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Author Topic: 30 min SP (285 messages, Page 8 of 9)
Moderators: Dennis

Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 7, 2010 06:08 PM    Msg. 246 of 285       
Ill script and do the ai for it mr. flighter, it would work well with one of my current proects.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 7, 2010 06:36 PM    Msg. 247 of 285       
I have break in 3 days, ill start it then.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 7, 2010 11:17 PM    Msg. 248 of 285       
Quote: --- Original message by: Joshflighter

to show how modular things work, here is an example:



IMHO pelican building is ew. But the main command center is looking beast, as well as the defence wall, it looks amazing, keep it up!


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Mar 8, 2010 02:27 AM    Msg. 249 of 285       
Quote: --- Original message by: iHalo
Quote: --- Original message by: Joshflighter
IMHO pelican building is ew...


Just a placeholder. I'm sure he's going to put it as a scenery if this gets put ingame.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 8, 2010 06:18 AM    Msg. 250 of 285       
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: iHalo
Quote: --- Original message by: Joshflighter

IMHO pelican building is ew...

Just a placeholder. I'm sure he's going to put it as a scenery if this gets put ingame.

ftfy


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Mar 8, 2010 10:10 AM    Msg. 251 of 285       
Josh, Josh, Josh. You asked me to do the bsp a loooooong time ago and I still got the max file lmao. Do you want me to help you out after this extremely long break of mine (heh)?


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 8, 2010 10:16 AM    Msg. 252 of 285       
Could you show me what the BSP was?

To Lodex: I was on xfire for a couple of days, so I am guessing you either dont care for modding or... because ur randomly trolling these forums as well. lol. I would love to have you apart of this, as long as you want to.


To Nexus: Correct


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 8, 2010 10:47 AM    Msg. 253 of 285       
What you decide is best to fill your time, is fine with me. If not, simple skripts of AI will do, sort of.

Hopefully it wont come to that.

I'll be on msn tonight. =)


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 14, 2010 09:12 PM    Msg. 254 of 285       
Quote: --- Original message by: Joshflighter
What you decide is best to fill your time, is fine with me. If not, simple skripts of AI will do, sort of.

Hopefully it wont come to that.

I'll be on msn tonight. =)

If all else fails, respawn the encounters every so often.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Mar 14, 2010 10:04 PM    Msg. 255 of 285       
Pelican warehouse needs more detail , right now it looks like a slab of concrete.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 14, 2010 10:11 PM    Msg. 256 of 285       
wow this will be a great SP. btw anyone know how much ai halo can handle at a time?


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Mar 14, 2010 10:17 PM    Msg. 257 of 285       
I think as much as your computer can handle.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 15, 2010 12:11 AM    Msg. 258 of 285       
Sapien crashes after having over 256 characters on-screen at once.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Jan 28, 2011 02:50 PM    Msg. 259 of 285       


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 29, 2011 07:46 AM    Msg. 260 of 285       
Pretty cool. Is that it so far or have you gone further with the other models too?
Edited by DarkHalo003 on Jan 29, 2011 at 07:46 AM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 29, 2011 07:49 AM    Msg. 261 of 285       
Wow dude. Coolest epic bump evar.


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 2, 2011 10:02 PM    Msg. 262 of 285       

Edit: BIG thanks to Maniac for helping me learn new things on how to get models into Halo ce, and another BIG thanks to him for getting it ingame! <3!
Edited by Joshflighter on Feb 2, 2011 at 10:03 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 2, 2011 10:21 PM    Msg. 263 of 285       
i still have the old version xD


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 2, 2011 10:26 PM    Msg. 264 of 285       
open images for larger view.








Not much variety in the pics but oh well.
Edited by Maniac1000 on Feb 2, 2011 at 10:27 PM
Edited by Maniac1000 on Feb 2, 2011 at 10:28 PM


Pepzee
Joined: Sep 9, 2010


Posted: Feb 2, 2011 10:51 PM    Msg. 265 of 285       
Is there an inside to the base?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 2, 2011 11:14 PM    Msg. 266 of 285       
yea, it was too big so i scaled it down, too much i guess.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 3, 2011 03:44 PM    Msg. 267 of 285       
I helped :|


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 3, 2011 03:58 PM    Msg. 268 of 285       
Quote: --- Original message by: Higuy
I helped :|


I am sorry, this totally crossed my mind. I am grateful for you're help as well. :)
Also, Darkhalo003, I had other assets, but I lost them, YET again. I almost lost this too, but maniac had a copy. I will however, be continuing to finish the map and recreating those assets for the singleplayer.
To the poster above me, Carter; I am not sure. It was first going to be a SP, then it was redirected to MP, but then I decided it will be a SP. There might be a MP, but that will be way down the line, especially since the SP will take a lot more time before its completed.
Btw, apart of maniac and people like higuy, I am a one man team, so progress is much slower then a teams work. Not to mention school.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 3, 2011 07:08 PM    Msg. 269 of 285       
Its a pretty awesome map, wish you good luck with it!

