A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »map grounds!

Author Topic: map grounds! (7 messages, Page 1 of 1)
Moderators: Dennis

deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Aug 9, 2009 01:09 AM    Msg. 1 of 7       
what's the best way to make map grounds in photoshop? im looking for a way to do a bloodgulch style ground, with lots of different trails. 1. how would i go about doing this? 2. all help wanted!


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 9, 2009 08:45 AM    Msg. 2 of 7       
What I did was select the ground polygons, go the the top viewport, take a screenshot, past that into photoshop, and start working with it.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Aug 9, 2009 12:48 PM    Msg. 3 of 7       
I tried that and it came out stretched :/ now i use the edit uvw and screenshot that.


deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Aug 10, 2009 06:33 AM    Msg. 4 of 7       
lol, thanks. ill try that! i still wonder how the creators of halo did it!


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Aug 10, 2009 09:41 PM    Msg. 5 of 7       
Select the ground polygons, uvw unwrap them, render a uvw template as tiff.
Open the saved .tiff (template) in photoshop, make a new alpha layer, paint in white on the alpha where you want paths, colour the RGB in the tiff to match, save.
Compile in tool, open new .bitmap in guerilla, set to explicit alpha, save, compile in tool again.
Apply .bitmap in basemap slot of shader, select 2 different detail maps.


deathraider555
Joined: Jul 16, 2008

Blood is that which ties me to my devils.


Posted: Aug 11, 2009 06:29 AM    Msg. 6 of 7       
thanks!


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Aug 11, 2009 11:23 AM    Msg. 7 of 7       
Quote: --- Original message by: Maniac1000
Select the ground polygons, uvw unwrap them, render a uvw template as tiff.


did not know that ...even better :thumbsup:

 

 
Previous Older Thread    Next newer Thread







Time: Sun January 19, 2020 4:21 PM 312 ms.
A Halo Maps Website