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Author Topic: Marine problem. (4 messages, Page 1 of 1)
Moderators: Dennis

Joined: Feb 12, 2009

Tanky likes to eat babies for lunch >:)

Posted: Aug 16, 2009 10:55 AM    Msg. 1 of 4       
well i got my h2 marine bipeds to work but for some reason, every few bipeds that spawn, there is also a normal h1 marine that spawns and with a shotgun. so if i try to spawn 5 marine assault rifles, there will be about 3-4 h2 marine assault rifles and arround 1-2 h1 marine shotguns. does anyone know wats wrong?

Joined: Jun 12, 2008

Steam: gamma927

Posted: Aug 16, 2009 10:58 AM    Msg. 2 of 4       
Open up your h2 marine actor variant. At the very top, find the box where it says "major variant". Delete whatever's in it.

Joined: Apr 20, 2009

Shall we play a game?

Posted: Aug 16, 2009 11:01 AM    Msg. 3 of 4       
your h2 marines may have the major .actor_variant tags set to the h1 shotgun marine tag (which is a major .actor_variant file). This results in Halo or Sapien spawning these h1 shotgun marines as they are the "majors" of these h2 marines, and so "command" the h2 marines.

to solve the problem, make the "major variant" field of your h2 marines blank.

oh, and since this is a technical question, pls post it in the technical forum.
Edited by sargejohnson on Aug 16, 2009 at 11:01 AM

Joined: Jun 12, 2008

Steam: gamma927

Posted: Aug 16, 2009 11:02 AM    Msg. 4 of 4       
Major variants don't "command" the non major variants. Majors are just more powerful versions of the original AI. For example, the red grunt. That's a major variant. You don't see red grunts commanding legions of minor grunts, do you?


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