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Author Topic: 30 min SP (285 messages, Page 6 of 9)
Moderators: Dennis

Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 13, 2009 10:54 AM    Msg. 176 of 285       




DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 13, 2009 11:00 AM    Msg. 177 of 285       
Why did you model something from the storm?


Advancebo
Joined: Jan 14, 2008


Posted: Jun 13, 2009 11:02 AM    Msg. 178 of 285       
for the sp dur.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jun 13, 2009 11:29 AM    Msg. 179 of 285       
Shaping up to be great.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: Jun 13, 2009 02:38 PM    Msg. 180 of 285       
I first thought it was forerunner by looking at the top, but after seeing the door I realised it was the storm.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 13, 2009 06:49 PM    Msg. 181 of 285       
Yes, I get that alot. Ty. :p


Advancebo
Joined: Jan 14, 2008


Posted: Jun 13, 2009 06:52 PM    Msg. 182 of 285       
Maybe with a few modifications to the lower area, it can be forerunner.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: Jun 13, 2009 07:26 PM    Msg. 183 of 285       
Quote: --- Original message by: DarkHalo003
Why did you model something from the storm?
Because that level is composed of win


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 14, 2009 12:41 PM    Msg. 184 of 285       



UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jun 14, 2009 12:43 PM    Msg. 185 of 285       
:O


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 14, 2009 12:44 PM    Msg. 186 of 285       
Quote: --- Original message by: UnevenElefant5
:O


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 14, 2009 12:56 PM    Msg. 187 of 285       
Wow dude you'r awsome at making models!


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 14, 2009 01:11 PM    Msg. 188 of 285       
Nvm, were not using this terrain model anymore.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jun 14, 2009 01:19 PM    Msg. 189 of 285       
:(


MegaSquirrel
Joined: May 26, 2009

Deal with it nerd


Posted: Jun 14, 2009 01:55 PM    Msg. 190 of 285       
Quote: --- Original message by: Joshflighter
*Pics*


Holy moly in the name of goly!this looks amazing,it looks like a building from "the storm" in halo 3 tho,COOL BEANZ


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jun 14, 2009 01:56 PM    Msg. 191 of 285       
Quote: --- Original message by: MegaSquirrel
Quote: --- Original message by: Joshflighter
*Pics*


Holy moly in the name of goly!this looks amazing,it looks like a building from "the storm" in halo 3 tho,COOL BEANZ

That's because it is.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 14, 2009 02:58 PM    Msg. 192 of 285       
Quote: --- Original message by: anonymous__1337
Quote: --- Original message by: Joshflighter
Nvm, were not using this terrain model anymore.

/me jumps off building


Sad to see you go man.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jun 19, 2009 08:46 PM    Msg. 193 of 285       
so any thing new on this map yet?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 19, 2009 11:36 PM    Msg. 194 of 285       
Seriously, stop bumping this dead thread. They may or may not be working on it, but if they have anything to tell you they will. Necromancing threads DOES NOT GET WORK DONE!


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Jun 20, 2009 12:43 AM    Msg. 195 of 285       
Quote: --- Original message by: Headhunter09
Seriously, stop bumping this dead thread. They may or may not be working on it, but if they have anything to tell you they will. Necromancing threads DOES NOT GET WORK DONE!

At least he's not a necrophiliac...


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Jun 20, 2009 12:46 AM    Msg. 196 of 285       
30 minutes, Why not make it an hour of continuous game play?

Hell, I'd have fun.


Ninjadude
Joined: Jun 22, 2008


Posted: Jun 20, 2009 05:39 AM    Msg. 197 of 285       
It's good that you're not using the old terrain model, it didn't look like there was much room for fighting


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 20, 2009 03:13 PM    Msg. 198 of 285       
Yea, it wouldnt have been used anyway I guess. :)


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jun 20, 2009 11:12 PM    Msg. 199 of 285       
Quote: --- Original message by: Joshflighter


Was that terrain+textures done procedurally or manually?


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 21, 2009 12:58 AM    Msg. 200 of 285       
No idea what that means and it wasn't done by me. I used a terrain program.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 21, 2009 10:24 AM    Msg. 201 of 285       
Quote: --- Original message by: Joshflighter
No idea what that means and it wasn't done by me. I used a terrain program.

procedural= by algorithm

manual = by a person


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Jun 21, 2009 11:06 AM    Msg. 202 of 285       
that terrain is not gonna work. just make normal cliffs or stuff. It works a lot better in gameplay.

If you want mountains like that, I suggest sticking them in the skybox. It would look better.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 21, 2009 11:32 AM    Msg. 203 of 285       
Oh, forgot to mention, the team now is Lodex/Rooster/and me. So now it should be faster done and we got some of the most talented people in there categories. :)

Thanks rooster. :p


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 21, 2009 12:37 PM    Msg. 204 of 285       
D:

Where am I? lol.. You said I was on the team for a long time, but I never ad anything to do.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 21, 2009 12:38 PM    Msg. 205 of 285       
Forgot, mixed you up with Enterprise. Get on xfire. :)

Ill post renders tonight.


corndogman939
Joined: Apr 6, 2007

Using the same avatar since 2007


Posted: Jun 21, 2009 02:04 PM    Msg. 206 of 285       
Yeah, that's what i meant, done with a program.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jun 21, 2009 02:14 PM    Msg. 207 of 285       
Quote: --- Original message by: Gh0st_Elit3
http://www.scifi-frontier.com/Forum/





Hmm, no it doesnt look like it....


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jun 21, 2009 05:50 PM    Msg. 208 of 285       
Note the sarcasm there.

Edited by Headhunter09 on Jun 21, 2009 at 05:51 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 21, 2009 06:06 PM    Msg. 209 of 285       
Hahaha, he didn't see it :)


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Jun 22, 2009 06:50 AM    Msg. 210 of 285       
You need to make the top parts easyer to access. The nature of the project demands efficient movement. Im talking stairs and elevators.

Bellow is a perfect example on the kind of stairs we need. Nothing small or steep. Remember, you need to make it easy for the enemy AI to navigate.

Quote: --- Original message by: ChocolateNugget
Working on a map based off some screenshots/concept art from H3 ODST.

Edited by roosterMAP on Jun 22, 2009 at 06:52 AM

 
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