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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Smoothing the Testures into each other.

Author Topic: Smoothing the Testures into each other. (6 messages, Page 1 of 1)
Moderators: Dennis

Garanas
Joined: Nov 16, 2008


Posted: Mar 19, 2009 12:05 PM    Msg. 1 of 6       
Ok guys,
i have a question

how to let one testure slowly fade into another?

like in Cougalation
from Sand to Grass

How to perform such a thing?


Garanas
Joined: Nov 16, 2008


Posted: Mar 20, 2009 10:32 AM    Msg. 2 of 6       
Well, i had that idea allready long ago
and im not stealing anything!

becuase onece i started liek 1 month i allready wanted to know it
and i still dont ;)
so asking is allways the best thing.
and your idea wahs about those rocks and Tires,
and how to make that Effect
tw i know that now to
but i still dont know how to let it go over in each other...


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Mar 22, 2009 05:26 AM    Msg. 3 of 6       
You unwrapp the map and paint the texture, it's not the same method as using the multi-subobject.


Garanas
Joined: Nov 16, 2008


Posted: Mar 23, 2009 04:19 AM    Msg. 4 of 6       
could you please explain it better
i really need it lol

Please Explain it better for me


rugal
Joined: May 11, 2008


Posted: Mar 23, 2009 05:19 AM    Msg. 5 of 6       


I do not see what to say furthermore ^^


Garanas
Joined: Nov 16, 2008


Posted: Mar 23, 2009 05:22 AM    Msg. 6 of 6       
so the Secondary Plain map must be the map where it can go into?
and the Basemap
does that map matters?
and the Lush is the sand i quess?

please could you explain it!
i would love you loL!

EDIT:

is it even possible with 3 Textures?
Edited by Garanas on Mar 23, 2009 at 05:27 AM

 

 
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