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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »tiff to bitmap error

Author Topic: tiff to bitmap error (25 messages, Page 1 of 1)
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shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2009 08:34 PM    Msg. 1 of 25       
so i have been folowing donut's custom pickup icon tutorial and i have gotten all the way to the part where you turn the .tiff into a bitmap, in tool++ i get an error saying:

### hud_msg_icons.TIF
==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==

skipping bitmap with non-power-of-two dimensions (#120x#40#1)

No More Errors For Tools By: {TLS}Udie

i have redone everything twice and it still has the same message. anybody have any ideas? how about you donut?


FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jul 6, 2009 09:48 PM    Msg. 2 of 25       
Doesn't this go in technical help?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jul 6, 2009 10:13 PM    Msg. 3 of 25       
I don't think you set it to sprite in the bitmap tag.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2009 10:15 PM    Msg. 4 of 25       
if you guys want, i could send you what i have so far and you can take a look at it.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2009 10:45 PM    Msg. 5 of 25       
since i cant find a image host that uses tiff, here is this:

http://www.filedropper.com/hudmsgicons


avp DRAGON
Joined: Jun 21, 2009

yeeeee


Posted: Jul 6, 2009 11:52 PM    Msg. 6 of 25       
The size of the needs to be in a power of two. You also have to set the .bitmap to a sprite and then recompile.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 6, 2009 11:54 PM    Msg. 7 of 25       
how would i do this, i only have it as a .tiff that wont turn into a .bitmap


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 6, 2009 11:56 PM    Msg. 8 of 25       
First, resize the TIF, to something in the power of two. Power of two = 2, 4, 8, 16, 32, 64, 128, 256, 512, etc. Once the length and width are powers of two, compile it in tool. Once it's compiled in tool, open up the bitmap in Guerilla, and set it to a sprite.


Sabre
Joined: Dec 10, 2008

I joined RB in protecting Donut's avatar.


Posted: Jul 7, 2009 01:37 AM    Msg. 9 of 25       


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 7, 2009 09:22 AM    Msg. 10 of 25       
Quote: --- Original message by: Gamma927
First, resize the TIF, to something in the power of two. Power of two = 2, 4, 8, 16, 32, 64, 128, 256, 512, etc. Once the length and width are powers of two, compile it in tool. Once it's compiled in tool, open up the bitmap in Guerilla, and set it to a sprite.


if i am right the file is 200 wide and 2000 long, so what would be a good size that will work for tool.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2009 09:30 AM    Msg. 11 of 25       
Either 128 x 2048, or 256 x 2048.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 7, 2009 09:37 AM    Msg. 12 of 25       
that got rid of this: !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1

but now it skips everything in it:

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

skipping bitmap with non-power-of-two dimensions (#122x#26#1)

skipping bitmap with non-power-of-two dimensions (#100x#33#1)

skipping bitmap with non-power-of-two dimensions (#48x#39#1)

skipping bitmap with non-power-of-two dimensions (#95x#42#1)

skipping bitmap with non-power-of-two dimensions (#82x#33#1)

skipping bitmap with non-power-of-two dimensions (#38x#40#1)

skipping bitmap with non-power-of-two dimensions (#62x#56#1)

skipping bitmap with non-power-of-two dimensions (#66x#39#1)

skipping bitmap with non-power-of-two dimensions (#112x#25#1)

skipping bitmap with non-power-of-two dimensions (#48x#42#1)

skipping bitmap with non-power-of-two dimensions (#79x#46#1)

skipping bitmap with non-power-of-two dimensions (#93x#46#1)

skipping bitmap with non-power-of-two dimensions (#120x#40#1)


Roflcopter
Joined: Jan 30, 2009


Posted: Jul 7, 2009 09:56 AM    Msg. 13 of 25       
Maybe try setting it so it's an interface bitmap (without power of 2 restriction)


jacknme
Joined: Aug 29, 2008

If you see this, you must be in an old topic


Posted: Jul 7, 2009 11:16 AM    Msg. 14 of 25       
Quote: --- Original message by: shadowslayer123
that got rid of this: !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1

but now it skips everything in it:

