A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »General Mapping questions.

Author Topic: General Mapping questions. (4 messages, Page 1 of 1)
Moderators: Dennis

C y b o r G
Joined: Apr 22, 2008

I CARE About YOUR Opinion!!


Posted: Aug 1, 2009 11:38 AM    Msg. 1 of 4       
Ok, so I've modeled 2 maps. Both of which have been STL Checked in editable poly and editable mesh with 0 errors. But when I try to compile them I get like 100+ errors. Are there any tips for modeling maps that don't have conflicts with the engine??


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Aug 1, 2009 01:27 PM    Msg. 2 of 4       
i get a lot of errors when i use poly :/ STL check sucks sometimes. you can try selecting all verts and weld at a really low number <1. be more careful when you model :)


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Aug 1, 2009 05:16 PM    Msg. 3 of 4       
Quote: --- Original message by: sleepy1212
i get a lot of errors when i use poly :/ STL check sucks sometimes. you can try selecting all verts and weld at a really low number .01. be more careful when you model :)


FIFY.


him withgun
Joined: May 12, 2009


Posted: Aug 1, 2009 08:08 PM    Msg. 4 of 4       
convert to mesh before you export that will help a ton

 

 
Previous Older Thread    Next newer Thread







Time: Tue February 18, 2020 2:49 PM 156 ms.
A Halo Maps Website