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»Forums Index »Halo 2 Vista Forum (Bungie/Microsoft) »Halo 2 Vista Map Design / Technical »Ambient Lighting

Author Topic: Ambient Lighting (10 messages, Page 1 of 1)
Moderators: Dennis

johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Aug 13, 2009 08:06 PM    Msg. 1 of 10       
I am trying to create a shader to simulate Coagulation's cave water. Well not the water the light the water emits on the walls. I'm not sure if the water emits the light or the floor below it. I've tried a few methods i was just hoping someone could point me in the right direction.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 14, 2009 01:12 AM    Msg. 2 of 10       
Try using lights in 3DS MAX?


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Aug 14, 2009 01:15 AM    Msg. 3 of 10       
LOL i'm not a noob. I'm talking about the water like ambient lighting on the walls inside the cave in coag. I need to create a shader to simulate this effect. I'll just keep looking.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Aug 14, 2009 01:18 AM    Msg. 4 of 10       
Sorry, not really a H2V modeler. Tried to help


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Aug 15, 2009 10:25 PM    Msg. 5 of 10       
Anybody? Possible gel shader.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Aug 16, 2009 06:30 PM    Msg. 6 of 10       
What your talking about is called caustics, I don't even know how to make water yet so I can't help ya sorry.


johnnyblaz20
Joined: Jan 19, 2008

wuzzup


Posted: Aug 22, 2009 04:40 AM    Msg. 7 of 10       
How about just plain invisible light sources? Like it lights up the walls but no visable source.


tristruml17
Joined: Oct 17, 2009


Posted: Oct 17, 2009 03:54 PM    Msg. 8 of 10       
have you considered useing guerilla to edit the bitemaps shader ive done something like that or if its a bitemap without shader make a shader for it and then change the light emitting values?


Kills_Alone
Joined: Jun 17, 2009

I ain't got no candy for you, NO CANDY


Posted: Oct 17, 2009 07:30 PM    Msg. 9 of 10       
Yeah but he doesn't want it to emit from a specific location/angle.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Oct 22, 2009 02:15 AM    Msg. 10 of 10       
I would just create a plane and shader to fake the caustics.

 

 
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