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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How do you create ongoing level edges like in death island?

Author Topic: How do you create ongoing level edges like in death island? (9 messages, Page 1 of 1)
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Merkatroyd
Joined: Feb 4, 2009


Posted: Feb 14, 2009 05:47 PM    Msg. 1 of 9       
I am creating a flat desert map. how do I create ongoing scenery outside of the sky box?(like the continuing water in Death island)


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 14, 2009 06:09 PM    Msg. 2 of 9       
Make it go very far, so you can't tell that it really ends. Also, use a invisible wall so people can't go far enough to see.


Merkatroyd
Joined: Feb 4, 2009


Posted: Feb 14, 2009 06:11 PM    Msg. 3 of 9       
How do you create an invisible wall?


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 14, 2009 08:29 PM    Msg. 4 of 9       
Quote: --- Original message by: Merkatroyd
How do you create an invisible wall?


Just have the faces where you want the wall to be, and give those faces the "+sky" material.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 14, 2009 09:09 PM    Msg. 5 of 9       
WRONG! Make the faces and give them a +unused* material.


MF Boom
Joined: Mar 5, 2007

I am the bone of my sword...


Posted: Feb 15, 2009 09:32 AM    Msg. 6 of 9       
Quote: --- Original message by: chrisk123999
WRONG! Make the faces and give them a +unused* material.


Either way works, actually. I've used +sky, and it doesn't seem to harm it any...

But, yeah; I forgot about that one. Thanks for mentioning it.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 15, 2009 11:10 AM    Msg. 7 of 9       
If you use a +sky, the level ends right there and you can walk over to it and see where the water plane stops. You would need the +sky very far back. And have a invisible wall stopping you from getting anywhere near to the edge of the map.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Feb 15, 2009 11:15 AM    Msg. 8 of 9       
Quote: --- Original message by: MF Boom
Quote: --- Original message by: chrisk123999
WRONG! Make the faces and give them a +unused* material.


Either way works, actually. I've used +sky, and it doesn't seem to harm it any...

But, yeah; I forgot about that one. Thanks for mentioning it.


I think that the +unused * would be best, but I swear I've been able to put scenery outside of the map past the skybox geometry in sapien. Actual playerclipping is best because that's what it's made for; preventing you from getting places.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Feb 15, 2009 12:43 PM    Msg. 9 of 9       
You can't put scenery outside the BSP. Even if you did it would not show up in-game.

 

 
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