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Author Topic: Halo Maps Sponsored Official CMT Thread (3263 messages, Page 8 of 94)
Moderators: Dennis

Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 26, 2009 07:26 PM    Msg. 246 of 3263       
Quote: --- Original message by: _TheArbiter_
Quote: --- Original message by: Sabre
I suggest an option to turn daylight on and off, turn scopes off, and turn ammo off, so we can melee our way through :P

(Good Job L28)


Thats not as easy as it sounds. Its not just like turning on and off a light bulb.


TOD much?


NapalM
Joined: Jul 8, 2007

keke


Posted: May 26, 2009 07:30 PM    Msg. 247 of 3263       
He meant turning it off for all playas, no?


cowish6676
Joined: Aug 9, 2008


Posted: May 26, 2009 08:07 PM    Msg. 248 of 3263       
Okay, this has been bothering me. What is the point of collecting unseen garbage?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: May 26, 2009 08:13 PM    Msg. 249 of 3263       
Sometimes .garbage files lag the player's computer, this is meant to clear that garbage away, so it might not lag anymore.


Advancebo
Joined: Jan 14, 2008


Posted: May 26, 2009 08:27 PM    Msg. 250 of 3263       
Quote: --- Original message by: Headhunter09
Quote: --- Original message by: _TheArbiter_
Quote: --- Original message by: Sabre
I suggest an option to turn daylight on and off, turn scopes off, and turn ammo off, so we can melee our way through :P

(Good Job L28)


Thats not as easy as it sounds. Its not just like turning on and off a light bulb.


TOD much?


Adding time of day means having another BSP for the time. So 1 bsp for light, another for night. 2 Bsps for 1 section. Multiply 2 for every BSP CMT is using.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 26, 2009 08:29 PM    Msg. 251 of 3263       
The limit is 15. I think they already maxed out most of the levels.


_TheArbiter_
Joined: Apr 22, 2007

"stupidity is an epidemic " - Donut


Posted: May 26, 2009 08:59 PM    Msg. 252 of 3263       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: Headhunter09
Quote: --- Original message by: _TheArbiter_
Quote: --- Original message by: Sabre
I suggest an option to turn daylight on and off, turn scopes off, and turn ammo off, so we can melee our way through :P

(Good Job L28)


Thats not as easy as it sounds. Its not just like turning on and off a light bulb.


TOD much?


Adding time of day means having another BSP for the time. So 1 bsp for light, another for night. 2 Bsps for 1 section. Multiply 2 for every BSP CMT is using.


Exactly, so it would be double work, double errors, double size and probably the map wouldnt compile either.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 26, 2009 09:14 PM    Msg. 253 of 3263       
(show_hud 0) just removes the HUD. The gun should still stay onscreen.


NapalM
Joined: Jul 8, 2007

keke


Posted: May 26, 2009 09:18 PM    Msg. 254 of 3263       
just make a hardcore mode like on cod for that matter.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: May 26, 2009 09:43 PM    Msg. 255 of 3263       
Try a desert themed map, too many halo maps nowadays are either snow or forest themed.


Arteen
Joined: Mar 8, 2008

...


Posted: May 26, 2009 10:19 PM    Msg. 256 of 3263       
Quote: --- Original message by: THEFEAR
I know this is a kinda off topic question but where did you get your ideas for maps like tensity, and snow grove which would defintetely go on my top 5. Where did you get your inspiration from?

Tensity is based off of my map Tension. The architecture of Tensity was inspired by the Delta Halo and Regret levels of Halo 2. The original Tension was inspired by Wizard and Derelict. I wanted to create another arena map like those.

Snow Grove is based of Grove_Final, which itself is based off of Grove_beta. Snow Grove's environment is based off of b40/c40. The layout is majorly influenced by Wartorn Cove. Both maps have similar bases (also, I asked people when making Grove if they wanted me to use the Snowtorn bases or make new ones, and everyone wanted Snowtorn bases). Both maps have teleporters near the bases that lead to a center area designed for pistol fights and such. Each side has a unique layout, and both lead to a bottleneck in the center. The architecture is based off of structures in Sidewinder/Timberland, Augury, a30, and b40.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 26, 2009 10:26 PM    Msg. 257 of 3263       
I'm not registered on modacity, so I guess I'll post here....
If you don't want to use OS because of people with other versions, why not just have a sort of version changer built in with it?
Edited by chrisk123999 on May 26, 2009 at 10:48 PM


Rm860
Joined: Sep 7, 2006

Dennis sleeps like this!


