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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE Technical / Map Design »Common Debug.txt errors.

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Author Topic: Common Debug.txt errors. (42 messages, Page 2 of 2)
Moderators: Dennis

UnevenElefant5
Joined: May 3, 2008

Fluttershy is best pony


Posted: Apr 12, 2012 03:51 PM          Msg. 36 of 42
updated the following:

degenerate triangles
different file sizes
background sound
animation graphs do not match
animation corruption
fog planes intersected
material index exception
cant extract sprites

Added Koo and Maniac's posts to the "General Advice" section. Please post any more errors you come across with their causes and solutions.


1337
Joined: Dec 2, 2011

xfire: alienx48


Posted: Jun 14, 2012 07:53 PM          Msg. 37 of 42
Anyone know what this error means?


06.15.12 09:48:01  tool pc 01.00.00.0609 ----------------------------------------------
06.15.12 09:48:01 reference function: _write_to_error_file
06.15.12 09:48:01 reference address: 42ca20
06.15.12 09:48:01 Couldn't read map file './toolbeta.map'
06.15.12 09:48:01 tag data 'hs_syntax_data_definition' too large.
06.15.12 09:48:01 failed to load scenario tag 'levels\test\bloodgulch\testingmap'
06.15.12 09:48:01 tag data 'hs_syntax_data_definition' too large.
06.15.12 09:48:01 failed to load scenario tag 'levels\test\bloodgulch\testingmap'
06.15.12 09:48:01 need to get the following tags:
06.15.12 09:48:01


Seems to be something to do with scripts, since that was what I was testing when I got this, but I have no idea what the hs_syntax_data_definition is, and it doesn't say that I need any tags. I don't think scripts had a size limit, and the one I was testing was only about 100 lines, and compiled successfully in os_sapien, and I was building the cache file with os_tool

Just checked, and in Guerilla 0_hs_source_files_block is 535 btyes
Edited by 1337 on Jun 14, 2012 at 07:57 PM
Edited by 1337 on Jun 14, 2012 at 07:59 PM


nihao123456ftw
Joined: Mar 24, 2012


Posted: Jul 19, 2012 07:55 PM          Msg. 38 of 42
You need to compile any tags that have been modified with opensauce with opensauce programs.

you have to type "os_tool build-cache-file levels\test\bloodgulch\testingmap" now

you are now doomed to write 3 extra characters for compiling for the rest of your life

Quote:
the tag 'ui\hud\hud_icon_messages' was the wrong group type ('string_list' instead of 'unicode_string_list')
Problem: The .string_list file is not in the correct format.
Solution: save it in the right format. Whichever format tool tells you. Here you would save it as "unicode_string_list"


If you're using that string_list modifier, whether it's the e3p0 hacked version or not, it seems to swap the filetypes around when you save for some reason. That means that when you need a unicode_string_list file, save it as a normal string_list file then rename the extension to unicode_string_list afterwards
Edited by nihao123456ftw on Jul 19, 2012 at 08:00 PM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Aug 12, 2012 04:08 AM          Msg. 39 of 42
can i post this here?

07.19.12 13:22:36 a hobo pc 01.01.00.0609 ----------------------------------------------
07.19.12 13:22:36 reference function: _write_to_error_file
07.19.12 13:22:36 reference address: 401b13
07.19.12 13:22:36 Couldn't read map file './a_hobobeta.map'
07.19.12 13:22:37 CreateDevice succeeded with refresh rate = 0
07.19.12 13:22:37 Increasing sound decompression buffer size to 1048576 bytes
07.19.12 13:22:38 crosshair item 0 for halo3\hud\weapon interfaces\master\master rounds references an invalid sequence
07.19.12 13:22:43 local player 0, weapon (0x0), deleted unexpectedly
07.19.12 13:23:27 EAX: 0x001E1644
07.19.12 13:23:27 EBX: 0xFFFFFF01
07.19.12 13:23:27 ECX: 0x001E3720
07.19.12 13:23:27 EDX: 0x000018A8
07.19.12 13:23:27 EDI: 0x0012F300
07.19.12 13:23:27 ESI: 0x00000000
07.19.12 13:23:27 EBP: 0x0012F1D8
07.19.12 13:23:27 ESP: 0x0012F1C8
07.19.12 13:23:27 EIP: 0x7C90E514, C3 8D A4 24 ?????
07.19.12 13:23:27 EXCEPTION halt in \halopc\haloce\source\cseries\profile.c,#442: parent_timesection->self_msec >= child_timesection->elapsed_msec

any solutions? this happens when i open a scenario in hobo and sapien


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Aug 30, 2012 02:39 PM          Msg. 40 of 42
Quote: 01.08.09 17:59:24 EAX: 0x0B173668
01.08.09 17:59:24 EBX: 0x00000001
01.08.09 17:59:24 ECX: 0x06466C84
01.08.09 17:59:24 EDX: 0x00000000
01.08.09 17:59:24 EDI: 0x0012E3F8
01.08.09 17:59:24 ESI: 0x00000000
01.08.09 17:59:24 EBP: 0x0012E2D0
01.08.09 17:59:24 ESP: 0x0012E2C0
01.08.09 17:59:24 EIP: 0x7C90EB94, C3 8D A4 24 ?????
01.08.09 17:59:24 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #3 is not a valid animation_block index in [#0,#3)
Problem: Something is wrong with a .model_animation file. It is probably one you modified.
Solution: Just delete the one you modified and redirect any tags referencing it to new directories.
This could be caused by extracting the scorpion or monitor (343 guilty spark) tags using the HEK+. It has a known issue with these tags. I believe these tags are available on halomaps, but if not the only way to get them back is to reinstall the HEK. Make sure you back up your tags folder if you have modified default tags.


