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»Forums Index »Halo CE Maps (Bungie/Gearbox) »Halo CE Technical / Map Design »Problem with guerilla or gmax

Author Topic: Problem with guerilla or gmax (6 messages, Page 1 of 1)
Moderators: Dennis

Zynk_the_1st
Joined: Jul 17, 2009


Posted: Jul 17, 2009 06:01 PM          Msg. 1 of 6
hey, this is my first post, but i've never been able to make a map correctly. ever.

from what i know, i've narrowed the problem to this:


building collision geometry...
### ERROR edge #0 is open (red).
### ERROR edge #2 is open (red).
### ERROR edge #5635 is open (red).
### ERROR failed to build collision geometry.
### ERROR failed to inport collision bsp.


after i make a shader environment in guerilla and use


tool structure levels\*mapname* *mapname*


in the command prompt. everything else seems to be fine. it exported correctly...


----------------------------------------
Chimp: Start...
----------------------------------------
Parsing Materials
Material 1: +sky
Material 2: beavercreek boulder
Material 3: blood cliff rock
Parsing Geometry
Processing Object 'skybox' (F:3840 V:1922)
Verts: 11520
Faces: 3840
***** Begin Jms *****


and i still am not sure what this command is for, but it worked correctly


tool bitmaps levels\*mapname*\bitmaps


and the result was with no errors...


Couldn't read map file ' ./toolbeta.map
### beavercreek boulder.tif
bitmap created: #256x#256, compressed with color-key transparancy, 42K-bytes
### blood cliff rock.tif
bitmap created: #256x#512, compressed with color-key transparency, 85K-bytes


so i have no idea what's going wrong. any suggestions/help is taken openly and greatly appreciated. if you need any more info, i'll try to keep everything available.

-Zynk ~<3


Ethereial
Joined: May 19, 2009

O_O


Posted: Jul 18, 2009 06:41 AM          Msg. 2 of 6
wat

Don't give us the things that worked, why would you need help for them?


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Jul 18, 2009 10:37 AM          Msg. 3 of 6
You have open edges.


Koo294
Joined: Nov 30, 2008

- Procrastinator -


Posted: Jul 18, 2009 11:03 AM          Msg. 4 of 6

yeah, you need to close the selected edges, by using target weld or creating faces.
Edited by Koo294 on Jul 18, 2009 at 11:03 AM


Zynk_the_1st
Joined: Jul 17, 2009


Posted: Jul 18, 2009 01:39 PM          Msg. 5 of 6
ok, thanks. it's not like i live to model, just wanted to try my hand at it.


Gijs007
Joined: Feb 9, 2007

xfire=gijs007 if you add me tell you are from here


Posted: Jul 18, 2009 03:15 PM          Msg. 6 of 6
ok ow do you close it then cause im unable to close them for some reason...

or could somebody close them for me if im unable to do it...?(of course I give credits)
here it is: www.dhost.info/xgc//halo%20stuff/halo%20ce/map%20making/1st%20map/map.max

but i would like to learn it aswell for my next map(s)
Edited by Gijs007 on Jul 18, 2009 at 03:17 PM

 

 
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