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Author Topic: Halo Maps Sponsored Official CMT Thread (3263 messages, Page 11 of 94)
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Ninjadude
Joined: Jun 22, 2008


Posted: May 30, 2009 05:36 AM    Msg. 351 of 3263       
Do you include plasma as bullets or just Human bullets, Cos on my old v1.4 trainer that I used I could freeze time, then fire a couple of rockets or plasma bullets, without the after shock seen on L2 whatevers vid. It wouldn't work with sniper bullets though.


MegaSquirrel
Joined: May 26, 2009

Deal with it nerd


Posted: May 30, 2009 06:07 AM    Msg. 352 of 3263       
I mean all the human weapons beside Rocket launcher cant be freeze not sure about the sniper,plasma bullets/needles/spikes/rockets can be freezed.


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 30, 2009 08:09 AM    Msg. 353 of 3263       
Quote: --- Original message by: MegaSquirrel
I mean all the human weapons beside Rocket launcher cant be freeze not sure about the sniper,plasma bullets/needles/spikes/rockets can be freezed.

yes they can all be frozen.


k9colin
Joined: Mar 24, 2008

Piss Off I'm -BLAM!-ing


Posted: May 30, 2009 08:54 AM    Msg. 354 of 3263       
Quote: --- Original message by: MegaSquirrel
You cant also freeze bullets when firing,only projectiles.

What are you talking about? Bullets, plasma, lasers, whatever - they're all projectiles aren't they?


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: May 30, 2009 09:19 AM    Msg. 355 of 3263       
game_speed 0 freezes effects too...


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 30, 2009 09:30 AM    Msg. 356 of 3263       
It freezes everything. Period. The only thing you can do is look around.


WM Elapicho
Joined: Aug 24, 2008

you want it... come and get it


Posted: May 30, 2009 10:09 AM    Msg. 357 of 3263       
Quote: --- Original message by: MegaSquirrel
You cant also freeze bullets when firing,only projectiles.


you can freeze all kind of bullets... ive cheked out..
even the pistol and sniper and all those....
its possible ;)


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: May 30, 2009 10:32 AM    Msg. 358 of 3263       
probably normal. personally I'll be playing it on heroic.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 30, 2009 10:54 AM    Msg. 359 of 3263       
Easy ftw


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: May 30, 2009 11:02 AM    Msg. 360 of 3263       
That d40 theme seems...unrealistic too me. How did you come up with this theme? I couldn't image short, yet luscious grass on a plane/plateau like that without trees and other lush scenery, especially near water.

If it was possible (though, it's too much work at this point) I would suggest keeping the water, and in the place of the plateau/cliff, put a sentinel wall there.
Edited by Invader Veex on May 30, 2009 at 11:03 AM


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: May 30, 2009 11:20 AM    Msg. 361 of 3263       
When I imagined what the Pillar of Autumn wold look like while just lying there, I always thought it would be surrounded by some kind of covenant force on a grassy hilly plain. If you could put some covenant patrol e.g. tanks, banshees, turrets. Because remember there was a large covenant presence on the ship. If you could have them firing at the banshee while the MC is flying the banshee that would be cool. (That would explain for me why the MC had to crash the banshee). Because really it doesnt matter if its on a desert plateau or anything. In that aspect I am pretty dissapointed by the picture of the final resting place of the POA. But then again Im sure in the final version of the mod it will be more refined and polished (or at least i hope so)
Edited by THEFEAR on May 30, 2009 at 11:23 AM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 30, 2009 11:27 AM    Msg. 362 of 3263       
Am I the only one who likes the theme? It's what I originally imagined when I read the book, before I played the game. There's just some sort of emptiness there...


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: May 30, 2009 11:33 AM    Msg. 363 of 3263       
Didn't the book say it was on some kind of desert plateau, or do I forget things this fast?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 30, 2009 11:34 AM    Msg. 364 of 3263       
I'm not a very comprehensive reader.


Ninjadude
Joined: Jun 22, 2008


Posted: May 30, 2009 11:41 AM    Msg. 365 of 3263       
Quote: --- Original message by: Invader Veex

That d40 theme seems...unrealistic too me. How did you come up with this theme? I couldn't image short, yet luscious grass on a plane/plateau like that without trees and other lush scenery, especially near water.

If it was possible (though, it's too much work at this point) I would suggest keeping the water, and in the place of the plateau/cliff, put a sentinel wall there.
Edited by Invader Veex on May 30, 2009 at 11:03 AM


A tundra, is unaffected large amounts of water and rainfall. It's because of the short growing season. also its not very unrealistic.



I do like the senitinel wall idea though.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: May 30, 2009 11:43 AM    Msg. 366 of 3263       
Quote: --- Original message by: Bokito
Didn't the book say it was on some kind of desert plateau, or do I forget things this fast?
A desert isn't always sand.


Bokito
Joined: Oct 31, 2007

Playing ODST since 09-21-09


Posted: May 30, 2009 11:49 AM    Msg. 367 of 3263       
But can a desert be a big grassy plain? I don't think so because a desert is a place that recieves less than (X) amount of rain every year, which (I think) isn't enough to let grass grow. Also, in H1 original its sand, so why not here? (not like canon isn't already broken *cough* brutesandsparrowhawksandothershizthatwasntsupposedtobeinh1*cough*) don't get me wrong, i still love how Spv2 is turning out, I don't really care about canon breaks.


wesman
Joined: Mar 18, 2008

no your a freezer


Posted: May 30, 2009 11:53 AM    Msg. 368 of 3263       
Quote: --- Original message by: Bokito
But can a desert be a big grassy plain? I don't think so because a desert is a place that recieves less than (X) amount of rain every year, which (I think) isn't enough to let grass grow. Also, in H1 original its sand, so why not here? (not like canon isn't already broken *cough* brutesandsparrowhawksandothershizthatwasntsupposedtobeinh1*cough*) don't get me wrong, i still love how Spv2 is turning out, I don't really care about canon breaks.
No a desert can also be a snowy tundra, which is like all water so I'm sure you could have a grassy desert as long as it was barren of all useful vegetation or life besides grass.