An easy fix. Go into the animation file and at the very top, the "objects" section (field #0, as referenced by the exception error there), that's your issue. What the error is telling you is that the field there is set to an option that does not exist.

Simply set it to one that does exist (and would cause the model to then function correctly). This works with the Scorpion, as well as any helicopter tag that is ripped.

Also, in the same section, HEK+ inverts the "frame/scale" option. If it says "frame", choose scale (and vice versa), then see if it animates. Play around with it and learn the relationship between that section and the "Functions" section in the .vehicle tag, and this particular error will become very easy to deal with. There is no need to constantly re-extract the tag unless it simply cannot be opened (in which case Guerilla will throw an error, disallowing you from opening said tag).
Edited by drillinstructor on Aug 31, 2012 at 07:22 PM


vampire_girl
Joined: Apr 16, 2009

Astral Queen


Posted: Sep 30, 2012 11:01 AM          Msg. 41 of 42
As nobody else posted this,and this seems the right place;
Coincident Triangles
### WARNING found #201 coincident triangles.

I got this error today, and figured it out quickly. It's simply 2 triangles on top of each other.

(Not exactly what a Coincident Triangle looks like but pretty similar.)


Nothing to worry about and easy to fix.
I paid a little too much attention in primary school geometry class!


ziko
Joined: Feb 26, 2011

Raw!


Posted: Dec 15, 2012 11:24 PM          Msg. 42 of 42
I recently installed Open Sauce and in the download it included OS Sapien, OS Guerilla, OS tool and Open Sauce. When i tried to open OS Sapien it showed me the scenario files to open so I chose bloodgulch.scenario and it would not load! So i tried the same thing in Normal Sapien and the exact same problem occurred! (This problem did not occur before I installed Open Sauce)

The Debug Text

12.16.12 15:07:15 sapien pc 01.00.00.0609 ----------------------------------------------
12.16.12 15:07:15 reference function: _write_to_error_file
12.16.12 15:07:15 reference address: 401b13
12.16.12 15:07:15 Couldn't read map file './sapienbeta.map'
12.16.12 15:07:16 CreateDevice succeeded with refresh rate = 0
12.16.12 15:07:16 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.16.12 15:07:16 Increasing sound decompression buffer size to 1048576 bytes
12.16.12 15:07:16 file_open('tags\cmt\hud\bitmaps\damage.bitmap') error 0x00000003 'The system cannot find the path specified. '
12.16.12 15:07:16 couldn't open bitmap tag 'damage.bitmap'.
12.16.12 15:07:16 file_open('tags\h2\hud\bitmaps\misc\postgame_carnage_report.bitmap') error 0x00000003 'The system cannot find the path specified. '
12.16.12 15:07:16 couldn't open bitmap tag 'postgame_carnage_report.bitmap'.
12.16.12 15:07:16 failed to load hud_globals tag 'ui\hud\default'
12.16.12 15:07:16 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
12.16.12 15:07:16 failed to load globals tag 'globals\globals'
12.16.12 15:07:16 couldn't load game globals (get new tags)
12.16.12 15:07:16 need to get the following tags:
12.16.12 15:07:16 cmt\hud\bitmaps\damage.bitmap
12.16.12 15:07:16 h2\hud\bitmaps\misc\postgame_carnage_report.bitmap
12.16.12 15:07:16 .bitmap
12.16.12 15:07:16
12.16.12 15:07:16 game_load() failed.


12.16.12 15:07:23 sapien pc 01.00.00.0609 ----------------------------------------------
12.16.12 15:07:23 reference function: _write_to_error_file
12.16.12 15:07:23 reference address: 401b13
12.16.12 15:07:23 Couldn't read map file './sapienbeta.map'
12.16.12 15:07:23 CreateDevice succeeded with refresh rate = 0
12.16.12 15:07:23 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.16.12 15:07:23 Increasing sound decompression buffer size to 1048576 bytes
12.16.12 15:07:23 file_open('tags\cmt\hud\bitmaps\damage.bitmap') error 0x00000003 'The system cannot find the path specified. '
12.16.12 15:07:23 couldn't open bitmap tag 'damage.bitmap'.
12.16.12 15:07:23 file_open('tags\h2\hud\bitmaps\misc\postgame_carnage_report.bitmap') error 0x00000003 'The system cannot find the path specified. '
12.16.12 15:07:23 couldn't open bitmap tag 'postgame_carnage_report.bitmap'.
12.16.12 15:07:23 failed to load hud_globals tag 'ui\hud\default'
12.16.12 15:07:23 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
12.16.12 15:07:23 failed to load globals tag 'globals\globals'
12.16.12 15:07:23 couldn't load game globals (get new tags)
12.16.12 15:07:23 need to get the following tags:
12.16.12 15:07:23 cmt\hud\bitmaps\damage.bitmap
12.16.12 15:07:23 h2\hud\bitmaps\misc\postgame_carnage_report.bitmap
12.16.12 15:07:23 .bitmap
12.16.12 15:07:23
12.16.12 15:07:23 game_load() failed.

 
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