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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »[WIP] Enfilade

Author Topic: [WIP] Enfilade (33 messages, Page 1 of 1)
Moderators: Dennis

roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Apr 20, 2009 11:41 PM    Msg. 1 of 33       
This is the official thread for my new map, Enfilade. Enfilade is a concept in military tactics used to describe a military formation's exposure to enemy fire.

This map is set on earth, in a closed up military base. The main focus of this map is to enhance game play for CTF and Slayer.
The model is mainly complete. I still have to unwrap and texture it tho.
I'm planning to use this map also a tutorial for anyone who has the will to learn. I will be regularly open sourcing models, and textures. (not all of them)



skin: http://i232.photobucket.com/albums/ee214/wareznoob/My%20Halo%20Mods/concrete-mid-gen.jpg

Bellow is the link to the .psd of the texture illustrated above. There you will see how I put together the skin in such a short amount of time. The way I did it was that I used an AO (ambient occlusion) map, my own base map, and the rest are pictures (with a few exceptions).

http://rapidshare.com/files/223840157/concrete-mid-gen.rar.html


*By the way, the last time I worked on this model was in September 2008. lol
Edited by roosterMAP on Apr 21, 2009 at 12:17 AM


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 21, 2009 12:03 AM    Msg. 2 of 33       
Call me a noob but how do you use those type of textures. I could never figure out how to use those kind.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Apr 21, 2009 12:10 AM    Msg. 3 of 33       
im not sure what you mean by "those kind," but I'll assume you mean its peculiar shape.

Well, the best way to apply a texture to a 3D model is to 'unwrap" it. This is essentially taking the 3d model, breaking it into little pieces, and putting the pieces so that they all face upwards. After that, you color it in photoshop (i use CS3). When you reapply it in a 3d program, the texture knows how to put itself back together to properly color the model. I cant put it any simpler than that. lol


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Apr 21, 2009 12:13 AM    Msg. 4 of 33       
Yea my question was misleading, but you explained it so thanks. Anyway great layout of the map model!
Edited by Greenfuzz on Apr 21, 2009 at 12:18 AM


Advancebo
Joined: Jan 14, 2008


Posted: Apr 21, 2009 09:50 PM    Msg. 5 of 33       
You could just select each face and put it into a group of material ids. Then make a multi-sub material with each material ID. And color each ID with a color. Its easier.
Also that tower looks the same as from your Detention Run.
Edited by Advancebo on Apr 21, 2009 at 09:51 PM


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 21, 2009 10:17 PM    Msg. 6 of 33       
You should check out World Machine if you haven't already, for realistic streams and tallus accumulation for your terrain, so you can experiment with it for me XD - thanks :D


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Apr 23, 2009 01:18 AM    Msg. 7 of 33       
Reminds me of High Ground in a good way.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Apr 23, 2009 04:48 PM    Msg. 8 of 33       
Quote: --- Original message by: bobbysoon
You should check out World Machine if you haven't already, for realistic streams and tallus accumulation for your terrain, so you can experiment with it for me XD - thanks :D


No. Terrain generators are bad because they use heightmaps and will not have overlapping cliff geometry which is really unnatural if you've ever looked at any canyon or valley. I suggest blocking out some low poly terrain then getting it all unwrapped (most likely in several maps because quality would be very low) and sculpting a high poly mesh for a bump. Then painting your textures.

May not work but its a thought.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Apr 25, 2009 12:26 AM    Msg. 9 of 33       
What I find works very well is to start with a flipped half sphere, taking it into zbrush, increasing poly count, and sculpting it. Then, use poly cruncher to bring poly count back.
I like working on small maps because you get pretty quick results, and they finish pretty fast. I'm hoping to have this one ready to upload by the end of next month!


Anyhow. Here's what I have so far. (open image in other window/tab to view higher rez)



Edited by roosterMAP on Apr 25, 2009 at 12:27 AM


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Apr 25, 2009 03:24 AM    Msg. 10 of 33       
Nice textures. Not sure how well it will be gameplay wise but for looks it's pretty good.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 25, 2009 02:07 PM    Msg. 11 of 33       
Lol, at that sign. It says "DANGER HIGH". And its on the ground. lol.


