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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »tips for covie modelling?

Author Topic: tips for covie modelling? (25 messages, Page 1 of 1)
Moderators: Dennis

UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 26, 2009 12:18 AM    Msg. 1 of 25       
Anyone got any general quidelines/tips/advice for me on modelling covenant style? I know to keep it curvy and organic, but what else besides that?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 26, 2009 01:01 AM    Msg. 2 of 25       
Well everybody I talk to says it's really hard, so there must be SOME trick to it right?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: May 26, 2009 01:09 AM    Msg. 3 of 25       
Look at a lot of references of covenant structures.
Rip a50 and look at how the interior is modeled.
Base your designs off of what bungie did.


Cagerrin
Joined: Jul 23, 2008

uh oh


Posted: May 26, 2009 02:00 AM    Msg. 4 of 25       
I'd suggest ripping High Charity or Gemini rather than a50, Halo 1 Covie stuff doesn't really look as good as Halo 2.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 26, 2009 11:41 AM    Msg. 5 of 25       
Meshsmooth isn't good if you plan for in-game. Unless it smooths it without adding a ton of polys, or the map is small enough that it doesn't matter.
However, I'd also like to know some Covenant modeling tips.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 26, 2009 04:16 PM    Msg. 6 of 25       
When you create covy it just isn't fancy curves. It has lots of straight edges in it too. I also recommend just going into Halo 2, sitting down and study the level "Gravemind" which is set on High Charity. Look how the architecture is built, and practice it.


Ninjadude
Joined: Jun 22, 2008


Posted: May 26, 2009 04:20 PM    Msg. 7 of 25       
Nothing to add but this golden nugget of advice

Purple. Lots and lots of purple.

(Obivious statment FTW. crap the dictionary's broke again)


RougeSpartan414
Joined: Sep 24, 2007

Angatar, the Iron-Father.


Posted: May 26, 2009 04:21 PM    Msg. 8 of 25       
Quote: --- Original message by: Ninjadude
Nothing to add but this golden nugget of advice

Purple. Lots and lots of purple.

(Obivious statment FTW. crap the dictionary's broke again)

That's texturing, not modeling.


NapalM
Joined: Jul 8, 2007

keke


Posted: May 26, 2009 04:23 PM    Msg. 9 of 25       
turbosmooth/anyothermodifyerlikethat=fail in a jar.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: May 26, 2009 04:27 PM    Msg. 10 of 25       
Only turbo on terrain and cliffs.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 27, 2009 12:39 PM    Msg. 11 of 25       
Does working from geospheres work well for Covenant?


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: May 27, 2009 01:17 PM    Msg. 12 of 25       
Quote: --- Original message by: EPIC_FAIL_GUY
This is an example of covenint gun http://xbox360media.ign.com/xbox360/image/article/800/800896/halo-3-20070701114740905.jpg
notice the curves


This is an example of a bad troll. Notice how bad at trolling he is, and how oddly familiar he is also :conspiracy:.

Anyway, for Covenant Modelling I always thought like cylindrical, smooth objects with grooves in them were the way to go? Is this right?


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 27, 2009 05:05 PM    Msg. 13 of 25       
Are there any good Covenant/organic modeling tutorials on Modacity or something?


Advancebo
Joined: Jan 14, 2008


Posted: May 27, 2009 06:01 PM    Msg. 14 of 25       
Quote: --- Original message by: Ninjadude
Nothing to add but this golden nugget of advice

Purple. Lots and lots of purple.

(Obivious statment FTW. crap the dictionary's broke again)


Covenant can be purple, red, blue, green, yellow, or any color.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 27, 2009 07:34 PM    Msg. 15 of 25       
Quote: --- Original message by: electricSquid
Does working from geospheres work well for Covenant?

No not really. Starting with half cylinders (no top or bottom either) sometimes works, but I start off alot of times with just a vertex.


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: May 27, 2009 07:36 PM    Msg. 16 of 25       
Quote: --- Original message by: Higuy
Quote: --- Original message by: electricSquid
Does working from geospheres work well for Covenant?

No not really. Starting with half cylinders (no top or bottom either) sometimes works, but I start off alot of times with just a vertex.


Explain please :D


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 27, 2009 07:40 PM    Msg. 17 of 25       
Create a box.
Editable mesh/poly
Create vertex
Move it to 0,0,0
Delete the faces of the box.

You can also start of with splines too but I haven't messed with that much.
Edited by Higuy on May 27, 2009 at 07:42 PM


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: May 27, 2009 08:38 PM    Msg. 18 of 25       
Quote: --- Original message by: electricSquid
Are there any good Covenant/organic modeling tutorials on Modacity or something?

Covenant is not organic modeling. Organic modeling would be terrain or a biped with flesh.


Advancebo
Joined: Jan 14, 2008


Posted: May 27, 2009 08:54 PM    Msg. 19 of 25       
I wouldnt call covenant style "organic"


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 28, 2009 11:36 AM    Msg. 20 of 25       
More organic than Human stuff.

If you start out with one vertex, and make a bunch more to outline a mesh, how do you connect them all? "Connect Vertices" never works for me when the two verts aren't on the same plane.
Edited by electricSquid on May 28, 2009 at 11:37 AM
Edited by electricSquid on May 28, 2009 at 11:43 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 28, 2009 03:08 PM    Msg. 21 of 25       
You connect them by making triangles, I may make a tutorial on some covy modeling if you want me to...


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: May 28, 2009 03:21 PM    Msg. 22 of 25       
Quote: --- Original message by: Higuy
You connect them by making triangles, I may make a tutorial on some covy modeling if you want me to...


It would be the first if you do. Unless I'm missing a tutorial on covie modelling somewhere...


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 28, 2009 03:23 PM    Msg. 23 of 25       
Quote: --- Original message by: Higuy
You connect them by making triangles, I may make a tutorial on some covy modeling if you want me to...

I would love you forever.


SegwayMaster1324
Joined: Feb 7, 2009


Posted: May 28, 2009 03:25 PM    Msg. 24 of 25       
Look at the basess in Twist beta those are a good example of covenant styled building/structures.


electricSquid
Joined: Sep 17, 2008

Get ready for some chocolate pain...


Posted: May 28, 2009 05:45 PM    Msg. 25 of 25       
Quote: --- Original message by: Higuy
You connect them by making triangles, I may make a tutorial on some covy modeling if you want me to...

That would be awesome. :D

 

 
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