I dl the old beta I think the base should be a scaled a bit bigger, just a suggestion.
Edited by Reaper 201 on Feb 3, 2011 at 07:10 PM

I read the whole thread, will you recreate the cobra again?
Edited by Reaper 201 on Feb 3, 2011 at 07:16 PM


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 5, 2011 03:51 PM    Msg. 270 of 285       
One thing at a time. I do not know when I will start the cobra, but right now, the map is first on my list.
Some more eye candy:



Please right click and open the image in a new window to see it in full HD.
Enjoy. :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 5, 2011 04:11 PM    Msg. 271 of 285       
Looking good.


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Feb 15, 2011 11:59 PM    Msg. 272 of 285       
any advances?


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Feb 16, 2011 12:37 AM    Msg. 273 of 285       
Those models are really good, when this is finished, all this really needs is a good weapon set, hud and bipeds :)

And my opinion (I don't know if this is suggested yet): I think you should make the map more explorable by making the interior of the bases. Even if you don't know what it looks like, ermm...trial and error?

And question: All those models of the base, are they all going to be linked to each other somehow or are they all going to be separate buildings?


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 16, 2011 07:16 PM    Msg. 274 of 285       
Open-source that cobra! Or at least its model....lol....


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 18, 2011 06:44 PM    Msg. 275 of 285       
Quote: --- Original message by: Reaper 201
any advances?


Yes and no. I like to only show things that I think are worth showing. Honestly, I modeled a bunch of forerunner and deleted it all, because I thought it looked ugly, so yea, no not really.

Quote: --- Original message by: Skyancez3o4
And my opinion (I don't know if this is suggested yet): I think you should make the map more explorable by making the interior of the bases. Even if you don't know what it looks like, ermm...trial and error?


I would, but that would take forever. As of now, there will be interiors you can play in, but are they modeled? No. I am barely working on the structures and BSP atm. Remember, its just me, so it takes awhile.

Quote: --- Original message by: Skyancez3o4
And question: All those models of the base, are they all going to be linked to each other somehow or are they all going to be separate buildings?


Model wise? They will all be part of the main BSP. Game play wise? Separate.

Quote: --- Original message by: DarkHalo003
Open-source that cobra! Or at least its model....lol....


My HDD crashed. Remember? I lost everything. *Maniac had a copy of the main base with the up to date work, so I am lucky.

Quote: --- Original message by: TM_L0d3man
Might not have told you explicitely yet, but I'd still have no problem in helping you out with some of the encounters and what-not.

Love and hugs,
Lodey


This is why I love you sooo so much. :3


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Mar 15, 2011 03:10 PM    Msg. 276 of 285       
It's been almost a month...what's new?


Reaper 201
Joined: Jan 1, 2011

Rezurrected to Kill


Posted: Mar 16, 2011 11:46 PM    Msg. 277 of 285       
My thought's exactly, but I didn't want to post to put pressure on the guy... and quote

Quote: --- Original message by: Joshflighter
Quote: --- Original message by: Reaper 201
any advances?

Yes and no. I like to only show things that I think are worth showing.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Mar 17, 2011 12:54 AM    Msg. 278 of 285       
Wow, that looks like Bungie quality stuff from Reach with all the details (geometry-wise). AWESOME!!! Geez, I wish I could make something like that . Keep up the good work.
Edited by Xoronatus on Mar 17, 2011 at 12:55 AM


Carter 151
Joined: Oct 25, 2010

-Character design and Story editor-


Posted: Jul 28, 2011 12:59 PM    Msg. 279 of 285       
Any more pics?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 28, 2011 01:14 PM    Msg. 280 of 285       
Quote: --- Original message by: Joshflighter

http://i303.photobucket.com/albums/nn159/Joshflighter/1-3.jpg
Edit: BIG thanks to Maniac for helping me learn new things on how to get models into Halo ce, and another BIG thanks to him for getting it ingame! <3!
Edited by Joshflighter on Feb 2, 2011 at 10:03 PM


I remember the beta test for this so long ago.

 
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