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Author Topic: Human Campaign (769 messages, Page 1 of 22)
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UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 07:10 PM    Msg. 1 of 769       
Hey, guys I am here to start a discussion thread about the Human Campaign Project, since nobody used the site I created :P I decided to move it back onto the halomaps forum.

Progress (not much):

-Voice acting completed, being turned into tags
-BSPs partially completed
-tag index partially complete
-campaign script complete (below)


Team:
Black Doom: Tagging
UnevenElefant5: Non organic modelling and tagging, original script
pwner5889: Voice acting
Mythril: Modelling, tagging and BSP
XimwatchingyouX: Modelling and animating.
Nexus Halo: Original Idea, modelling.
OMGWTHBBQHAXZORZ XD: Voice acting
Exception: BSP
Advancebo: Vehicle Specialist
Polamee: Scripting


for those who dont know, this is going to be a project about three brothers who are fighting the covenant, in a style SIMILAR to H3: Recon. We are not copying recon, we are basing an idea off the theme of it.

so far we have this going for a storyline:

Nexus halo gets credit for this:

Here is an idea I've been thinking of for the single player. It would be 3 acts that involve 3 brothers.

ACT 1: Downed
-A fleet of pelicans are flying to a city to stop a real big problem that hasn't been decided yet.
-While your flying you see a couple of pelicans get shot down to create a drama effect.
-After they land the player goes about his objectives until he reaches a large tunnel.
-Sometime through this you see drop pods come crashing down in the distance.

ACT 2: Crashed
-The player is a survivor from one of the pelicans that where shot down in the opening of the first act.
-After the crash you go through streets and buildings until you regroup with the other pelican crash survivors.
-You all fight your way to meet up with another team outside of a large tunnel and enter it. (the first brothers squad)

ACT 3: Feet First
-You play an ODST that was dropped down in a drop pod into the city.
-You accomplish objectives like the other acts until you meet up with 2 squads at the end of a large tunnel.
-From there you go to finish the mission you had at the beginning of the story and eventually only the brothers are left alive and complete it.
-Then the brothers are extracted and fly off into the sunset.

What do you think? Of course i would have to model a who city which wouldn't be too difficult. The only problem would be different buildings. I would simply make many buildings and reuse them. Also to lower poly count I would go through the areas we are not using and delete windows and just put a texture there without an extrusion. Of course the areas that are not being used would have a trigger to kill you when it is entered. This project will require lots of scripting, animating, modeling and tons of other stuff.


THIS IS MY EXPANDED IDEA:
ATTENTION: MAJOR UPDATE
PS: DENNIS SORRY IF I MISSED SOME SWEAR WORDS IN HERE PLEASE DONT DELETE THIS POST!
SCRIPT:
Downed:
-you are [Lucas] and are flying into the city to stop a scarab
-cutscene starts out and you are riding in a pelican. behind you there are 3 others.
-the marines next to begins speaking:

random marine 1:
-so, wait, were fightin' a scarab?!

random marine 2:
-you got that right

random marine 1:
-{sarcastic}oh, well this should be fun.

random marine 3:
-quit your whining you...

pilot:
-{yelling}Brace yourselves!

-one of the pelicans behind you explodes, the other is hit and spirals down into a neighborhood below.

pilot:{yelling}
taking evasive action!

random marine 1:{yelling}
oh were screwed!