Advancebo
Joined: Jan 14, 2008


Posted: May 30, 2009 02:16 PM    Msg. 369 of 3263       
A desert is a location with less than 10 inches of rain annually.

Examples:
Sahara Desert
Some Tundras of Antarctica
Dry Grasslands of the US


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 30, 2009 02:41 PM    Msg. 370 of 3263       
It's not a desert.


Ninjadude
Joined: Jun 22, 2008


Posted: May 30, 2009 03:08 PM    Msg. 371 of 3263       
Anyways Masterz why is there no apparition/contraption in spv2?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 30, 2009 03:12 PM    Msg. 372 of 3263       
I'm gonna guess tagspace.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: May 30, 2009 03:20 PM    Msg. 373 of 3263       
Quote: --- Original message by: UnevenElefant5
I'm gonna guess tagspace.
No, not tagspace. It was just a horrible vehicle, and didn't have many positive comments said about it in SPv1. At least, I don't.


Arteen
Joined: Mar 8, 2008

...


Posted: May 30, 2009 03:42 PM    Msg. 374 of 3263       
Quote: --- Original message by: Masters1337
It's not a desert.

Indeed. The game doesn't actually refer to the area the POA crashes as a desert, anyway.
Edited by Arteen on May 30, 2009 at 03:42 PM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: May 30, 2009 04:17 PM    Msg. 375 of 3263       
Quote: --- Original message by: ODX
Quote: --- Original message by: UnevenElefant5
I'm gonna guess tagspace.
No, not tagspace. It was just a horrible vehicle, and didn't have many positive comments said about it in SPv1. At least, I don't.

I like it. It wouldn't be to hard probably to just revise the ghost into a needler ghost variant, with a slightly different model and the same physics/collision/animations.


0fullmetal0
Joined: Jun 15, 2008

I claim this post in the name of Mars.


Posted: May 30, 2009 04:21 PM    Msg. 376 of 3263       
Tagspace and map size may be an issue too, if only you could have more than the 10 missions and have them still progress in the proper order...


Ninjadude
Joined: Jun 22, 2008


Posted: May 30, 2009 04:40 PM    Msg. 377 of 3263       
I did like the apparition, because it's rare you get an original covie vehicile, but i disliked it because it was so much like a ghost. It even sounded like one. It should float, but maybe go faster and turn better.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 30, 2009 04:42 PM    Msg. 378 of 3263       
Quote: --- Original message by: Masters1337
Quote: --- Original message by: ODX
Quote: --- Original message by: UnevenElefant5
I'm gonna guess tagspace.
No, not tagspace. It was just a horrible vehicle, and didn't have many positive comments said about it in SPv1. At least, I don't.

I like it. It wouldn't be to hard probably to just revise the ghost into a needler ghost variant, with a slightly different model and the same physics/collision/animations.

I hated the needler turrets honestly. But the ghosts seemed rather weak for gameplay.


Cpt Anon
Joined: Sep 5, 2007

Weeeeeeee!


Posted: May 30, 2009 05:25 PM    Msg. 379 of 3263       
And while we're still talking about ghosts, will they be flying low enough to the ground that you can splatter anybody?
Edited by Cpt Anon on May 30, 2009 at 05:26 PM


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 30, 2009 06:36 PM    Msg. 380 of 3263       
Quote: --- Original message by: Cpt Anon

And while we're still talking about ghosts, will they be flying low enough to the ground that you can splatter anybody?
Edited by Cpt Anon on May 30, 2009 at 05:26 PM
Seriously, they're practically touching the ground in Halo 2/3


MegaSquirrel
Joined: May 26, 2009

Deal with it nerd


Posted: May 31, 2009 07:12 AM    Msg. 381 of 3263       
Yes,and i,personally,think the appariation is better then the ghost,even tho it hovers higher then the ghost,its an exelnent Anti-Infarny vehicle,plus its a good addon.


Karrde
Joined: Jul 30, 2007

Power beyond containing


Posted: May 31, 2009 09:23 AM    Msg. 382 of 3263       
The Ghost is an anti-infantry vehicle as well. I think the Apparition would have been better if the needles had fired faster and done a bit more damage.


MegaSquirrel
Joined: May 26, 2009

Deal with it nerd


Posted: May 31, 2009 12:18 PM    Msg. 383 of 3263       
Yeah but the Needles on apparition are homing,plus if im not wrong it has a right trigger attack which shoots 2 gun turret needles projetiles,which can destroy a ghost in one shot.So i think its better.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 31, 2009 03:24 PM    Msg. 384 of 3263       
I freaked out the first time I saw it. I didn't drive one until Two Betrayals, though, and it's only decent against infantry. You can't splatter anything. :\ It still looks cool; I wish it was in SPv2.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 31, 2009 10:03 PM    Msg. 385 of 3263       
Quote: --- Original message by: l283023
We decided to temporarily replace 3rd person view for Slowmo.
If we get 3rd person view working, then we'll swap it out.
http://www.xfire.com/video/c66a7/

Meh, that seems more obnoxious if anything. Make it a good 3rd person camera that works well with shooters, nothing like SkyistheLimit's though.

Edited by DarkHalo003 on May 31, 2009 at 10:03 PM

 
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