Posted: May 26, 2009 10:52 PM    Msg. 258 of 3263       
Green plasma rifle in MPv3 please =). Even if its not the one planed originally for SPv2 it would just be awesome to have green plasma from a rifle flying about.

I know probably not going to happen. Heck i dont even know why i like green plasma so much =)


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 27, 2009 02:24 AM    Msg. 259 of 3263       
uh what? Our UI doesn't look like halo2's or 3's, and we're not working on a battle creek... One of our members is working on one for himself, has nothing to do with CMT nor can we use it, since it's ripped. Stop trying to show off your insider knowledge, because it's not from the inside nor is it knowledge.


Ethereial
Joined: May 19, 2009

O_O


Posted: May 27, 2009 02:34 AM    Msg. 260 of 3263       
Then... What does your UI look like?
Edited by Ethereial on May 27, 2009 at 03:21 AM


Ninjadude
Joined: Jun 22, 2008


Posted: May 27, 2009 02:49 AM    Msg. 261 of 3263       
I think your both thinking of the old UI for spv2. On a side note:



ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: May 27, 2009 02:58 AM    Msg. 262 of 3263       
Jesus


Ethereial
Joined: May 19, 2009

O_O


Posted: May 27, 2009 03:09 AM    Msg. 263 of 3263       
Quote: --- Original message by: ChocolateNugget
Jesus


Huh? That was for whom?


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: May 27, 2009 05:12 AM    Msg. 264 of 3263       
Quote: --- Original message by: Vern125

Quote: --- Original message by: Masters1337
uh what? Our UI doesn't look like halo2's or 3's, and we're not working on a battle creek... One of our members is working on one for himself, has nothing to do with CMT nor can we use it, since it's ripped. Stop trying to show off your insider knowledge, because it's not from the inside nor is it knowledge.


Dude, you keep calling me a liar, even if I said something months before some of this content was released to the public. God.


Edited by Vern125 on May 27, 2009 at 04:26 AM
Edited by Vern125 on May 27, 2009 at 04:44 AM


It's because you're being smug about things people either already guessed, or don't care about. Take your head out from there and stop trying to satisfy your ego.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: May 27, 2009 06:49 AM    Msg. 265 of 3263       
Quote: --- Original message by: Vern125

Quote: --- Original message by: Masters1337
uh what? Our UI doesn't look like halo2's or 3's, and we're not working on a battle creek... One of our members is working on one for himself, has nothing to do with CMT nor can we use it, since it's ripped. Stop trying to show off your insider knowledge, because it's not from the inside nor is it knowledge.


Dude, you keep calling me a liar, even if I said something months before some of this content was released to the public. God.


Edited by Vern125 on May 27, 2009 at 04:26 AM
Edited by Vern125 on May 27, 2009 at 04:44 AM


Stop embarrassing yourself. That's neither ours nor made by any of our teammates. You have no insider information. You have yet to prove that you guessed anything about the mod. The whole, "I GUESSED INFORCERZZZ" is false, considering we've had them planned for a couple years now, but only recently started teasing about them.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: May 27, 2009 07:11 AM    Msg. 266 of 3263       
You didn't get ANYTHING right, genius.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: May 27, 2009 07:41 AM    Msg. 267 of 3263       
Vern. Do you really need to show that you have "insider information"? If you have it, fine. If it's "insider", keep it to yourself. They'll show it when they want to show it.

Will MPG3 be released after or before SPV2?


Ninjadude
Joined: Jun 22, 2008


Posted: May 27, 2009 07:53 AM    Msg. 268 of 3263       
I doubt it, looking at how much SPv2 has progessed and MPG3 has only just started.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: May 27, 2009 08:03 AM    Msg. 269 of 3263       
Multplayer Generation 3


giov
Joined: Jun 21, 2008

"halo, what else?"


Posted: May 27, 2009 09:14 AM    Msg. 270 of 3263       
dear vern125,

excuse me, but what's the point of your posts? they are all interessing of course, but if cmt have not decided to show their work(ui, enemies, and so on..), why you should do it?


