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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Plane Modeling

Author Topic: Plane Modeling (33 messages, Page 1 of 1)
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ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 26, 2009 10:41 AM    Msg. 1 of 33       
Does anyone happen to know where i can find some tutorials on how to plane model halo ce maps instead of Box modeling. I've been box modeling, I've got it down but i heard you can do plane modeling and get more detail with less poloy.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 26, 2009 11:43 AM    Msg. 2 of 33       
Anyone know where some links are? to download some.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 26, 2009 05:05 PM    Msg. 3 of 33       
I got his xfire shiznit. started downloading. Then he went offline not even half way through.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 27, 2009 11:45 AM    Msg. 4 of 33       
Quote: --- Original message by: L0d3x
What I am trying to get across his simple mind, is that if he posts the links here, more people could profit from them. Durr.


I wish he would post them here.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 27, 2009 11:55 AM    Msg. 5 of 33       
Quote: --- Original message by: L0d3x
Quote: --- Original message by: DDT_Ghost
add me on xfire i can send u tutorials, pm if interested


Oooooor, you could post a link to wherever you got your tutorials.
Yes, I am a genius for coming up with such insane ideas.


New ways of radical thinking, eh?


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 27, 2009 12:00 PM    Msg. 6 of 33       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: L0d3x
Quote: --- Original message by: DDT_Ghost
add me on xfire i can send u tutorials, pm if interested


Oooooor, you could post a link to wherever you got your tutorials.
Yes, I am a genius for coming up with such insane ideas.


New ways of radical thinking, eh?


Could be. I guess having them post them on the forum is "radical thinking"


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jul 27, 2009 07:17 PM    Msg. 7 of 33       
just google 3ds max modelling tutorials. Learn how to use the displacement modification, it's not that difficult.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jul 28, 2009 11:05 PM    Msg. 8 of 33       
WWW.FPSBANANA.COM/TUTS/332

GO DAR NAO


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Jul 29, 2009 12:28 AM    Msg. 9 of 33       
Quote: --- Original message by: yukonmuffin
just google 3ds max modelling tutorials. Learn how to use the displacement modification, it's not that difficult.


I know how to use displacement. But i don't wanna use displacement. I wanna free hand plane models. I hear you can use less poloy plane modeling and get mord detail so i wanna know how to do it instead of box modeling


Quote: --- Original message by: UnevenElefant5
WWW.FPSBANANA.COM/TUTS/332

GO DAR NAO
]

I went there. It didn't work


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Jul 29, 2009 03:41 AM    Msg. 10 of 33       
Displacement and soft selection are the only two I know of.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 1, 2009 06:08 PM    Msg. 11 of 33       
No one has any links for tuts on how to plane model? :-(


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 7, 2009 07:53 PM    Msg. 12 of 33       
I think your looking for a method that doesn't exist.
sorry for the bump, I've been off line a while.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 7, 2009 08:19 PM    Msg. 13 of 33       
Quote: --- Original message by: yukonmuffin
I think your looking for a method that doesn't exist.
sorry for the bump, I've been off line a while.


It does exist, I know many people that plane model that dosen't box model. They just don't wanna take the time to make a tutorial, They use poloy instead of mesh. I heard you can get more detail outta plane models then you can box models, with less face count.


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 7, 2009 08:32 PM    Msg. 14 of 33       
I think I know what your talking about for "plane modeling". There was a really good, and really long, tutorial on it posted a while back, but I can't find it anywhere. I think it was by "llama". You ended up making this...


Someone must remember what tutorial makes this and can link to it. C'mon!
Edited by Vick Jr on Aug 7, 2009 at 08:33 PM

However, I don't think you can get any more detail out of it with less (or even the same) polycount. If you find that in making something one way, and making the exact same thing another way, results in different polycounts, then something isn't fully optemized. And there are alwais multiple ways to make the same thing. Just depends on which you like better.
Edited by Vick Jr on Aug 7, 2009 at 08:36 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 7, 2009 11:44 PM    Msg. 15 of 33       


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 8, 2009 12:25 PM    Msg. 16 of 33       
There we go! I knew it was llama something. The filefront links don't work, but I'll see if the halomaps one does. Thanks you!


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 14, 2009 07:25 PM    Msg. 17 of 33       
Funny thing about that tutorial, he started with a box. Box modelling, nothing to do with planes. Everyone is saying the method exists but nobody is proving it.
It was a good tutorial though, I'd recommend watching it anyways.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 14, 2009 10:46 PM    Msg. 18 of 33       
:)
If you want to make a box by using planes then thats up to you, i however would use the box create tool provided.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 19, 2009 11:26 AM    Msg. 19 of 33       
I've figured out how to do it, The point of plane modeling is so your map isn't square, Instead of using editable mesh you use editable poloy, You creat a plane, Convert it to editable poloy, Then you delte the plane and make vertexs for that outside of your map you make each face by yourself, You hand create your map, So if can a mod lock this topic please. I kinda have a tut but it's in .tvs so you can only play it in Teamviewer since i recorded it on team viewer


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 21, 2009 02:17 PM    Msg. 20 of 33       
Are you on crack?


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 21, 2009 03:40 PM    Msg. 21 of 33       
Quote: --- Original message by: yukonmuffin
Are you on crack?