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Apr 25, 2009 03:13 PM    Msg. 12 of 33       
Get someone to make you some shaders.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Apr 25, 2009 04:53 PM    Msg. 13 of 33       
Quote: --- Original message by: Advancebo
Lol, at that sign. It says "DANGER HIGH". And its on the ground. lol.


Actually, it says "Danger High Voltage", and its on a building.


bobbysoon
Joined: Feb 1, 2007


Posted: Apr 25, 2009 06:12 PM    Msg. 14 of 33       
I'd photoshop that out with clone stamp


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 25, 2009 09:58 PM    Msg. 15 of 33       
im pretty sure that the ground you are seeing is an upper cliff and just looks like its the ground around that building.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Apr 25, 2009 10:00 PM    Msg. 16 of 33       
I remember betaing the alpha with you a longggggggggg time ago =], its pretty fun.


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 25, 2009 10:17 PM    Msg. 17 of 33       
Guess who's lightmapping it! :D
In b4 fail guess.


Advancebo
Joined: Jan 14, 2008


Posted: Apr 25, 2009 10:24 PM    Msg. 18 of 33       
Quote: --- Original message by: DEEhunter
Guess who's lightmapping it! :D
In b4 fail guess.


Santa Clause!!


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 25, 2009 10:25 PM    Msg. 19 of 33       
Dennis >:D


Advancebo
Joined: Jan 14, 2008


Posted: Apr 25, 2009 10:26 PM    Msg. 20 of 33       
The Menace


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Apr 25, 2009 10:26 PM    Msg. 21 of 33       
Powers


DEEhunter
Joined: Dec 16, 2006


Posted: Apr 25, 2009 10:32 PM    Msg. 22 of 33       
In after fail guess.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Apr 25, 2009 11:01 PM    Msg. 23 of 33       
YUP, I was about to make that announcement! Glad ur doing it DEE.


Gh0st_Elit3
Joined: Feb 20, 2008

I smell food.


Posted: Apr 26, 2009 09:56 PM    Msg. 24 of 33       
You made me want to model back in the day when we met, and now you inspire me to want to get better (Dentention run :3). Im trully amazed with your map and models/renders. Ty. :)


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: May 1, 2009 02:21 AM    Msg. 25 of 33       
glad you liked it.

o, and here's a little more for you guy's to look at. The bsp is nearing completion. Now its gonna be all texturing and making scenery tags.



Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 1, 2009 06:46 AM    Msg. 26 of 33       
wow, looks prett y cool. The UVs are off a little bit.


Etrusion
Joined: Nov 26, 2008


Posted: May 1, 2009 03:14 PM    Msg. 27 of 33       
Looks like a little bit of Rats Nest and HighGround from Halo 3. Thats my opinion :D|

Looks really nice though. Keep up the good work


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: May 1, 2009 08:21 PM    Msg. 28 of 33       
Only thing I have wrong with this is the cliffs. The texture is all fuxd.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Jun 5, 2009 07:12 AM    Msg. 29 of 33       
DEE is now helping me finish the map up wth shades. He may post some update while I am gone.


Advancebo
Joined: Jan 14, 2008


Posted: Jun 5, 2009 09:41 AM    Msg. 30 of 33       
Maybe make some kinda ground map for it?


fatipedia
Joined: Nov 3, 2008

Fat is your inner soul


Posted: Jun 7, 2009 11:52 PM    Msg. 31 of 33       
I think you should add some rocks for cover... The sight lines are really open


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 28, 2010 12:44 AM    Msg. 32 of 33       
i've decided to finish this map up. I miss the small HCE community. Polycount is too big to get actual "friends." (i use the term "friends" very loosely in that sentence.)

Im only gonna finish what textures I have yet to finish, and get it ready for gameplay.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 28, 2010 12:50 AM    Msg. 33 of 33       
Hey. Seeing this finished would be pretty freaking sweet!

 

 
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