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Author Topic: Floaters in map? (floating boxes) (3 messages, Page 1 of 1)
Moderators: Dennis

Joined: Feb 24, 2009

X-Fire: Serioussharpshooter

Posted: Mar 21, 2009 12:34 PM    Msg. 1 of 3       
Can i make a floating box or structure in my map that I have modeled (not scenery), every test I have tried I get this error when trying to export the JMS "--No ""get"" function for undefined" and in the list in JMS exporter this command is highlighted

append face_shader_index ((findItem geom_materials geometry_objects[g].material[face_matID[f]]) - 1)

Does this have something to do with my material? My map is not textured.

I have made floating boxes in my maps before but IDK why I cant do it again... I guess it is probably some other error related to the material

any help would be appreciated,



Yeah this is related to material... I always thought you could export without textures... guess not?
Edited by RemnantDark on Mar 21, 2009 at 12:57 PM

Joined: Aug 10, 2008

=CE= Chris [Captain] [=]

Posted: Mar 21, 2009 01:06 PM    Msg. 2 of 3       
The HEK tutorial says not to have floating stuff like that in the map. There has to be a good reason for it. And yea, if you just want to test it out, just give the whole maps one texture.

Joined: Feb 24, 2009

X-Fire: Serioussharpshooter

Posted: Mar 21, 2009 05:16 PM    Msg. 3 of 3       
Yeah but I want to have pillars coming out of a slanted surface, and that would be very hard to make if I made them part of the BSP physically unless I slanted them to be parallel with the surface itself but that would make them very hard to stand upon xD


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