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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »automatic edge turning and double edge fixing

Author Topic: automatic edge turning and double edge fixing (1 messages, Page 1 of 1)
Moderators: Dennis

Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Jun 8, 2009 09:43 PM    Msg. 1 of 1       
I keep running into an annoying problem. I have some sort of hole in my geometry that needs capping. 3 of the vertices are parallel. When I select the hole and cap, it caps it, but it creates a triangle from the 3 parallel vertexes (bad), because one of the edges of the polygon it creates goes between the 2 far parallel verts.

Welding doesn't help because there's no vert on the edge between the 2 far verts to weld to the middle vert.

Is there any way to automatically fix edges with little or no area or turn edges in the selected parts of a mesh so that the triangles are all as close to equilateral as possible? (turn edges to make triangles shorter and more equally proportioned)

I know, i was warned not to use editable poly. I'll try to remember next time that it has this problem, but its too late for the map I'm working on now. I need a quick easy way to fix these problems.

Thanks!

Diagram (actual picture to come)
.=vert
_, \, T, or | = edge
0=correct polygon surface

._____.
||\000|
.|0\00|
||00\0|
.|000\.|
TTTTTT

^multi-edge and problem triangle.

I'm using max 8 btw.

 

 
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