-the pelican dives down into the streets to avoid the fire from the covenant.
-soon after you disembark

MISSION:
-you take control of the marine [Lucas] and start off with an assault rifle and smg.
-you wait for the other pelican to drop off its marines and then you set off towards the scarab.
-you navigate your way through the neighborhood, then encounter your first enemies.
-grunts and jackals
-you easily take them out and continue through a ruined department store. you meet camoflauged elites.
-afterwards you go outside and must hide from multiple banshee patrols until you pick a homing rocket launcher.
-then you can take out the banshees
-afterwards a frantic distress call diverts you to help some marines
-you fight your way through some covenant patrols to get there.
-then you fight outside a marine command point under attack by the covenant.
-then you group up with some marines
-get a gauss hog and drive to rescue some more marines.
-on the way phantoms pass overhead and drop off ghosts, banshees also fly overhead.
-then you kill them and come to a large complex of buildings.
-you must avoid sniper fire until you reach a large parking lot
-there are marineds pinned down by a super wraith :P
-the cars are destructable :D
-you need to kill the wraith
-then you radio for evacuation



ACT 2: Crashed
-you are [Nathan] and are flying into the city to stop a scarab.
-cutscene starts out and you are riding in a pelican. there are 3 others.
-the marines are nervously silent until:

pilot2{yelling}:
covenant AA up ahead, brace your-

-pilot2 is cut off as the pelican is hit with a blast from the AA gun.

pilot2{yelling}
-copilot's down!

-another blast hits the pelican and the screen spins uncrontrollably as it spirals down.
-fade to black
-fade in, fuzzy vision

marines in distance:
-cursing, wounded moaning

sargent:{giving orders}
-Sound off!
-multiple "here"'s are heard
-your character gets up and the vision returns to normal.
-you take control of [Nathan]
-you have half health
-you pick up a battle rifle with half ammo.
-only 3 or 4 marines survived the crash, and they are wounded also.

Sargent{tired}
-all right, lets move it out, they're waiting for us at the tunnel
marines{yelling}
-Sir yes sir!

-you navigate your way through multiple destroyed buildings, fighting mostly grunts and jackals.
-after you get out of the nieghborhood, you find some marines holed up behind a makeshift barrier
-you walk up

marine 1:{thankful}
-hey there!, sure glad to see you!

Sargent:
-whats the situation?

marine 1:
-we got seperated from our battle group, so we dug in here

Sargent:
-well, our first priority should be to take out those d@*$ AA guns!

marine 1:
-argeed, Were right behind you sir!

Sargent:{giving orders}
-alright then, Let's move it out!

-the marines bring out 2 warthogs from behind the barrier
-you get in and drive into the distance where you can see a huge covenant AA gun.
-as you get near shade turrets prevent you from going right in, so you disembark and go into a nearby building.
-inside there are some convenient sniper rifles
-you use them to kill the crew of the gun.
-you get back into the warthog and continue to the next gun
-on the way you can see ODST drop pods hitting the ground (3rd brother)
-as you near the second gun, you are shot at by grunts with fuel rod cannons
-blocking the road up ahead are some hunters and elites.
-a cutscene takes over:

-the warthog skids and rolls over as a fuel rod hits it.
-the marines scramble for cover
-shouting can be heard in the distance
-the camera turns to first person like the jenkins cutscene
-your character runs into a nearby building

Sargent:{panicked} -yells in mike:
-anyone! please respond! we are pinned down by covenant and need immediate assistance! over!

-static

Sargent: D@*! it!

-marine{yelling}:
-Watch Out!

-a camoflauged elite pulls out an energy sword and stabs the sargent in the chest.
-marines open fire and kill the elite, but more grunts burst through another door.

-control returns to player.
-you follow the squad as they run out of the building and into the street. using some small cover you make it across then sprint away
-all the while a marine is screaming for backup

-again a cutscene takes over:

staticy voice:
-who is that down there?

marine with radio:
-This is Omega squad, were under attack and need immediate extraction!

staticy voice:
-Roger, on my way, be there in about 2 minutes

-control returns to player.
-countdown timer appears (2 min)

-waves of covenant appear and begin attacking your squad. you take up a defensive position in a building and return fire.
-after 2 minutes the pelican roars overhead, chainguns blazing at the covenant.
-the marines rush out and you follow them, and you help take out the last covenant then board the pelican.

