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Author Topic: Is an MP map possible with these aspects: (4 messages, Page 1 of 1)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

"especially not the so called 'helpful' types."


Posted: Apr 14, 2009 05:04 PM    Msg. 1 of 4       
I need to know if it is possible to make a multiplayer map that can:


If I, say, type in a code that kills a biped that I hid in a secret room or something, and then another script that asks itself if that sync-biped is dead or not, it spawns a very large amount of scenery.

And then if the sync-biped is ALIVE, It destroys/hides all of that scenery. and if it can be controlled by object_createing and unit_killing that biped.


Is it possible?!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Apr 14, 2009 05:29 PM    Msg. 2 of 4       
It's possible.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Apr 14, 2009 08:02 PM    Msg. 3 of 4       
just make a script that requests the unit's health or whatever you want it to trigger on, that's practically what you said yourself, i don't see the problem


OrangeJuice
Joined: Jan 29, 2009

"especially not the so called 'helpful' types."


Posted: Apr 16, 2009 11:02 PM    Msg. 4 of 4       
And also, I need to know... How do I add different skies to different clusters within a single bsp?

 

 
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