A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Getting Model file from Maps

Author Topic: Getting Model file from Maps (10 messages, Page 1 of 1)
Moderators: Dennis

Xeathon
Joined: Mar 29, 2009


Posted: Apr 15, 2009 07:04 PM    Msg. 1 of 10       
Well, us, the PQ clan have got permission from Tiamat, the creator of Coldsnap to edit it.

However, how would i go about getting the file which i can use to edit to modelling in 3ds Max?

Thanks


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: Apr 15, 2009 08:19 PM    Msg. 2 of 10       
HEK+, Rip everything in it and look for a .gbxmodel I believe.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 15, 2009 11:01 PM    Msg. 3 of 10       
Actually there is a easier way. Rip the map with HEK+, use firesythes bsp tag converter, open the bsp in the tag converted, convert it, and the .obj file will be in your data/levels folder and you can import the .obj in 3DS Max or Gmax.


Xeathon
Joined: Mar 29, 2009


Posted: Apr 16, 2009 02:38 AM    Msg. 4 of 10       
Thank you for your help, thanks!


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Apr 16, 2009 04:21 AM    Msg. 5 of 10       
Greenfuzz, i tried that long ago but my materials are screwed up. They aren't in multi/subobject form and I have to use guess and check to apply them to the bsp. My .mtl is right though... Got a solution for that?
Thanks.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 16, 2009 10:06 AM    Msg. 6 of 10       
Yes it works for me, it's always cause I included portals in the map and I get all these black lines going everywhere. But the textures from the multi sub object will be in the data/levers section


Megaguirus
Joined: Feb 26, 2009

Om nom nom


Posted: Apr 16, 2009 11:52 AM    Msg. 7 of 10       
Quote: --- Original message by: Xeathon
Well, us, the PQ clan have got permission from Tiamat, the creator of Coldsnap to edit it.


was that really nesserary?


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Apr 17, 2009 08:10 AM    Msg. 8 of 10       
Quote: --- Original message by: Greenfuzz
Yes it works for me, it's always cause I included portals in the map and I get all these black lines going everywhere. But the textures from the multi sub object will be in the data/levers section

No, i mean that in 3dsmax when you go in material editor(m), i have to convert it to multi/subobject and apply the textures myself.
Anyway to fix that?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 17, 2009 09:30 AM    Msg. 9 of 10       
Oh, I have no idea how to fix that. Srry I didn't know what you ment
Edited by Greenfuzz on Apr 17, 2009 at 09:30 AM


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Apr 17, 2009 09:32 AM    Msg. 10 of 10       
Okay, thanks

 

 
Previous Older Thread    Next newer Thread







Time: Mon January 27, 2020 5:10 AM 172 ms.
A Halo Maps Website