cutscene:
-you watch the pelican fly off
-a voice can be heard

voice{yelling}
-All forces divert to Tunnel 4B, now! repeat all forces! withdraw and converge on tunnel 4B! Over!

pelican pilot:
-diverting coordinates

marines:
-(groaning/cursing)

ACT 3: Feet First

-fade in from black.
-first person camera
-you look around, and are trapped in a HEV pod.
-red lights and flashing panels make for a very confusing look

gunnery sargent:
-All right marines! lets strap in get ready! Hard drop!

marines:
-yessir!

gunnery sargent: while those pansy marines go down in pelicans and fancy dropships, they forget about us, H!@#JUMPERS! we are the best of the best, the hardest of the hard and the craziest of the crazy! AM I RIGHT MEN!?

marines:
-SIR YES SIR!

gunnery sargent:
-uh huh D@%! RIGHT I AM! Now get ready!

-a thump is heard

gunnery sargent:
-first pod away!

-another thump

gunnery sargent:
-secon pod gone!

-you pod moves, then an explosion propells you down into the atmosphere

-team leader:{yelling}
-all right men, maintain delta formation, dont go off course!

-acknowlegments are heard.

-random marine:{panicked yelling}
-Sarge! my thrusters wont respond! what do i do!?!?

-team leader:
-pull your chute!

-random marine:{panicked yelling}
-wont go sarge! AAAAAAAAAAAAAAAAAUUUUUUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHH!(long screams)(fades out)

-10 seconds later

-team leader:
-all right men engage thrusters!

-screen shakes

5 seconds later:

-team leader:

-landing in 5, 4, 3, 2, 1!

-screen shakes again as the drop pod hits the ground.


-you are [James] and the objective of this mission is to get to tunnel 4B.
-you get out of the pod and immediately you are put under fire from grunts and jackals.
-you see the other drop pods hit the ground and the marines get out.
-after you kill all the enemies you begin walking toward a waypoint on your hud.
-its pointing to the tunnel 4B
-you fight your way through waves of grunts and jackals until you reach the tunnel (this part of the level is short because you have to fight the scarab after)
-you reach the tunnel and see the other brothers with their squads.
[SORRY I CANT THINK OF ANY DIALOGUE!]
cutscene:

-player walks up to the first brother and the second brother also walks over

-player:
-hey
(man-hug) :P

-brother 2:
-hey man, nice to see you in one piece

-brother 3:
-hey dude, whats goin on

-player:
-um, not mu-
player is cut off as covenant phantoms fly overhead.

-random marine:{yelling}
-get in cover!

player rushes behind a crashed car

-control returns to player.

-there are 3 phantoms
-you use a [homing] rocket launcher to shoot them down.
-your brothers are invincible so they cant die in the battle

cutscene after phantoms are dead:

(SORRY FOR THE SWEARING DENNIS PLEASE DONT DELETE THIS POST)
-leader{giving orders}
-all right men!, we've got some retarted sons of b!@#es over there who think it would be a good idea to try and take over this city! Well its our job to prove them wrong

marines:
-Hell yeah!

leader:
-now we've got ourselves a scarab over there! Those split chinned B!#^!%!@ think were gonna run!! LETS SHOW EM JUST HOW WRONG THEY ARE!!!!

-marines:
HOO-RAH!!!!!!

-control returns to player
-pelicans come in and drop off weapons like in halo 2.
-then you fight through the tunnel(its actually like a sewer-type-thing).
-when you exit it you find yourself in a park with some benches and trees and rocks. (sorta looks like timberland)
-the scarab is in the center.
-it would just kind of walk in circles.
-you would have to get in a human flying vehicle (hornet, jet, helicopter, some kind of heavy pelican NO LONGSWORD)
-then you need to land on it and kill the pilots.
-then a cutscene takes over as the scarab blows up in a huge blue fireball
-you see the brothers sillouhettes (however you spell that) while the explosion goes on.
-one brother radios for evacuation.
-a pelican comes in
-some dramatic music starts playing and then fades to black


