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Author Topic: Does anyone know how to make a door work? (5 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 29, 2009 10:56 AM    Msg. 1 of 5       
Well I placed a door in one of my levels and was wondering if somone knows how to make it were a panel can open and close a door like in campaign mode?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 29, 2009 10:59 AM    Msg. 2 of 5       
that would be a device_machine and a device_control it would require scripting I think, and it won't sync online without a special script.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jan 29, 2009 11:04 AM    Msg. 3 of 5       
Doesn't have to work online it's just for my level with AI in it


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Jan 29, 2009 01:22 PM    Msg. 4 of 5       
Most doors usually work with a built in trigger volume, think of it as a door in your local supermarket you know the one that opens when you get close?

Well, this is how the majority of doors open. And, yes, you can open it via scripts for online use. But I personally am not a fan of this method as it very rarely worked for me.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Jan 29, 2009 01:39 PM    Msg. 5 of 5       
Which door are you using? If you're using a door from campaign, most of them aren't set to open automatically, which you can test by placing a biped infront of it.

 

 
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