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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Rigging with Regions

Author Topic: Rigging with Regions (5 messages, Page 1 of 1)
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Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 29, 2009 06:59 PM    Msg. 1 of 5       
For making a biped with regions, whould you rig it with the skin modifier and then detach the parts, or detach them and then rig each one?

Also how do you make it so it is a region? Do you just name it? Or is there something else?

Thanks


Advancebo
Joined: Jan 14, 2008


Posted: May 29, 2009 07:02 PM    Msg. 2 of 5       
You dont detach to make regions. You name the faces on the objects the regions. You rig it all together in 1 object since its a biped. And so that you dont see any open edges ingame.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 29, 2009 07:42 PM    Msg. 3 of 5       
Quote: --- Original message by: Advancebo
You dont detach to make regions. You name the faces on the objects the regions. You rig it all together in 1 object since its a biped. And so that you dont see any open edges ingame.
How do you name faces?


Matooba
Joined: Dec 26, 2005

Crust on Halomaps! :)


Posted: May 30, 2009 01:16 PM    Msg. 4 of 5       
Supplied by Killa

Select Poly mode not faces, Faces is the filled in triangle


Original Post: http://gbxforums.gearboxsoftware.com/showthread.php?t=51808
Edited by Matooba on May 30, 2009 at 01:17 PM


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: May 30, 2009 05:38 PM    Msg. 5 of 5       
Thanks

 

 
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