ALSO:

list of custom things we will need:
AA Wraith
SMG's (using exceptions model)
Gauss Hog
Beam Rifles
Some kind of AA turret
Scarab
human flying vehicle

LIST OF THINGS WE NEED:
-phantoms (codebrain)
-AA wraith
-SMG tags
-beam rifle tags
-AA Turret
-Scarab AI/vehicle tags
-human flying vehicle tags
-

Another Thing:

you may notice that the campaign seems ridicously easy in regards to the type of enemies.
I would like to tone down the number of elites and increase the number of grunts and jackals. The reason behind this being that marines cannot realistically take down elites easily. Maybe with a whole team, but not alone.

One more thing:

Concerning the Scarab battle; i do not, at this moment, know how the actual scarab will be made. I think it would be a good idea to have it follow command points so that it goes in a circle.

I promise the last thing:

Names:

lucas, nathan, james

I am sorry if you did not get to vote, you had your chance :P

OK, FOR REALZ THE LAST THING:

Here is the solution for the enemies on the scarab:

whats all this about trouble with the scarab? there are several ways to do it:

Credit goes to HeadHunter09 for this (even though he is no longer on the team :( )

1. make it an AI controlled vehicle that follows a command list, with the turrets wither attached as separate vehicles, or have them as weapon attachments with independent AI gunners.

2. Make it an AI controlled vehicle moving on its own with the above ideas for turrets, which would provide for flexible and interesting gameplay, but might make trouble in certain areas. However, there would be no problem with bumping into walls.

3. Make an animated scenery/device machine, that has vehicles/device machines attached to it for turrets.


I think I covered everything there :D just post here if i missed something

anyways feel free to criticize or give advice or support or whatever.

Quote: --- Original message by: Mythril


Render




Ingame. Oh and ignore the counter, it's a script I was testing out.

Edited by UnevenElefant5 on Jan 22, 2009 at 07:13 PM
Edited by UnevenElefant5 on Feb 4, 2009 at 08:51 PM
Edited by UnevenElefant5 on Feb 5, 2009 at 07:49 PM
Edited by UnevenElefant5 on Feb 5, 2009 at 08:11 PM
Edited by UnevenElefant5 on Feb 5, 2009 at 08:23 PM
Edited by UnevenElefant5 on Feb 10, 2009 at 11:05 AM
Edited by UnevenElefant5 on Feb 10, 2009 at 06:35 PM
Edited by UnevenElefant5 on Feb 15, 2009 at 08:28 PM
Edited by UnevenElefant5 on Apr 12, 2009 at 06:40 PM
Edited by UnevenElefant5 on Apr 14, 2009 at 12:02 AM
Edited by UnevenElefant5 on Apr 20, 2009 at 08:22 PM
Edited by UnevenElefant5 on Apr 24, 2009 at 09:43 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jan 14, 2009 07:13 PM    Msg. 2 of 769       
Halo 3 ODST Game much?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 07:22 PM    Msg. 3 of 769       
Quote: --- Original message by: UnevenElefant5
for those who dont know, this is going to be a project about three brothers who are fighting the covenant, in a style SIMILAR to H3: Recon. We are not copying recon, we are basing an idea off the theme of it.

Edited by UnevenElefant5 on Jan 14, 2009 at 07:22 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 14, 2009 07:28 PM    Msg. 4 of 769       
Quote: --- Original message by: Newbkilla
Halo 3 ODST Game much?


How can you even say that? The games isn't out yet. Bungie hasn't released any information about the story yet. Just because it involves an ODST coming down in a drop pod doesn't mean anything.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 07:45 PM    Msg. 5 of 769       
Nexus is right, just because we are using an ODST does not mean we are copying Recon. Our campaign gameplay will be somewhat similar because we are using an ODST and they do not have recharging shields, however we will be including a number of custom things which will set our campaign apart from recon.


