927 on Dec 9, 2008 at 01:01 AM
Edited by Gamma927 on Dec 9, 2008 at 01:01 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Dec 9, 2008 01:16 AM    Msg. 6 of 8       
Quote: --- Original message by: Gamma927

Right in that order...

Oh, and when using vehicle_load_magic, for the object, do I put the encounter of the AI?
Edited by Gamma927 on Dec 9, 2008 at 01:01 AM
Edited by Gamma927 on Dec 9, 2008 at 01:01 AM


vehicle_load_magic (ai_actors )


keeefers
Joined: Jul 14, 2008

xfire-keeefers master chief loves cupcakes:)


Posted: Dec 9, 2008 09:42 AM    Msg. 7 of 8       
no i mean like

(objects_attach *here* *here* *here* *here*

what do i put ^^ ^^ ^^ ^^


bobbysoon
Joined: Feb 1, 2007


Posted: Dec 9, 2008 03:04 PM    Msg. 8 of 8       
(objects_attach parent "marker" child "marker")
child gets attached to parent, at markers. Marker(s) can be "", causing attachment at object(s) point of origin

 

 
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