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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »intermediate geometry problem?!?!?!

Author Topic: intermediate geometry problem?!?!?! (5 messages, Page 1 of 1)
Moderators: Dennis

Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 22, 2009 11:47 AM    Msg. 1 of 5       
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.

C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\groun
d_assault ground_assault
Couldn't read map file './toolbeta.map'
building intermediate geometry...
EAX: 0xFFFFFFFE
EBX: 0x001EED01
ECX: 0x0012F2D0
EDX: 0x000002CC
EDI: 0x0012F2D0
ESI: 0x00000000
EBP: 0x0012F1A8
ESP: 0x0012F198
EIP: 0x7C90E514, C3 8D A4 24 ?????
EXCEPTION halt in .\intermediate_geometry.c,#444: triangle->material_index>=0 &&
triangle->material_index<old_material_count

What does old_material_count mean???

The whole map model is textured (to my knowledge. I don't know if that has to do with anything...)

I used the "Link" tool in 3ds max to connect the bases to the map... Could that be the problem?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 22, 2009 01:51 PM    Msg. 2 of 5       
Something isn't textured or your materials are out of order.


Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 22, 2009 04:00 PM    Msg. 3 of 5       
How can my materials be out of order?

How do I order them?


chrisk123999
Joined: Aug 10, 2008

=CE= Chris [Captain] [=]


Posted: Aug 22, 2009 04:26 PM    Msg. 4 of 5       
Then numbers on the material list?


Toxic_Rhino
Joined: Jul 13, 2007


Posted: Aug 22, 2009 06:57 PM    Msg. 5 of 5       
The numbers were kinda screwed up, I fixed it, but haven't "tooled" it yet... Thx for the help

 

 
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