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Jan 14, 2009 07:53 PM    Msg. 6 of 769       
I'm on the lappy right now and I can't remember Mythril's pass so I made a mule ;)

So this is back up? Any help you want with modelling?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 14, 2009 07:54 PM    Msg. 7 of 769       
Change Act 3's intro. It would be easier to find an alternative. It's just I hate seeing the idea copied over again. Act 3's intro is a copy of Recon's idea or just too plain. Make it different, like a successful drop where there are many survivors and that you rush throughout the city to take it back. Then, the ending is up to you. That's my suggestion.

Mythril, xfire nao please.
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 07:55 PM    Msg. 8 of 769       
well, i was thinking who would model the BSP's, i know i said i would, but that seems like a lot of work. Maybe we could split the modelling between everyone, or each one models a single level?


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Jan 14, 2009 07:57 PM    Msg. 9 of 769       
Quote: --- Original message by: DarkHalo003

Change Act 3's intro. It would be easier to find an alternative. It's just I hate seeing the idea copied over again. Act 3's intro is a copy of Recon's idea or just too plain. Make it different, like a successful drop where there are many survivors and that you rush throughout the city to take it back. Then, the ending is up to you. That's my suggestion.

Mythril, xfire nao please.
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM


Don't have xfire on this compu :( mebe I'll download in a sec.

Sure, we can split the modelling.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 08:02 PM    Msg. 10 of 769       
Quote: --- Original message by: Mythie
Sure, we can split the modelling.


k cool because that would be too much work for me. and we might need someone else to voice act because we have 2 actors and theres 3 brothers, also can anyone on the team script or do cutscenes? if so please say so.


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Jan 14, 2009 08:03 PM    Msg. 11 of 769       
I can script and do cutscenes...haven't done it for a while though.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 08:12 PM    Msg. 12 of 769       
ok good, also we never decided on names. i think there were:

Alex
Logan
James
Chris
and maybe some other ones i forgot :P anyway I think we should put it to a vote.
i vote for chris, james and alex
Edited by UnevenElefant5 on Jan 14, 2009 at 08:12 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 14, 2009 08:23 PM    Msg. 13 of 769       
I vote on Burton, Tyler, and Jerold.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 09:08 PM    Msg. 14 of 769       
no, kid brought it up, but nexus thought up the three acts.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 14, 2009 09:21 PM    Msg. 15 of 769       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Mythie
Sure, we can split the modelling.


k cool because that would be too much work for me. and we might need someone else to voice act because we have 2 actors and theres 3 brothers, also can anyone on the team script or do cutscenes? if so please say so.


if you need i will model, i do enough of it anyway and im loosing ideas...
as for your voice problem, why dont 1 of the people use 2 different voices?, like 1 character could have a higher voice, then for the other he can talk in a deeper tone..

anyway just a sugestion, if i can model for you, that would be great, if i cant then it doesnt really matter.


pwner5889
Joined: Jun 13, 2008


Posted: Jan 14, 2009 09:34 PM    Msg. 16 of 769       
I hope this thread does not get locked.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 14, 2009 09:36 PM    Msg. 17 of 769       
In before lock


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 14, 2009 09:36 PM    Msg. 18 of 769       
why would it, its a usefull good idea?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 14, 2009 09:36 PM    Msg. 19 of 769       
Why would it? There's nothing at the moment that would make it get locked. As long as we stay on task.


