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»Forums Index »Machinima Forum »The Halo CE Chronicles »The Halo CE Chronicles - The Ring of Life

Author Topic: The Halo CE Chronicles - The Ring of Life (6 messages, Page 1 of 1)
Moderators: Dennis

Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jul 28, 2009 11:59 AM    Msg. 1 of 6       
The Halo CE Chronicles - The Ring of Life

The Ring of Life, the latest in the Halo CE Chronicles saga, tells the story of station Commander Harrington, Andrea the AI and a company of marines marooned in the very first Ring World found by man. Part one of this six part story opens with the commander and the marines apparently at odds. Not all is what it seems. The Ring of Life will be released once a week over the next six weeks. You can download the videos in windows media format or streaming format. Visit the Halo CE Chronicles Website for an article (http://hcec.halomaps.org/news.cfm?nid=342) that gives a more detailed overview of the series.

Windows Media Downloads:

http://hcec.halomaps.org/comments.cfm?sec=79
http://hce.halomaps.org/index.cfm?fid=4737

Streaming Downloads:

http://hcec.halomaps.org/comments.cfm?sec=79
http://www.halomovies.org/index.cfm?fid=2072


Daemon
Joined: Oct 12, 2007


Posted: Apr 11, 2010 11:53 AM    Msg. 2 of 6       
What mod did you use to get those third-person running shots?


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Jul 23, 2010 07:51 AM    Msg. 3 of 6       
I just wanted to ask, but how do you take of the name of other players off screen when your making a machinima?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Jul 23, 2010 01:03 PM    Msg. 4 of 6       
Quote: --- Original message by: Wrath
I just wanted to ask, but how do you take of the name of other players off screen when your making a machinima?
You don't look at the other players. You have to position the characters so that they are not looking directly at the other user controlled player but from the camera angle looks like he is. Also when you absolutely need to have the players look at each other you modify the map and place a static biped there instead.

In most of the filming of the Ring of Life. I used AIs, static bipeds and only two actual players both of whom I controlled (two PCs next to each other). Sometimes a single scene would consist of up to 4 or 5 different version of the same map modified with placed static bipeds so I could control two of them at a time but still have 4 or more in the scene.


Wrath
Joined: Jun 20, 2010

well isn't this a surprise


Posted: Jul 26, 2010 06:57 AM    Msg. 5 of 6       
Ok. Thanks!


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Sep 1, 2010 08:41 AM    Msg. 6 of 6       
Quote: --- Original message by: gnademassica117
AI is never a good idea unless you are sure you know what your doing in machinima, it's extremely obvious when it is being used, and if it hasn't been modified to fit the needs of said machinima, it looks and acts terrible.


Well, the HCEC have been running for years and they happen to have an outstanding reputation in that aspect. Take a look at some of the older stuff, it's good.

 

 
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