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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Base Texturing Problem

Author Topic: Base Texturing Problem (3 messages, Page 1 of 1)
Moderators: Dennis

Temptii
Joined: Jul 21, 2009


Posted: Jul 23, 2009 01:34 AM    Msg. 1 of 3       
I just converted a base from a .gmax, to .obj, to .3ds files.

I imported the 3ds file into my map, set the IDs of the faces, and added a multi/sub object to it but the images aren't displayed on the base, the base is just solid white. I did set it to view map in viewport and the same multi/sub object was applied to a beam emitter base and it worked fine. I've tried it with both the 3ds, and the obj and I get the same result.

Whats wrong? I did get an options prompt when I imported the .obj file, should I have set something?


goyanks135
Joined: Nov 13, 2005


Posted: Jul 23, 2009 10:57 AM    Msg. 2 of 3       
You need to apply a uvw map or unwrap uvw.


Temptii
Joined: Jul 21, 2009


Posted: Jul 23, 2009 11:19 AM    Msg. 3 of 3       
Sweet, it worked. Thanks goyanks.

 

 
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