Edited by giov on May 27, 2009 at 09:16 AM
Edited by giov on May 27, 2009 at 09:17 AM
Edited by giov on May 27, 2009 at 09:18 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 27, 2009 10:08 AM    Msg. 271 of 3263       
Quote: --- Original message by: Vern125

Quote: --- Original message by: Masters1337
uh what? Our UI doesn't look like halo2's or 3's, and we're not working on a battle creek... One of our members is working on one for himself, has nothing to do with CMT nor can we use it, since it's ripped. Stop trying to show off your insider knowledge, because it's not from the inside nor is it knowledge.


Dude, you keep calling me a liar, even if I said something months before some of this content was released to the public. God.


Edited by Vern125 on May 27, 2009 at 04:26 AM
Edited by Vern125 on May 27, 2009 at 04:44 AM


This will be taken out of the final SPv2, because CMT won't be using the delta halo UI.


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: May 27, 2009 10:44 AM    Msg. 272 of 3263       
Because of the jcap incident?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 27, 2009 10:50 AM    Msg. 273 of 3263       
To save tagspace.


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: May 27, 2009 11:40 AM    Msg. 274 of 3263       
Quote: --- Original message by: chrisk123999

I'm not registered on modacity, so I guess I'll post here....
If you don't want to use OS because of people with other versions, why not just have a sort of version changer built in with it?
Edited by chrisk123999 on May 26, 2009 at 10:48 PM


*cough*


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 27, 2009 11:55 AM    Msg. 275 of 3263       
Quote: --- Original message by: Gamma927
To save tagspace.
Reduce map size actually. We got rid of it awhile back, for a variety of reasons.

Quote: --- Original message by: ChocolateNugget
Quote: --- Original message by: Vern125

Quote: --- Original message by: Masters1337
uh what? Our UI doesn't look like halo2's or 3's, and we're not working on a battle creek... One of our members is working on one for himself, has nothing to do with CMT nor can we use it, since it's ripped. Stop trying to show off your insider knowledge, because it's not from the inside nor is it knowledge.


Dude, you keep calling me a liar, even if I said something months before some of this content was released to the public. God.


Edited by Vern125 on May 27, 2009 at 04:26 AM
Edited by Vern125 on May 27, 2009 at 04:44 AM

Yeah seriously, we showed them on modacity in like, 2008. lmao
Edited by Masters1337 on May 27, 2009 at 11:56 AM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: May 27, 2009 12:43 PM    Msg. 276 of 3263       
Quote: --- Original message by: Vern125

Bull, the original CMT thread, I said that there going to be enforcers and things like that and guess what? They came up months later and you seem to not even remembered me saying it. So stop having your head up your butt and think!
Edited by Vern125 on May 27, 2009 at 07:25 AM


No, you don't want to listen. We've had them set up and a lot of people already knew about them by the time the enforcers were shown. You. Didn't. Guess. Anything.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: May 27, 2009 01:32 PM    Msg. 277 of 3263       

OK ignoring the recent posts......

Wow didnt know that about the maps. What kind of weapons will we hope to expect in MPG 3?
Is the jackal PR out forever or you just took that out for SP v2?
Edited by THEFEAR on May 27, 2009 at 01:34 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: May 27, 2009 02:53 PM    Msg. 278 of 3263       
This ui with the dev console bult in is sweet! Will it be relesed sepretly ?
I could realy use it when testing my maps.
Is it posible that it might be relesed before CMT sp-v2 if its finished?


Arteen
Joined: Mar 8, 2008

...


Posted: May 27, 2009 03:38 PM    Msg. 279 of 3263       
Quote: --- Original message by: The Barron
Anyways... ive been curious... is the hud 100% completed? I havnt seen any updates/pics for it so i was just wondering.

We switched back to the classic HUD, I think, to save on file size and all that good stuff. All that needs to be done for it is to get the Extras menu working correctly.


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: May 27, 2009 03:50 PM    Msg. 280 of 3263       
*sigh* I liked the newer HUD better, it looked so much more efficient than the original one did...

But then again, what can I do? One person doesn't make a difference in this.
If it saves on file size, I'm okay with it.

 
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