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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 2 trees

Author Topic: Halo 2 trees (16 messages, Page 1 of 1)
Moderators: Dennis

jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: May 24, 2009 05:02 PM    Msg. 1 of 16       
this is nice great job
question : do thay sway with the wind or have falling leafs or any of that jazz?
Edited by jackrabbit on May 24, 2009 at 05:02 PM


stennett
Joined: Dec 4, 2008


Posted: May 24, 2009 05:04 PM    Msg. 2 of 16       
lookin' cool. maybe i'll see some real variation in the use of trees now..


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 24, 2009 05:27 PM    Msg. 3 of 16       
i'll ask ImBrokeRU to see if he's willing to animate them :D


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: May 24, 2009 07:14 PM    Msg. 4 of 16       
So I put scenery in my Halo CE Tags folder or Directory?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 24, 2009 07:26 PM    Msg. 5 of 16       
Quote: --- Original message by: Readme.txt
Instructions:
Place the content found under the scenery folder, in the scenery folder of your halo custom edition root directory.


Read the readme next time. That's why it's called a readme.


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: May 24, 2009 08:16 PM    Msg. 6 of 16       
O no nevermind I got it.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 24, 2009 09:56 PM    Msg. 7 of 16       
Yeah I converted some of them a long time ago when someone released the models, but never felt like releasing them.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 25, 2009 05:45 PM    Msg. 8 of 16       
Finished uploading them.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: May 25, 2009 05:47 PM    Msg. 9 of 16       
i will be using these trees for something. i dont know what for, but for something. i like them


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 25, 2009 10:03 PM    Msg. 10 of 16       
Quote: --- Original message by: Donut
i will be using these trees for something. i dont know what for, but for something. i like them
For the Awesomness.


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Jun 5, 2009 09:47 AM    Msg. 11 of 16       
so did thease trees ever get annimated?


PVT Jenkins
Joined: Feb 23, 2009

Advance!!!!!


Posted: Jun 5, 2009 10:15 AM    Msg. 12 of 16       
Maybe Dennis has'nt released them yet.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: Jun 5, 2009 11:42 AM    Msg. 13 of 16       
Why would trees be animated?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jun 5, 2009 05:05 PM    Msg. 14 of 16       
Quote: --- Original message by: Recycle Bin
It's been about 10 days.

Final Checklist - All Uploads MUST comply or they will be deleted
1.Map Name is unique
2.Completed readme.txt
3.Archived both files in Zip/RAR/ARJ type archive
4.Tags or 3D models MUST have a screenshot or render of the Tag or Model


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jun 5, 2009 05:23 PM    Msg. 15 of 16       
Quote: --- Original message by: TheDiseased
Quote: --- Original message by: electricSquid
Why would trees be animated?
So when you add wind in sapien they move.

No, if you shoot them too much, they turn into ents and chuck boulders at you.


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jun 8, 2009 12:30 PM    Msg. 16 of 16       
Quote: --- Original message by: L0d3x
Quote: --- Original message by: Dennis
4.Tags or 3D models MUST have a screenshot or render of the Tag or Model


Did you forget to add screenshots Elefant...
Dennis, since these are essentially the same trees as my h2 unanimated ones, could you perhaps just add in my screenshots and put the file up for download?

I know this isn't your responsibility, but it never hurts to ask.


We make no assumptions:

Final Checklist - All Uploads MUST comply or they will be deleted
1.Map Name is unique
2.Completed readme.txt
3.Archived both files in Zip/RAR/ARJ type archive
4.Tags or 3D models MUST have a screenshot or render of the Tag or Model

 

 
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