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

skipping bitmap with non-power-of-two dimensions (#24x#30#1)

skipping bitmap with non-power-of-two dimensions (#24x#29#1)

skipping bitmap with non-power-of-two dimensions (#122x#26#1)

skipping bitmap with non-power-of-two dimensions (#100x#33#1)

skipping bitmap with non-power-of-two dimensions (#48x#39#1)

skipping bitmap with non-power-of-two dimensions (#95x#42#1)

skipping bitmap with non-power-of-two dimensions (#82x#33#1)

skipping bitmap with non-power-of-two dimensions (#38x#40#1)

skipping bitmap with non-power-of-two dimensions (#62x#56#1)

skipping bitmap with non-power-of-two dimensions (#66x#39#1)

skipping bitmap with non-power-of-two dimensions (#112x#25#1)

skipping bitmap with non-power-of-two dimensions (#48x#42#1)

skipping bitmap with non-power-of-two dimensions (#79x#46#1)

skipping bitmap with non-power-of-two dimensions (#93x#46#1)

skipping bitmap with non-power-of-two dimensions (#120x#40#1)


Still seems to have to same problem :P


Advancebo
Joined: Jan 14, 2008


Posted: Jul 7, 2009 11:19 AM    Msg. 15 of 25       
You need to make the bitmap tag a sprite and 32 bit, and setup the sprite pallete.


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 7, 2009 01:16 PM    Msg. 16 of 25       
1024x1024 works for everything it like a magic password ^.^

also thoughs are not all powers of 2

powers of 2 would be->
2
2*2=4
2*2*2=8
2*2*2*2=16
2*2*2*2*2=32

and so on... If I'm not mistaken

and some of thoughs dimensions you have arn't even even numbers for length or width or both.
Edited by skynet on Jul 7, 2009 at 01:19 PM
Edited by skynet on Jul 7, 2009 at 01:20 PM


Advancebo
Joined: Jan 14, 2008


Posted: Jul 7, 2009 03:38 PM    Msg. 17 of 25       
Hes making a sprite pickup icon. It doesnt need to be 1024x1024, it wouldnt even go in that large as a sprite.


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 7, 2009 04:42 PM    Msg. 18 of 25       
Oh as a sprite i see... I don't know anything about sprites =/

but you do have to make sure they all sized in the power of 2 for example 2width by 16 length should compile fine in tool.

Edited by skynet on Jul 7, 2009 at 04:48 PM
Edited by skynet on Jul 7, 2009 at 04:48 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 7, 2009 04:58 PM    Msg. 19 of 25       
i am mainly concerned on the one i made myself, i dont really care about the others. i made a custom spartan laser icon that is 120x40, what would i size it to so tool will compile it


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2009 05:04 PM    Msg. 20 of 25       
Into a power of two. Powers of two:
2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, etc.
You can only put it into a size that uses one of these numbers. The closest you can get to, using yours, would be 128 x 32.


skynet
Joined: Jul 3, 2009

Welcome to the (LAG) Like a Ghost


Posted: Jul 7, 2009 05:05 PM    Msg. 21 of 25       
Try 128 x 32 there powers of two and the should compile.

EDIT: lolz gamma beat me =/
Edited by skynet on Jul 7, 2009 at 05:05 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jul 7, 2009 05:18 PM    Msg. 22 of 25       
perfect, it worked but only the lazor


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 7, 2009 05:19 PM    Msg. 23 of 25       
What else are you trying to do?


Advancebo
Joined: Jan 14, 2008


Posted: Jul 7, 2009 05:56 PM    Msg. 24 of 25       
Sprites doesnt have the power of 2 restriction. They can be any size under 512x512. It just needs the bitmap tags set to Sprite


CLS_GRUNT
Joined: Jan 21, 2007

Old


Posted: Jul 7, 2009 06:03 PM    Msg. 25 of 25       
I just set them to interface bitmaps :smug:

 

 
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