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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE Technical / Map Design »Teleporters on vehicles

Author Topic: Teleporters on vehicles (6 messages, Page 1 of 1)
Moderators: Dennis

Raptor09
Joined: Mar 17, 2009


Posted: Mar 17, 2009 07:10 PM          Msg. 1 of 6
Hello. Im new here, but not so new to CE. Just wondering, has a teleporter ever been mounted to a vehicle? ie: Having a teleporter on the platform of a scarab. I have a pretty good idea for a map design, but this would be key to making it as good as i want it to be.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Mar 17, 2009 08:18 PM          Msg. 2 of 6
Look At this tutorial for teleporters http://hce.halomaps.org/index.cfm?fid=1234


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 18, 2009 04:08 AM          Msg. 3 of 6
No, you cannot attach a teleporter to a vehicle.


Megaguirus
Joined: Feb 26, 2009

Scootaloo, the closest the site has to a Pony.


Posted: Mar 18, 2009 12:28 PM          Msg. 4 of 6
unless the vehicle was stationary, like they did with reach city, there was a teleporter exit on the scarab


RemnantDark
Joined: Feb 24, 2009

X-Fire: Serioussharpshooter


Posted: Mar 18, 2009 05:13 PM          Msg. 5 of 6
If you want the vehicle drivable I wouldn't thing that would work but I would recommend downloading halo vehicle reference models with textures and then importing that into your map and sticking a teleport on it I guess.


kirby_422
Joined: Jan 22, 2006

銀河美少年


Posted: Mar 18, 2009 08:05 PM          Msg. 6 of 6
Do you want the teleporter to a stationary point, or another moving point?

(global short number 0)

(script continuous looking
(ai_attach biped1 biped1)
(ai_attach biped2 biped2)
(ai_look_at_object biped1 biped2)
(ai_look_at_object biped2 biped1)
(objects_attach customtelehog1 "biped1" biped1 "body")
(objects_attach customtelehog1 "biped2" biped2 "body")
(sleep5)
)

(script continuous tele
(if (objects_can_see_object biped1 (unit (list_get (players) NUMBER) 45)
(if (objects_can_see_object biped2 (unit (list_get (players) NUMBER) 45)
(object_teleport (unit (list_get (players) NUMBER) TELE-FLAG)
))
(set number (+ number 1))
(if (= (> number 15) 1) (set number 0))
)



and then if you want it moving, replace the object_teleport with
(begin
(objects_attach (unit (list_get (players) NUMBER)) "body" secondarypoint "tele-exit")
(objects_detach (unit (list_get (players) NUMBER)) secondarypoint)
)


basicly, the 2 bipeds stare at eachother, and if both of them can see the character within 45 degrees of their looking, then they teleport em. you can ajust the 45 if you want, or just move their attach markers further apart to manipulate the tele area

 

 
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