No


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 21, 2009 07:31 PM    Msg. 22 of 33       
"The point of plane modeling is so your map isn't square"
I start each new room and hallway in my map with a box, and the result is far from a square.

"Instead of using editable mesh you use editable poloy(poly?)"
It doesn't matter, whatever you are most comfortable with.

"Then you delte (delete?) the plane and make vertexs for that outside of your map you make each face by yourself"
You mean like what a rectangle will do?

"You hand create your map"
It is impractical to create each individual vert and face (unless you are using a reference picture with a character), I don't know of any good maps that have ever been created this way.


EDIT:
I didn't realize you started this thread when I wrote that, so I changed it to be less insulting.
Edited by yukonmuffin on Aug 21, 2009 at 07:35 PM


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 22, 2009 10:50 PM    Msg. 23 of 33       
Quote: --- Original message by: yukonmuffin

"The point of plane modeling is so your map isn't square"
I start each new room and hallway in my map with a box, and the result is far from a square.

"Instead of using editable mesh you use editable poloy(poly?)"
It doesn't matter, whatever you are most comfortable with.

"Then you delte (delete?) the plane and make vertexs for that outside of your map you make each face by yourself"
You mean like what a rectangle will do?

"You hand create your map"
It is impractical to create each individual vert and face (unless you are using a reference picture with a character), I don't know of any good maps that have ever been created this way.


EDIT:
I didn't realize you started this thread when I wrote that, so I changed it to be less insulting.
Edited by yukonmuffin on Aug 21, 2009 at 07:35 PM



This is how i was taught. You Create a plane, Convert the plane to editable poly (delte the plane) Then you go to vertex mode and make your vertex to the outline of the map, Then you creat a vertex beside those ones to make your outer faces, Then you create one single poly for the inside of the map, After you get that done, You select vertex mode and cut the face to get your faces/poly, Once that's done, You select the boarde and move it up to create your walls press shift while doing so, so it makes faces on your walls, I'm using 3ds max 2010. I've only been modeling for 2 months so i'm still a noob . All i'm saying is what i was taught, For your sky. You create faces on the top of the wall and set it as +sky


You would start with this, This is the outer vertxs you create along with making faces outta them


This is a map i'm currently working on, Note. I am still learning modeling so my work isn't that good. This map was all done with editable poly. I started like i did in the prvious pic

Edited by ihatetn931 on Aug 22, 2009 at 10:51 PM
Edited by ihatetn931 on Aug 22, 2009 at 10:52 PM


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 22, 2009 11:01 PM    Msg. 24 of 33       
Cool thing about editable poly: select all the unused verts after you use the displacement modifier and hit backspace (not delete). it will remove them and recalculate the triangulation of the polygons, making one face like you did for your map. The end result is the same with half the time spent.


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Aug 23, 2009 01:10 AM    Msg. 25 of 33       
Quote: --- Original message by: ihatetn931
I've figured out how to do it *spewing ignorance*

no you havent. what you just said suggests that you just read some posts on a few different forums then filled in the gaps with your own assumptions. thats not always bad, but in this case it is. why would you delete the plane if youre going to make it again? select an edge in editable poly, hold shift, and drag. watch what happens.

in my experience, plane modeling has its applications, however using it for every single thing you do isnt always the best approach.
editable poly is a wonderful thing. learn your tools because they are great.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 23, 2009 01:36 AM    Msg. 26 of 33       
I'm in the process of still learning everything. This is all i know about plane modeling so far. If i knew any of the stuff you have mention, I knew about the old shift and move it. I just did that for my walls tho.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 23, 2009 02:53 AM    Msg. 27 of 33       
You plane model a map the same way you plane model a gun.


ihatetn931
Joined: Feb 16, 2009

I love Halo Pistol. I pwn with it


Posted: Aug 23, 2009 05:29 AM    Msg. 28 of 33       
Quote: --- Original message by: ChocolateNugget
You plane model a map the same way you plane model a gun.


I only know how to create halo maps so far, I do wanna get further in to modling but i need to learn a lot more. I wanna learn how to model cars next.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Aug 23, 2009 11:28 AM    Msg. 29 of 33       
Quote: --- Original message by: ihatetn931
Quote: --- Original message by: ChocolateNugget
You plane model a map the same way you plane model a gun.


I only know how to create halo maps so far, I do wanna get further in to modling but i need to learn a lot more. I wanna learn how to model cars next.

You missed the whole point of the post. He's saying that if you know how to plane model a map, you can plane model whatever. There is no special way to model a map, gun, or vehicle.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Aug 24, 2009 04:29 AM    Msg. 30 of 33       
Elefant is backwards. If you can plane model a weapon or vehicle, you can plane model a map. That's why I never suggest you make a map if you've never modeled anything.


CorruptedHalo
Joined: May 18, 2009


Posted: Aug 24, 2009 04:41 AM    Msg. 31 of 33       
So, you recommend making a weapon for the first thing you model, is that what you're saying?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 24, 2009 04:55 AM    Msg. 32 of 33       
Quote: --- Original message by: CorruptedHalo
So, you recommend making a weapon for the first thing you model, is that what you're saying?

It doesn't matter, it's what you're motivated to do, you do it for fun, remember.


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 24, 2009 10:17 PM    Msg. 33 of 33       
well spoken

 

 
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