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 14, 2009 09:39 PM    Msg. 20 of 769       
im still wating forsome to answer my question ^^^^^^


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 09:46 PM    Msg. 21 of 769       
Quote: --- Original message by: Exception
im still wating forsome to answer my question ^^^^^^

because the last topic got locked because some people got in an argument. as long as we dont argue we will be okay.
Quote: --- Original message by: Sheer
I'm not supporting you guysEdited by Sheer on Jan 14, 2009 at 09:39 PM



makes me :( lol
Edited by UnevenElefant5 on Jan 14, 2009 at 09:47 PM


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 14, 2009 09:51 PM    Msg. 22 of 769       
nononon dude i mean this question
VVVVVVVVVVV


Quote: --- Original message by: Exception
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Mythie
Sure, we can split the modelling.


k cool because that would be too much work for me. and we might need someone else to voice act because we have 2 actors and theres 3 brothers, also can anyone on the team script or do cutscenes? if so please say so.


if you need i will model, i do enough of it anyway and im loosing ideas...
as for your voice problem, why dont 1 of the people use 2 different voices?, like 1 character could have a higher voice, then for the other he can talk in a deeper tone..

anyway just a sugestion, if i can model for you, that would be great, if i cant then it doesnt really matter.


Advancebo
Joined: Jan 14, 2008


Posted: Jan 14, 2009 09:56 PM    Msg. 23 of 769       
Maybe I will join...

model, vehicle animation, shaders, tagging, biped rigging, guerilla, hud, tags.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 10:03 PM    Msg. 24 of 769       
we'd be glad to have you both advancebo and exception
just give your xfires
Edited by UnevenElefant5 on Jan 14, 2009 at 10:04 PM
oh and i was thinking about if we could make a scarab, and i came up with some ideas:
1 animated scenery, but idk if the AI would stay on.
2 make it actual AI and make it follow command points, but again idk if the AI would stay on
Edited by UnevenElefant5 on Jan 14, 2009 at 10:05 PM


Exception
Joined: Jul 9, 2008

Been So So long since I have been on this Forum


Posted: Jan 14, 2009 10:08 PM    Msg. 25 of 769       
my xfire is truekaos, (because my name used to be kaos but....)

just add me, im on right now


Advancebo
Joined: Jan 14, 2008


Posted: Jan 14, 2009 10:17 PM    Msg. 26 of 769       
advancebo


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 14, 2009 10:30 PM    Msg. 27 of 769       
yeah well we are gonna get the script so we can figure out what to make so then we can model it
and yes its for single player
Edited by UnevenElefant5 on Jan 14, 2009 at 10:30 PM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 14, 2009 11:54 PM    Msg. 28 of 769       
Quote: --- Original message by: DarkHalo003

Change Act 3's intro. It would be easier to find an alternative. It's just I hate seeing the idea copied over again. Act 3's intro is a copy of Recon's idea or just too plain. Make it different, like a successful drop where there are many survivors and that you rush throughout the city to take it back. Then, the ending is up to you. That's my suggestion.


Isn't that what ODST's are used for? I'm tired of seeing Single player missions where you play as the Master Chief. I chose an ODST because it hasn't been done before in HCE or at least popular. Sure I see what you mean by no survivors and it can be changed to maybe instead of him running through the city the squads can actually go to him since in real life that's what would happen but I'm not making this so it's not up to me.

Quote: --- Original message by: Scrables_the_DeathDealer
Only problem with this thread is the part tagged with Nexus Halo: Original Idea, as it was kidd who had the idea, and after the thread went to hell Nexus made a 5 second thread in which he exploded at me and got it locked.


I guess you forgot when you called everyone in the thread idiots because KiDD wanted it locked. After I got annoyed by you I made another topic in which you followed and got it locked. Also the storyline, was my idea. It was KiDD's Idea to make the topic.
Edited by Nexus Halo on Jan 14, 2009 at 11:58 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 15, 2009 12:03 AM    Msg. 29 of 769       
Quote: --- Original message by: DarkHalo003

Change Act 3's intro. It would be easier to find an alternative. It's just I hate seeing the idea copied over again. Act 3's intro is a copy of Recon's idea or just too plain. Make it different, like a successful drop where there are many survivors and that you rush throughout the city to take it back. Then, the ending is up to you. That's my suggestion.

