Joined: Apr 3, 2006
- Environment Artist - robhow.com
Posted: Dec 13, 2008 03:12 PM
Msg. 2 of 3
I'll definitely check it out. Check your ground though it looks a bit rough, add some polys and smoothing groups to make it smoother for traversing.
Also it reminds me of "The Ark" from Halo 3.
Joined: Oct 8, 2006
Posted: Dec 14, 2008 01:08 PM
Msg. 3 of 3
The beta is pretty much the final version of the map. I am definitely open to any geometry changes however those are temporarily on hold due to the fact that my trial of max ran out. Within a few weeks I will be able to purchase a student license. I at the moment cant run a beta due to the fact I have some pressing issues in my life right now. I have sent a pm with a link to the beta. and my x-fire is simply "dontu". All I ask is that when distributing the beta do so wisely and of course have fun!
Ok with that out of the way I d like to give the map a little lip service.
The map's design was inspired by the Halo 3 campaign, specifically the section where the Dawn makes it's dramatic arrival. This section of the map always struck me with a wonderful potential for fun multiplayer vehicle combat. This was the basic inspiration for this map's creation. I have run some open betas online and have found the map runs best with at minimum 6 players and is best with 16 because of the map's large scale. Also due to the map's large scale it is critical that vehicles respawn quickly and players be given the tools for both long range combat and vehicle destruction. The default player spawn is with a battle rifle and a sniper. The default vehicle spawns include ghosts, gauss hogs, normal warthogs, and scorpion tanks. The map supports all gametypes, however the gametype that I personally have had the most fun is team slayer. The weapons on the map are primarily geared towards vehicle destruction, with 4 rockets on the map and ammo located in the center. Ill post a screen shot showing important weapons spawns a little later.
Oh and I guess I forgot to mention my gamertag: Frederike BRowN