Mythril, xfire nao please.
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM

I want to use an ODST. And ODSTs are inserted via drop pod. The whole campaign is based on the ODST concept. And what do you mean by successfull? I never said it would be a complete failure. I'm just saying there would be some casualties. It's obviously not a very safe thing to do, dropping from the sky in something like a small car.
Edited by UnevenElefant5 on Jan 15, 2009 at 12:11 AM


Mythril
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Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Jan 15, 2009 06:40 AM    Msg. 30 of 769       
Quote: --- Original message by: UnevenElefant5

Quote: --- Original message by: DarkHalo003

Change Act 3's intro. It would be easier to find an alternative. It's just I hate seeing the idea copied over again. Act 3's intro is a copy of Recon's idea or just too plain. Make it different, like a successful drop where there are many survivors and that you rush throughout the city to take it back. Then, the ending is up to you. That's my suggestion.

Mythril, xfire nao please.
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM
Edited by DarkHalo003 on Jan 14, 2009 at 07:55 PM

I want to use an ODST. And ODSTs are inserted via drop pod. The whole campaign is based on the ODST concept. And what do you mean by successfull? I never said it would be a complete failure. I'm just saying there would be some casualties. It's obviously not a very safe thing to do, dropping from the sky in something like a small car.
Edited by UnevenElefant5 on Jan 15, 2009 at 12:11 AM


Which ODST biped or make a custom one?
E: 3rd time posting this cause it always get's locked out:
http://www.xfire.com/video/59f0f/
Edited by Mythril on Jan 15, 2009 at 06:41 AM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 15, 2009 10:09 AM    Msg. 31 of 769       
I know there is already one on this site and I know scrables was doing one, idk what happened to it though. I would prefer to use the one from this site because it eliminates a lot of work. I am talking about this one:

http://hce.halomaps.org/index.cfm?fid=3983

That one seems okay, although it doesn't say who made it.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 15, 2009 11:44 AM    Msg. 32 of 769       
It also doesn't have ODST fp arms. MC.


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Jan 15, 2009 12:35 PM    Msg. 33 of 769       
well I have a few ideas here first of all we might need a team name, for example CERT for custom edition recon team or something like that. second of all the scarab might work maybe if you make it a vehicle thats piloted by ai but at the same time scripted like it can follow a set of comands and animations and then script the scarab ai. third of all I think we should make a custom odst biped or maybe get a model and modify it, or as a reference. What I think we should do with the biped is make it as detailed as possible but not too much so it won't look bad ingame for example you see that the helmet of a odst in halo 2 didn't have those "curves" in the visor but in the halo 3 odst you could see kind of "curves" in the visor so thats what I meant by detailed ya ok bye :P.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 15, 2009 01:31 PM    Msg. 34 of 769       
Quote: --- Original message by: L0d3x
The ODSTs in that link are really not very good, they're almost the size of Spartans and seem somewhat fat.

That's just the pictures dimensions, they look better in game, although I agree we should make them smaller, it would make facing elites more intimidating.

And I don't think AI will be able to stay on the scarab, I think we might be able to attach weapons with the models of elites and stuff, but then they would be invincible.

As for a team name I kinda like HCERecon :P



Edited by UnevenElefant5 on Jan 15, 2009 at 01:37 PM


pwner5889
Joined: Jun 13, 2008


Posted: Jan 15, 2009 01:54 PM    Msg. 35 of 769       
shouldnt all of you guys be in school right now? oh and i think that we should just stick with the phantom as a boss instead so that way we dont have to worry about making the AI stay on the scarab. To unevenelefant= HALO CE'S GAME ENGINE CANNOT HANDLE PEOPLE BEING IN VEHICLES WHILE THEY ARE MOVING I HAVE TOLD YOU THAT TIME AND TIME AGAIN!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Ok sorry about that guys i had to say it because i have told him 20 times so far that halo cannot support moving vehicles with poeple on them.

 
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